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Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Old 05-04-2012, 10:17 PM   #257
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
i think that if you put the game in front of people that have never played before and have them play 60 mins of football - you would have pretty life like representation. I have done this before with a few buddies and well lets just say it look like the 2000 Ravens vs 2000 Ravens. The game didnt even finish bc it was just taking to long.

I attribute that to the fact at how good we actually all are. I will very rarely get sacked in Madden bc the focal point of my offense is getting the ball out quickly. I havent actually sat with a stop watch in practice to see what the consistent pass rush time is. but anything around 4 seconds should be about right. I would imagine we would see this if we tested it out.

That fact that we all play it so much and perfect the game so well is why we notice a lot of the nuisances and issues with the game. That comes with anything though - be around something long enough and it will lose its shiny gloss it once had
Thats the point I was trying to make. Once you hit a certain skill level within the game it is impossible to say the game is doing a good job of simulating an actual game even if that is what they have been trying to do with it. In the NBA games and the MLB games you can typically run a full game (12 minute quarters or 9 innings) and achieve realistic results. In madden even with the accelerated clock set to 10 seconds, I'd probably score well over 40 points a game.

It shouldn't matter how skilled one is at the game, it should still be able to successfully represent the game it is trying to simulate. This is where I choose to go with the sim argument. Playing it freestyle loses any chance of keeping the statistics being put up realistic because the offense is at such an advantage with the current setup. When you have at your disposal unbumpable routes, motion hike/ghost routes, a very glitchy route such as the post corner, slot streaks, face throws, man switches, etc. as what you are willing to work with on the offense side you run into problems trying to say that the game does a good job of simulating football by itself.

While some sim leagues and even sim players take their definition of sim to the point where we aren't playing 21st century football anymore it doesn't change the fact that if we want a realistic experience certain tactics need to either be limited or eliminated (examples would include things like: spy blitz, shake blitz (because everyone hates it), abusing things like the old school rocket catch, etc).
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Old 05-04-2012, 10:21 PM   #258
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Big FN Deal
See this is what I am talking about with things getting out of context, please explain what this reply was to do with what I posted?

I was replying to WF's post "As far as going for it on 4th, or calling plays over and over again, etc...That is a gamers right to do so." and I stated I couldn't care less about people going for every 4th down, as long as their 4th down play is not some unrealistic "tactic" for success, which it likely is, referring to people that go for every 4th down likely utilizing an unrealistic tactic. If that doesn't apply to you, cool.
you didnt bold the rest and you threw in "which it likely is". which i toook as a implication that freestyle players just always go for it no matter what.

what do you think about the playcalling of the 2006 colts and some of the things Chris over at smartfootball.com has to say?
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Old 05-04-2012, 10:21 PM   #259
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by KOACHK
Good question ... or maybe Madden should just do away with the playcall screen and just have one big "random play picker" button instead? -Just be random for the sake of randomness! --Strategy? ... What's that? ...


I swear actual football coaches would laugh at some of the "sim for sim's sake" posts seen here. This is football, not synchronized swimming!
Ok coachk, you been playing both sides for a while now, as you keep claiming this is not what you or your leagues are about and you clearly have been givein me doubts with questions like these.

But to answer your question, coaches call more plays than you guys do and thats for sure. But you never see them running the same exact play over and over and over obtaining the same results. That goes to the blocking all the way down to the guy being open in the exact same spot and space on the field regardless who is covering him.

Come with something better, you not helping the case here at all trying to be funny and stuff. But please let us know which coaches in the NFL use your strategy of madden to coach their games. Was it the Colts, Bronco's, Jax Jags? The bronco's did it for a minute, every caught on and the most elite teams or coaches shut them down.

Enlighten me, or dont come with none of your snarky remarks!
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Old 05-04-2012, 10:24 PM   #260
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by baller7345
Thats the point I was trying to make. Once you hit a certain skill level within the game it is impossible to say the game is doing a good job of simulating an actual game even if that is what they have been trying to do with it. In the NBA games and the MLB games you can typically run a full game (12 minute quarters or 9 innings) and achieve realistic results. In madden even with the accelerated clock set to 10 seconds, I'd probably score well over 40 points a game.

It shouldn't matter how skilled one is at the game, it should still be able to successfully represent the game it is trying to simulate. This is where I choose to go with the sim argument. Playing it freestyle loses any chance of keeping the statistics being put up realistic because the offense is at such an advantage with the current setup. When you have at your disposal unbumpable routes, motion hike/ghost routes, a very glitchy route such as the post corner, slot streaks, face throws, man switches, etc. as what you are willing to work with on the offense side you run into problems trying to say that the game does a good job of simulating football by itself.

While some sim leagues and even sim players take their definition of sim to the point where we aren't playing 21st century football anymore it doesn't change the fact that if we want a realistic experience certain tactics need to either be limited or eliminated (examples would include things like: spy blitz, shake blitz (because everyone hates it), abusing things like the old school rocket catch, etc).
i would have no idea how they could prepare for thousands of hours of people playing the game in that manner to be prepared for every angle.

thats your right as a player to limit what your doing - but to judge someone else and say there playstyle is in correct just really doesnt make sense to me (not you but that general sim standpoind)
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Old 05-04-2012, 10:26 PM   #261
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Smoke6
Ok coachk, you been playing both sides for a while now, as you keep claiming this is not what you or your leagues are about and you clearly have been givein me doubts with questions like these.

But to answer your question, coaches call more plays than you guys do and thats for sure. But you never see them running the same exact play over and over and over obtaining the same results. That goes to the blocking all the way down to the guy being open in the exact same spot and space on the field regardless who is covering him.

Come with something better, you not helping the case here at all trying to be funny and stuff. But please let us know which coaches in the NFL use your strategy of madden to coach their games. Was it the Colts, Bronco's, Jax Jags? The bronco's did it for a minute, every caught on and the most elite teams or coaches shut them down.

Enlighten me, or dont come with none of your snarky remarks!
check that post i made from Chris at smartfootball.com

Colts in 2006 ran 15 plays and in a few games ran 4 passing plays and 2 runnings plays all game.
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Old 05-04-2012, 10:26 PM   #262
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
what do you think about the playcalling of the 2006 colts and some of the things Chris over at smartfootball.com has to say?
It honestly doesn't suprise me that their offense is very concise in what it does. They run relatively few concepts but they run them out of multiple looks, its very similar to what Green Bay does to be honest.

Watch any Green Bay game, its slot outs, 4 verts, Smash, Drive, Flanker Dig, WR Screen, Curl Flats, HB Screen, comebacks, corner strike,back shoulder fades, and their power running and PA stuff. Now when they hit the redzone they dip into their Dino Double Post, Double China, and Spacing concepts (i.e. your typical redzone passing concepts) but you could probably go back and watch every single play ran by them over the year and it would fit into what I listed above. What makes it work is execution, and being able to throw it at the opponent out of multiple looks.

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Old 05-04-2012, 10:31 PM   #263
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by baller7345
It honestly doesn't suprise me that their offense is very concise in what it does. They run relatively few concepts but they run them out of multiple looks, its very similar to what Green Bay does to be honest.

Watch any Green Bay game, its slot outs, 4 verts, Smash, Drive, Flanker Dig, WR Screen, Curl Flats, HB Screen, comebacks, corner strike,back shoulder fades, and their power running and PA stuff. Now when they hit the redzone they tip into their Dino Double Post, Double China, and Spacing concepts but you could probably go back and watch every single play ran by them over the year and it would fit into what I listed above. What makes it work is execution, and being able to throw it at the opponent out of multiple looks.
4 plays 2 runs. 15 plays all season long.

its almost like your saying that to play the game right i need to just change my formation (but im good running the same concepts) and im representing football. Why would that be accepted?
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Old 05-04-2012, 10:37 PM   #264
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Yall are clearly missing the point...

The fact of the matter is that I DO NOT CARE ABOUT PACKAGES like the ones you keep bringing up. The issue arises when players like Finley are very hard to defend like he is when he is at wideout or in the slot and you make him Rocket Catch everything every single time!!!

I have already addressed the RC in a previous post..

And side note: what is dude like 6 foot 6 and can catch well? Oh my oh my how could possibly be so dominate over all of the 5 foot 10 CBs...



Delanie walker was Fb for the 9ers and so have several other TE's or Linemen for the matter. I dont care if Finley is the best TE in the world but for the mere fact the same undefendable animation is triggered every single time so that he cant be defended is the issue. I dont need to post a video from youtube or anything like that for you guys to know what im talking about.

The fact that you say the RC is indefensible means you know very little about the RC. if this was M10 or hell even M11 you have a point but the RC in M12 is litterally a shell of what it was and if you are there to hit the WR he will drop the ball most occasions. I would be willing to bet 70% of the time...

If your Opp is RCing on you 8/10 times it means the WR was open and would have made the catch non RC anyway...

And btw nobody really RC's like that anyway...I PERSONALLY only know 3 guys who at the drop of a hat will try to RC on you. Besides that it isnt used a ton



None of you can go out there on the field and Rocket catch every single pass in a no huddle situation running streaks the entire time. Fatigue should truly kick in to counter the repetitiveness of such a thing and auto sub or a severe injury should occur for careless gameplay.

And who is to blame AGAIN

The developers.......Quit trying to blame players when at the end of the day it falls on them. GET ON YOUR SOAP BOX TO THEM TO DO A BETTER JOB WITH FATIGUE!



If my WR has a step or 2 on a defender while running a streak route, whats the point in having an extra boost when you switch to manual control him when he was already clearly at full sprint when you noticed he was open?

What? elaberate, idk what your trying to say here


I wish WF that you quit playing devils advocate for a second and get real, you know whats up and its been like this for years. My first Madden Challenge EA allowed the use of the Juke Glitch that year, I was quickly turned off from that with a WTF look on many faces in the event when we all that was unacceptable.

So your mad at players for using a tactic that the tourney director said was acceptable??? Yeah, makes a lot of sense...

Again read my previous posts



Its the gimmicks your fellow TGL members come to use when they fail to learn how to adequately play defense, so they shake glitch or find some nano or a way to get in unrealistic pressure on the QB when you know clearly well the the oline isnt programmed to do what linemen do in real life.


Addressed the nano topic in an earlier post...Addressed the shake as well



But my focal point is I DONT CARE HOW U PLAY< JUST LEAVE THE PUB LOBBY AND PLAY NOW GAMERS ALONE!!!


Addressed this at TGL.....a post that you conveniently didnt respond to. How about you respond to my response over there

If you want to play this way, then create you an unranked lobby to play in, obviously leaderboards and stuff arent that important to you and for damn sure is not gonna run across too many people who are going to attend an event catered to that crazy style of gameplay.

see point above

Like I said man, I have really no problems playing against you guys, I can hold my own playing football. Its when these things rear there heads and start working when they shouldnt. I use purple Buzz zones to try and contain those post corner routes with the TE or the slot, I presses the slot wr to slow him down long enough so that my safety or whoever can have a better chance at swatting the pass down. But as I am doing all this systematically game after game, it always seems to work or when it doesnt my opponent just seems so persistent and keeps doing it until it works. When it does, there is no stopping it really after that.

If you can honestly say that you have put yourself in the correct defense for the play than you have a point....And again who does it fall back on...DO i even have to type it out again?

But if this style is the case and most of you guys run the same stuff, then how fun is it playing someone who is not gonna run the ball unless its out of close I or some weird formation that the blocking scheme is so screwed up that it helps the person running it more than it should.

If your facing the same game over and over than you arent playing anybody good. And I myself have been in that situation where thats the only stuff you face...What did I do then? I quit the game and jumped in another one..its not that hard

But I didnt leave the game because i couldnt stop it. I leave because its so easy to stop its not worth my time..Playing them doenst better me.

Now a game with players who can think for themselves and differentiates from the pack is truly fun. You dont really know what they will do and they dont really know what you will do. Chess match at its finest

They make a move, you counter, they counter your counter, and so on..Its trying to connect the dots in the right places to best your opponent.

Playing at the highest levels when you know that you both have mastered every inch of the game is something that truly feels like nothing else. And after you feel it once you just yern for it again




But I guess playing circus ball out of an NFL SIMULATION GAME is where its at. I just dont understand it really, EA has that locked down with BLITZ, MADDEN ARCADE, and MADDEN.


..........................
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