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Madden NFL 25 - Looking at Five Major Areas in the Running Game (MyMaddenPad)

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Old 05-01-2013, 10:07 PM   #33
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Originally Posted by jpdavis82
The way I understand it is if you hold down the LT your player will run at 80% if you hold down LT and I think RS he will run at full speed. There's a detailed breakdown on Espn http://m.espn.go.com/general/blogs/b...96&src=desktop
I undetstand LT to be brake/deaccelerate ans can be used in unison with Right Stick to modify jukes.

KB seems to be appealing the validity in a speed burst addition or at least the decision of its use.

Right now we can move around off the Left Stick alone which implies acceleration and drive is being designated to the Left Stick and Right Trigger which is why the RT suggests nitro in my mind.

It does seem to be overdone and there is also a gap implied in this system. If our players could truly come to a rest (break) we should be forced to only use RT to initiate drive - LS should only control movements and pivots.

I would take it further and suggest a true gear system like a car so we can mimick different horsepower capacities. It is known not any given player can hit top speed every game and this was captured in an interview with kenyan barner for an NCAA 14 sizzle.

If LT functioned as a full modifier it could modify speed shifts as well as moves on offense and defense. I would love to feel the gradient effect of shifts in speed. I would never or hardly expect to hit top speed with the hogs in any given game but to witness this we need speed and accel to be more accurately implemented and utilized.

In a tru to life progression scale, I should greatly reduce my chances of hitting top speed on any given play each time I am forced to stop or slow down.

As it stands now, I can hit top speed universally with any given player and there is no pause or break in that progression towards peak performance that simulates the graduated effect of going from 0 to 40yrds in 4.6 versus in 5.7 nor in a player only having one gear: very slow versus a player capable of a fourth gear: very fast; everyone runs almost synchronously at the same monotone rate.

Imagine though, having to dbl tap RT to change gears for any player (universally) and not every player has the same top speed gear - meaning CJ has four gears but guys like Casey Hampton only have one gear and that is SLOW meaning - no shifts. Teo would have two out of four gears, just enough to hold up in close quarters as a slow LB but will lose the race in a chase down sprint.

Sweet sexy, I must go relieve myself now.

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Old 05-01-2013, 10:15 PM   #34
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Quote:
Originally Posted by hanzsomehanz
I undetstand LT to be brake/deaccelerate ans can be used in unison with Right Stick to modify jukes.

KB seems to be appealing the validity in a speed burst addition or at least the decision of its use.

Right now we can move around off the Left Stick alone which implies acceleration and drive is being designated to the Left Stick and Right Trigger which is why the RT suggests nitro in my mind.

It does seem to be overdone and there is also a gap implied in this system. If our players could truly come to a rest (break) we should be forced to only use RT to initiate drive - LS should only control movements and pivots.

I would take it further and suggest a true gear system like a car so we can mimick different horsepower capacities. It is known not any given player can hit top speed every game and this was captured in an interview with kenyan barner for an NCAA 14 sizzle.

If LT functioned as a full modifier it could modify speed shifts as well as moves on offense and defense. I would love to feel the gradient effect of shifts in speed. I would never or hardly expect to hit top speed with the hogs in any given game but to witness this we need speed and accel to be more accurately implemented and utilized.

In a tru to life progression scale, I should greatly reduce my chances of hitting top speed on any given play each time I am forced to stop or slow down.

Imagine though, having to dbl tap RT to change gears for any player (universally) and not every player has the same top speed gear - meaning CJ has four gears but guys like Casey Hampton only have one gear and that is SLOW meaning - no shifts. Teo would have two out of four gears, just enough to hold up in close quarters as a slow LB but will lose the race in a chase down sprint.

Sweet sexy, I must go relieve myself now.

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I like where you're going but 4 gears is too much. Having to double tap the RT for times in a play is excessive
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Old 05-01-2013, 10:33 PM   #35
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Re: Madden NFL 25 - Looking at Five Major Areas in the Running Game (MyMaddenPad)

This all reminds me of the NFL preseason a couple years ago. Do yall remember that? if you listened to the magazines and the newspapers and ESPN and NFL Network the Philadelphia Eagles were the next Super Bowl Champions! They were dominant in free agency and the undisputed "paper" champions of the NFL. How'd that all turn out?

Ill wait and see on all of this improvement. Im happy that the guys from the simstandard or involved but ive been told of great changes and improvements in the past from this series and all I/we got is herky jerky quirky gameplay. I hope THIS time around its the "real deal".
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Old 05-01-2013, 11:27 PM   #36
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I like where you're going but 4 gears is too much. Having to double tap the RT for times in a play is excessive
The 4th gear is a rare air.

You may not need to use that fourth gear. It is as a viable option but not a neccessity because everyone else is also trying to accelerate and read/react.

*CJ has gotten many big runs off without hitting top speed but its the threat that makes him a weapon. He can still outrun guys on his 2nd and even 1st gear because of his acceleration and shiftiness,from there he can coast in.

*I never saw Prime Time hit his top speed - he could zig and zag and outrun with ease & fluidity.

This is why the 4th gear is tough to trigger - no different than trying to get a ferrari or horse to hit its top speed except the the difference is in the body of the object.

Thx for the feedback

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Old 05-01-2013, 11:29 PM   #37
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Originally Posted by hanzsomehanz
The 4th gear is a rare air.

You may not need to use that fourth gear. It is as a viable option but not a neccessity because everyone else is also trying to accelerate and read/react.

*CJ has gotten many big runs off without hitting top speed but its the threat that makes him a weapon. He can still outrun guys on his 2nd and even 1st gear because of his acceleration and shiftiness,from there he can coast in.

*I never saw Prime Time hit his top speed - he could zig and zag and outrun with ease & fluidity.

This is why the 4th gear is tough to trigger - no different than trying to get a ferrari or horse to hit its top speed except the the difference is in the body of the object.

Thx for the feedback

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I see what you're sayin. I like the idea, anything that's different than what we have now.
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Old 05-01-2013, 11:33 PM   #38
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Re: Madden NFL 25 - Looking at Five Major Areas in the Running Game (MyMaddenPad)

I think you guys, and EA, really need to spend some time watching Sports Science and their breakdowns of skill position players they did for the draft.

I get where your heads are at, but these athletes accelerate far faster than any of these ideas would lend themselves to.

http://www.youtube.com/watch?v=l5LvLPoNWYU

http://www.youtube.com/watch?v=2ZGW-QxKn30

http://espn.go.com/espn/sportscience...?topId=9189803
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Old 05-02-2013, 12:34 AM   #39
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@Trick I am not disputing the prowess of top Athletes. In fact, the use of a short and long break toggle via the LT could better express their change of direction and deacceleration / restart abilites.

The type of user control Im in favor of for us is more user definiton over the player but more importantly, more bearing under the player's governing ratings capacity.

I vouch that not every single player runs with the same horsepower but with this current system everyone hits top speed at the same monotone rate.

In reality, some players have the horsepower and top speed potential of big cats while others are like elephants in one spectrum. On the other spectrum you have your hogs and your dogs.

* I would liken an elephant to the Brandon Jacobs prototype.

What Im diffetentiating is the varying ways in which these unique animals accelerate and carry force.

* Elephants cannot accelerate to top speeds like Cheetahs and other big cats but their mass is intimidating esp. when they are gaining momentum.

* The Elephant's change of direction (COD) is no threat and can be its own downfall but it is an immense force against anyone its direct path.

That said, to see these differences in horsepower and COD exuded through the various player DNAs would be an exceptional compliment to the advent of Run Free.

I am thoroughly enamoured with the brake/accelerate Run Free functions and would love to see a 2nd advent where EA expands on its (LT/RT) application and usability come the nXGen consoles.

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Old 05-02-2013, 12:45 AM   #40
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Re: Madden NFL 25 - Looking at Five Major Areas in the Running Game (MyMaddenPad)

Quote:
Originally Posted by hanzsomehanz
@Trick I am not disputing the prowess of top Athletes. In fact, the use of a short and long break toggle via the LT coule better express their change of direction and deacceleration / restart skills.

The type of user control Im in favor of us more user definiton over the player but more importantly more bearing under the player'a governing ratings capacity.

I vouch that not every single player runs with the same horsepower but with this current system everyone hits top speed at the same monotone rate.

In reality, some players have the horsepower and top speed potential of a cheetah while others are like elephants in one spectrum. On the other spectrum you have your hogs and your dogs. I would liken an elephant to the Brandon Jacobs prototype.

What Im diffetentiating is the varying ways in which these unique animals accelerate and carry force. Elephants cannot accelerate to top speeds like Cheetahs and other big cats but their mass is intimidating esp. when they are gaining momentum.

I am thoroughly enamoured with the brake/accelerate functions and would love to see EA expand on its (LT/RT) application and usability come the nXGen consoles.

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I get where you are coming from - and I am all for "ratings governance" - but watch that third video - it is a 300+ lbs DT prospect - and it very well may make you take a step back and say "my gosh, these "elephants" move more like "cheetahs" than I thought"...
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