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Madden 13 retail : Taking questions and video requests

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Old 08-16-2012, 11:20 AM   #169
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Re: Madden 13 retail : Taking questions and video requests

Quote:
Originally Posted by Biggindude
Is the replay system in the retail version similar to the demo where they show 3 close-up, random different angles of the same play, or is it more like Madden 12 where the entire play is shown from more of a broadcast perspective.

The demo's replay system is a huge step back from M12.
Replay's are still a bit hit and miss... they are better, but there is still room for improvement.
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Old 08-16-2012, 11:37 AM   #170
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Re: Madden 13 retail : Taking questions and video requests

Quote:
Originally Posted by RynoAid
Replay's are still a bit hit and miss... they are better, but there is still room for improvement.
Yeah I don't understand why they took out some of the replay cameras from last year, like the one where they show the receiver from behind and it's more zoomed out. Why not add the new replays to what you had last year, that seems like a much better way to do it.
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Old 08-16-2012, 11:41 AM   #171
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Re: Madden 13 retail : Taking questions and video requests

Does the Assist tackle stats works in retail?

in the demo there are no Assist tackles tracked.
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Old 08-16-2012, 11:53 AM   #172
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Re: Madden 13 retail : Taking questions and video requests

Quote:
Originally Posted by WFColonel56
If you could get some video of Mike Turner (ATL) running.


And if you could tell me how Jacquizz Rodgers (ATL RB) runs
-does he run like a power RB or a shifty guy?
I have a video uploading now.. it will probably be hours before it's done...

here's a screen of Jacquizz to hold you over

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Old 08-16-2012, 12:00 PM   #173
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Re: Madden 13 retail : Taking questions and video requests

Quote:
Originally Posted by Big FN Deal
In the demo the players were falling all over each other after the play. I went to Youtube to look at some actual NFL games and funny enough, during the play, players really are colliding and falling all over the place, so I appreciate the physics during "live" play. However, in the real NFL after the play is over, players are no longer scrambling frantically to make plays and are more calmly balanced.

I stated all that to say, to a layman going by what Lugo has said about the IE with regard to tension and balance, it seems after the play, in the demo, players needed to be far more muscle tense and balanced so when they make contact with each other after the play, they aren't still frantically falling all over the place.

Has that been addressed in the retail version and if not could you ask about would that work for post play collisions? Also did they completely remove all the post play animations where players help each other up off the ground because I don't remember seeing that happen in the demo? Thanks Ryno.
the post play interactions are still there, but i prefer the fresh feel of the IE over last year, even with this side effect. It doesn't take away too much from the experience if you ask me.
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Old 08-16-2012, 12:01 PM   #174
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Re: Madden 13 retail : Taking questions and video requests

So you really cannot choose the CPU uniform in CCM mode? Why on earth would they omit this?
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Old 08-16-2012, 12:09 PM   #175
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Smile Re: Madden 13 retail : Taking questions and video requests

Video of the new zoom mode
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Old 08-16-2012, 12:13 PM   #176
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Re: Madden 13 retail : Taking questions and video requests

Quote:
Originally Posted by RynoAid
the post play interactions are still there, but i prefer the fresh feel of the IE over last year, even with this side effect. It doesn't take away too much from the experience if you ask me.
Thanks for the response and I prefer the IE as well because it makes players seem more organic then in M12. I was just wondering due to the muscle tension and balance Lugo mentioned, if that could be tuned differently for post play, so players aren't falling over due to contact but still seem organic because they are not sliding around each other post play like in M12.

Also, has there been any mention of how the injury system works and how much if any, it is similar to HC09's? I realize CC doesn't have the displayed body part injury system from HC09 but is it some how functioning under the hood and are there progressive injuries that carry over, like a sprained knee in Week 2 carrying over to Week 3, with the option to play the injured player?
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