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What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Old 06-14-2012, 11:24 PM   #129
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by roadman
I hope you are right, Tre, but I guarantee you, if the truth be told, there will still be a faction of the people who will be mad as all get go, no matter what EA says.

I love your answer in the ideal world and I hope it's true.
We have to meet somewhere. The intelligent should be able to take whatever the answer is, and move on from there. It's obvious that it is a big issue and the protesters can't do anything. It's in the devs corner and something I feel, the sooner addressed the better. I myself may never have another opinion on the game based on the answer.
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Old 06-14-2012, 11:26 PM   #130
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by roadman
Agree with most of this, but what answer would make people the happiest? What if the answer is we will attempt to patch in editing this year if it works effiently and next year we will try to put back the features that were left off this year if it works efficiently.

Would that make people happy?
Patch in exactly what functionality offline franchise last year had that was left out of CCM and it's a done deal.....end of discussion. People are only upset because entire modes of how they've played in the past are completely gone and the flexibility to edite players and make your own Playbooks is history in CCM. Put that back in and you've got 95% of the people happy as could be IMO.
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Old 06-14-2012, 11:40 PM   #131
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by DNMHIII
Patch in exactly what functionality offline franchise last year had that was left out of CCM and it's a done deal.....end of discussion. People are only upset because entire modes of how they've played in the past are completely gone and the flexibility to edite players and make your own Playbooks is history in CCM. Put that back in and you've got 95% of the people happy as could be IMO.
I agree, that is what makes the world go round. I just think, if the old code isn't meshing with the new code at this time, hard to patch everything in from last year with a bit more than a month from going gold.

That's why I say, not everyone will be a happy camper with whatever EA says.
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Old 06-14-2012, 11:41 PM   #132
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One thing they keep harping on is the ability to "change over" in CC if you get bored with your current team. Couldn't you do that in madden 12? I remember being able to switch which teams were user controlled and which weren't every offseason. A positive is you can switch from coach to player, I guess.
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Old 06-14-2012, 11:43 PM   #133
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by roadman
Agree with most of this, but what answer would make people the happiest? What if the answer is we will attempt to patch in editing this year if it works effiently and next year we will try to put back the features that were left off this year if it works efficiently.

Would that make people happy?
If they said they were going to do everything they could to get editing players, importing classes, multiple team control, and couch co-op into CC for Madden 14 I'd be much happier with the direction they're taking.

As far as I know none of this has been said and my biggest concern going forward is that we will be without these features for more than just one year. I wouldn't be surprised if all of these features (except editing) are still absent from CC in Madden 14.
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Old 06-14-2012, 11:47 PM   #134
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by roadman
I agree, that is what makes the world go round. I just think, if the old code isn't meshing with the new code at this time, hard to patch everything in from last year with a bit more than a month from going gold.

That's why I say, not everyone will be a happy camper with whatever EA says.
Gotcha...its really tough to pick one or two things you know because so much was removed. I guess that if full editing and some form of multi player franchise was patched in to CCM it would really ease the tension.
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Old 06-15-2012, 12:37 AM   #135
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Originally Posted by kehlis
Sorry for the late reply but no it is not how every sports game is made.

In other games I can have edited rosters when they are done and don't have to wait for an "official" roster release to start my season.

You're fooling yourself if you think otherwise.
What other sports game can you be halfway through a career and the rosters automatically update with the newest one without having to.start over?? I have yet to see that....ever.


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Old 06-15-2012, 12:53 AM   #136
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by CRMosier_LM
What other sports game can you be halfway through a career and the rosters automatically update with the newest one without having to.start over?? I have yet to see that....ever.


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I agree but we should still be able to make our own offline CC roster. Is that unreasonable?
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