Home

Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

This is a discussion on Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3) within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 10-27-2012, 05:54 PM   #897
Rookie
 
OVR: 0
Join Date: Nov 2011
Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by EmmdotFrisk
Auto-subs were supposed to be addressed but if they are not I will pass this on to the team.

We are still looking into play calling but I am unsure if it can be addressed in Madden 13.
You're telling me that a feature as simple as playcalling can't be fixed in Madden 13? If true you've lost another customer.
MMMHOTCHEEZE is offline  
Reply With Quote
Old 10-27-2012, 06:27 PM   #898
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,397
Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by MMMHOTCHEEZE
You're telling me that a feature as simple as playcalling can't be fixed in Madden 13? If true you've lost another customer.
Doesn't sound as simple as it sounds when they added the new CC this year. New codes vs old codes doesn't seem to be working.
roadman is offline  
Reply With Quote
Old 10-27-2012, 06:30 PM   #899
MVP
 
OVR: 15
Join Date: Jun 2004
Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by roadman
Doesn't sound as simple as it sounds when they added the new CC this year. New codes vs old codes doesn't seem to be working.
Im with you on playcalling, but the autosubs thing is ridiculous. It was listed as something thhat was addressed and there is absolutely no difference. Were in November the actual NFL season is half over
feeq14 is offline  
Reply With Quote
Old 10-27-2012, 06:59 PM   #900
MVP
 
OVR: 11
Join Date: Aug 2008
Location: Austin
Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by feeq14
Im with you on playcalling, but the autosubs thing is ridiculous. It was listed as something thhat was addressed and there is absolutely no difference. Were in November the actual NFL season is half over
I need some clarification, granted it is very difficult to "see" substitutions but many times throughout the game I'll catch my 3rd or 4th sting MLB (in 3-4) or backup DT and CBs. I've also seen a backup OL in the game and it always makes me check, but there are no injuries. I have also seen my backup RB in, but not as often, but definitely goes in after 3 or 4 runs in a row by my starter.

So, doesn't this mean AutoSubs is working or is there another explanation? And/or are you guys only talking about changes made to the slider not working (control) as opposed to the entire system not working, because it seems the "system" works although the sliders may not affect it.
SloeyEZ is offline  
Reply With Quote
Old 10-27-2012, 07:52 PM   #901
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by SloeyEZ
I need some clarification, granted it is very difficult to "see" substitutions but many times throughout the game I'll catch my 3rd or 4th sting MLB (in 3-4) or backup DT and CBs. I've also seen a backup OL in the game and it always makes me check, but there are no injuries. I have also seen my backup RB in, but not as often, but definitely goes in after 3 or 4 runs in a row by my starter.

So, doesn't this mean AutoSubs is working or is there another explanation? And/or are you guys only talking about changes made to the slider not working (control) as opposed to the entire system not working, because it seems the "system" works although the sliders may not affect it.
The RB is where it really shows. You can put your RB Sub Out at 99, which should essentially take him out after one (at most two) runs, and you'll still be able to make 3-5 consecutive carries with them before they sub out. It's the same fore the CPU which became every more noticeable with the run heavy playcalling. CPU backs will almost never come out and will routinely pile up 30+ carries.
DeuceDouglas is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-27-2012, 08:52 PM   #902
DJ
Hall Of Fame
 
DJ's Arena
 
OVR: 47
Join Date: Apr 2003
Location: Florida
Posts: 17,757
Blog Entries: 101
Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by DeuceDouglas
The RB is where it really shows. You can put your RB Sub Out at 99, which should essentially take him out after one (at most two) runs, and you'll still be able to make 3-5 consecutive carries with them before they sub out. It's the same fore the CPU which became every more noticeable with the run heavy playcalling. CPU backs will almost never come out and will routinely pile up 30+ carries.
Yep. I'm seeing subs at pretty much every position except RB. I've got my settings at 87-93. I may just go back to default and jack up the Fatigue settings. The backup RB's at least got 5-8 carries when I had fatigue at 65 and auto-subs at default.
__________________
Currently Playing:
EA Sports College Football 25 (PS5)
EA Sports PGA Tour (PS5)
PGA Tour 2K23 (PS5)
DJ is offline  
Reply With Quote
Old 10-27-2012, 10:42 PM   #903
MVP
 
OVR: 11
Join Date: Aug 2008
Location: Austin
Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

So it isn't that the system doesn't work per se, it is that changing the sliders do not seem to have any affect then, correct? And just from what I've read elsewhere, has anyone tried using the sliders "backwards" from what would be logical? That seems to happen in EA games from what I've read....
SloeyEZ is offline  
Reply With Quote
Old 10-28-2012, 01:00 AM   #904
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by DJ
Yep. I'm seeing subs at pretty much every position except RB. I've got my settings at 87-93. I may just go back to default and jack up the Fatigue settings. The backup RB's at least got 5-8 carries when I had fatigue at 65 and auto-subs at default.
Yeah that's exactly what I'm seeing. My LB, DL, and occasionally DB's will always get subbed out towards the end of long drives.

Quote:
Originally Posted by SloeyEZ
So it isn't that the system doesn't work per se, it is that changing the sliders do not seem to have any affect then, correct? And just from what I've read elsewhere, has anyone tried using the sliders "backwards" from what would be logical? That seems to happen in EA games from what I've read....
Pretty much. They still eventually sub out and the main reason other positions sub out is because they fatigue faster. I haven't tried them backwards however so I'll give that a shot.
DeuceDouglas is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:35 PM.
Top -