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Madden NFL 25 Trailer - Run Free

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Old 04-26-2013, 09:56 PM   #169
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Re: Madden NFL 25 Trailer - Run Free

@OnlyLT, not saying you are not right, I just don't think you are, lol. I am not naive to business in general and I understand what you are saying. Where we differ is that I think EA chose to "blow it up", not whoever the new hires were, EA just brought them in to start over from scratch. We are stating similar things, no new hire is going to come in all rogue and do whatever the heck they want regardless of what their "bosses" want, I just believe the guys are doing what they were brought in to do, make next-gen football into something on the level with MLB The Show, FIFA, NBA2K, etc.
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Old 04-26-2013, 10:09 PM   #170
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Please, no. Just no...

Why not? The running motion looked great and the locomotion was pretty realistic
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Old 04-26-2013, 10:12 PM   #171
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Re: Madden NFL 25 Trailer - Run Free

Well I for one was not impressed and after seeing the bit where Calvin Johnson defied all laws of physics with leap and power truck it is going to be another year of Madden on the PS2 and PC and NCAA on the PS2 as well as 2k4 and 2k5 on the PS2 although i do find Madden 04 and 08 very enjoyable on the PC thanks to mods that are out there.
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Old 04-26-2013, 10:20 PM   #172
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Re: Madden NFL 25 Trailer - Run Free

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Originally Posted by UMhester04
Why not? The running motion looked great and the locomotion was pretty realistic
I'm all for them using that as a reference point, as I think it was probably the best running animation in videogame football, but I want EA to advance things and not try to replicate what they did before.
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Old 04-26-2013, 10:29 PM   #173
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Re: Madden NFL 25 Trailer - Run Free

I just hope on next gen a majority of the jukes, start,s and stops can be tied to the left analog through an advanced locomotion system.
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Old 04-26-2013, 11:49 PM   #174
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I'm all for them using that as a reference point, as I think it was probably the best running animation in videogame football, but I want EA to advance things and not try to replicate what they did before.

Oh yeah definitely but still we've definitely regressed from last gen in the running category
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Old 04-26-2013, 11:51 PM   #175
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Re: Madden NFL 25 Trailer - Run Free

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Originally Posted by SageInfinite
I just hope on next gen a majority of the jukes, start,s and stops can be tied to the left analog through an advanced locomotion system.
Exactly, ive been asking for this for years, jukes at least small jukes and cuts should be mapped to the left analog stick.
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Old 04-27-2013, 12:08 AM   #176
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by SageInfinite
I just hope on next gen a majority of the jukes, start,s and stops can be tied to the left analog through an advanced locomotion system.
Quote:
Originally Posted by ghettogeeksta
Exactly, ive been asking for this for years, jukes at least small jukes and cuts should be mapped to the left analog stick.
That's how I think it is in NCAA 14/M25, at least to a certain extent from the info. Now if you guys are talking about being able to User control AP and have him do AP like evasive maneuvers with just the left stick, I disagree there. From what I understand about the foot planting/cuts/deceleration, it's mapped to the left and all player movement universally but evasive moves are mapped to buttons/right stick, which can be modified with the LT.

So a User could take Reggie Bush, utilize his speed and quickness to some degree with just the left stick, being more effective than using a slower, less agile player. However, using the evasive moves and/or the modifier a User could use him to his full potential.

Besides, if the evasive moves on the buttons and right stick were tied into the left automatically, the User wouldn't be able to manage their fatigue/stamina. Left stick movements wear players down but evasive moves even more so, from what I understand. Maybe I am misunderstanding what you guys a re referring to with regard to left stick moves though.
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