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Originally Posted by Tyrant8RDFL |
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I would have much preferred what Roadman listed here over IE. OMG this would have been insane
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I'm with you Tyrant, and while I welcomed the physics engine, I was on record stating that I didn't think a physics engine would solve the problems with the game.
Also, to touch upon the mention of pro-tak, the line play and the physics being added as not "neglecting" the run game - let's examine the big elephant in the room now shall we? The only thing that was implemented remotely well of those three was the run blocking, and it's OK. It is still silly at times, and the player movement ruins what is actually done well in that area. The physics gets a pass because it's new, innovative and they made an effort with it in it's first release. It's not that bad for a first try. ProTak was nothing short of an abomination, and to say that it enhanced the realism of the game is embarrassing. The concept was good, but once again, the implementation was poor like most things from Tiburon.
Also, I'm not interested in 2k vs. Madden debates, but I do agree with the guy who said that most 2k fans were Madden fans. That is absolutely the truth. I grew up playing Madden, and I probably played more Maddens than a lot of guys on this board. The fact still remains, those of us looking for a simulation are going to gravitate towards what is better, not what we played in the past, not what we WANT to be better, but what IS better. The only reason I prefer 2k football is because it is better at representing the real life game on the field. That, of course is a relatively subjective stance. However, if you are looking for realism in your game on the field, it's hard to argue that Madden's player movement, interaction, line play, penalties and ball physics are nearly as realistic as 2k football. Now, I don't really care whether it's 2k or EA, I just know that I got a taste of realistic play and I know that it can be done without the slew of excuses that are made for Madden's failure to nail down these concepts. I got to drive the Porsche for a year, now I'm being told to drive the Subaru without having the option to go back to the Porsche. Am I going to be upset by that? Of course I am. For others who have always liked the Subaru better without even trying the Porsche it isn't going to matter as much. Now, I look at Connected Careers mode, and I see something that looks like a separate company built it. I see amazing depth, polish, attention to detail and passion all exhibited in its creation. It doesn't at all match up with what we get on the field. For the last 5 years we've been told that things like line play, player movement and running were big issues that they were aware of and would be fixed, and here it is 2012 and they are not fixed. Why couldn't those be fixed along with the new things they added? Not a whole lot was added to this Madden. The things that were added were welcomed additions for sure, but it's not enough. There was the big hype for the physics engine (which is still a beta and only affects collisions) and the rest was low hanging fruit that could not have possible taken 9 months to build. Where are the player movement, the proper line logic and the interaction fixes? Sorry - but people don't deserve a pat on the back for enabling me to throw the ball over a defender in a version 8 next gen football game.
All that being said, Madden 13 is certainly not going to be a bad game. It has a lot of potential. However, we are past the point of recognizing potential. I, for one, am sick of that word, and so are a lot of other football nuts. It's time to make the game worthwhile NOW. Madden is not a AAA title that belongs in the same sentence as NHL, FIFA, MLB and NBA. Not even close. A decent game that is fun to play for sure, but not the wowing, powerhouse that we should expect from a powerhouse publisher with a 25 year old product.