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Madden NFL 25 Trailer - Run Free

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Old 04-25-2013, 01:19 PM   #121
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Re: Madden NFL 25 Trailer - Run Free

My hype has gone downhill.
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Old 04-25-2013, 03:23 PM   #122
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Reading through the comments, i dont need to comment..all my words have been spoken for me....ughhhh!
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Old 04-25-2013, 03:32 PM   #123
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Lord let the judge see this video as a prime example of why the NFL license NEEDS to be back with 2K Sports!
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Old 04-25-2013, 03:33 PM   #124
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Nothing exciting about this, it seems that EA is slowly drowning its self
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Old 04-25-2013, 03:35 PM   #125
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by infemous

Anyone else find the need for EA to equalise their overpowering of offense with CPU assistance reeks of laziness and uninspired/fundamentally flawed game design?

Defense is basically being relegated to CPU determining the outcome with hardly any skill required.

Timing a tackle will disappear, as will timing an interception... Yet the fundamentals (coverage/pursuit) that really effect these things will be ignored and glossed over... Typical.

Can't be any less excited for Madden after reading that article.
Heat seeker tackling could turn out to be a needed addition, at least until there are more reach tackle animations added. An EAGC recently posted about the feature and it doesn't sound as automatic as it did in the write up. It seems it will help User avoid the situations in M13 where a ball carrier would be escorted by a User defender, due to their being no way for them to attempt a tackle from certain angles. This should give the the User a mechanic to get the defender to automatically attempt a sensible tackle instead of letting the ball carrier slide by, like in this video http://www.operationsports.com/forum...ng-system.html

Also, the EAGC is answering questions here http://forums.traditionsportsonline....lay-q-a.98073/
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Old 04-25-2013, 03:56 PM   #126
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by Big FN Deal
Heat seeker tackling could turn out to be a needed addition, at least until there are more reach tackle animations added. An EAGC recently posted about the feature and it doesn't sound as automatic as it did in the write up. It seems it will help User avoid the situations in M13 where a ball carrier would be escorted by a User defender, due to their being no way for them to attempt a tackle from certain angles. This should give the the User a mechanic to get the defender to automatically attempt a sensible tackle instead of letting the ball carrier slide by, like in this video http://www.operationsports.com/forum...ng-system.html

Also, the EAGC is answering questions here http://forums.traditionsportsonline....lay-q-a.98073/

It may turn out to be a needed addition, but as you said in the post you linked, a couple more animations and a basic logic to tackling instead of just diving and waiting for contact to trigger an animation is needed.

I feel like I see why EA did this (heat seeker) but I don't believe that ceding control to the CPU to almost literally control my player for me is going to help. The same issues we have with Ball Hawk such as stupid angles to the ball ( regardless of player rating), it being overpowered with regards to getting in front of WRs (and there being no actual fight for the ball) etc. will probably raise their head with this addition.

If they just made it so that the user was realistically able to control and affect the play, such as make tackles or try and use timing to get in front of the WR (as opposed to warping there as we see with Ball Hawk) then we wouldn't need the CPU to do it for us.

Obviously, in order for us to be able to time things right, and fairly(!), things such as speed bursts and locked in animations would need to go, so that the CPU player, depending on their ratings, can improvise within the situation dictated by the player...
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Old 04-25-2013, 05:23 PM   #127
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by infemous
It may turn out to be a needed addition, but as you said in the post you linked, a couple more animations and a basic logic to tackling instead of just diving and waiting for contact to trigger an animation is needed.

I feel like I see why EA did this (heat seeker) but I don't believe that ceding control to the CPU to almost literally control my player for me is going to help. The same issues we have with Ball Hawk such as stupid angles to the ball ( regardless of player rating), it being overpowered with regards to getting in front of WRs (and there being no actual fight for the ball) etc. will probably raise their head with this addition.

If they just made it so that the user was realistically able to control and affect the play, such as make tackles or try and use timing to get in front of the WR (as opposed to warping there as we see with Ball Hawk) then we wouldn't need the CPU to do it for us.

Obviously, in order for us to be able to time things right, and fairly(!), things such as speed bursts and locked in animations would need to go, so that the CPU player, depending on their ratings, can improvise within the situation dictated by the player...
I can see where you are coming from and I'm all for max User control with proper applicable real world risk/reward but Madden definitely isn't there yet. Considering where the game is at this point I can stomach some degree of automation, at least for this tackle aspect. Again, I would rather what ever the "heat seeker" button is, be a reach for the tackler mechanic but the the EAGC describes it, it doesn't seem as bad as the "ball hawk". The ball hawk will actually take over your player, which imo, goes too far but the heat seeker is stated to not move your player for you.

I think the ball hawk should be toned down to be just a more aggressive int attempt and not the complete relinquishing of User control. If a User wants to do that, they can just move the player into position, then switch off, like the old days. The actual assist button seems to completely take way from User error, which I don't like. I recently stated I would like a feature like this for KR/PR but on second thought, it would be better to just have an option to control any of the 11 players on KR/PR, so someone could just let the CPU return/punt/kick, if they want to.
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Old 04-25-2013, 10:33 PM   #128
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Why does everyone on this site bash the EA and this Madden game soo much?
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