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Madden NFL 25 Video - Playbook: Run Free with Trey Wingo and Doug Martin

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Old 05-04-2013, 07:09 PM   #257
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Re: Madden NFL 25 Video - Playbook: Run Free with Trey Wingo and Doug Martin

I'm putting my hopes into next gen being a fresh start.

I guess the question is, do they all but start over from scratch or do they carry a good bit of this gen into next. And if so, what do they carry over for sure?
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Old 05-04-2013, 07:35 PM   #258
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Re: Madden NFL 25 Video - Playbook: Run Free with Trey Wingo and Doug Martin

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Originally Posted by DorianDonP
I'm putting my hopes into next gen being a fresh start.

I guess the question is, do they all but start over from scratch or do they carry a good bit of this gen into next. And if so, what do they carry over for sure?
From interviews it seems like they aren't going to start over this next gen like they did the last/current gen. Hopefully they bring over this good and none of the bad. It's more than the hardware though. Engineers have to have the skills to make this stuff work right and look authentic. I hope Tiburon has got guys there capable.

Also the culture has got to change as I keep saying. No more easy quick band-aid fixes. No more half assing stuff. Things have to be designed with realism in mind. They can't just talk and market anymore.
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Old 05-04-2013, 09:18 PM   #259
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Re: Madden NFL 25 Video - Playbook: Run Free with Trey Wingo and Doug Martin

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Originally Posted by Big FN Deal
Just posted this question in another thread and wanting to ask it here too.

This maybe completely wrong but the more I look at the way people say the players a re "hunched over", the more I start wondering how much this have to do with sharing the tech (ANT) from games like NHL, FIFA and even NBA Live. Maybe the issue is, in those games, especially NHL, the player are often inherently hunched over in motion due to the nature of the sport but not football. They are carrying the football so they don't need to hunch over to interact or make moves with it, like the other EA sports games do to interact with their respective ball/puck.

Could this be the reason behind the hunched over running in Madden, they need a separate animation tool for running in the football game?
Not a bad thought, but it doesn't seem plausible, unless they have been lying about their facilities this whole time.

They mo-cap people performing everything that's in the game, according to them. They boast that their tech is on the level of the tech used for Avatar. I don't see anyone in Avatar looking like Lurch. The animation in Avatar looks pretty damn good to me.

Either they mo-cap aliens, they lied about their mo-cap practice, or they totally bunk up what ever they capture when translating it to a game. I don't know which of those is the right answer, but I'm gonna have to say the last choice makes the most sense.

No reason for them to use any animations from NHL or Live, unless they have been lying about mo-cap since forever.
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Old 05-04-2013, 10:30 PM   #260
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Re: Madden NFL 25 Video - Playbook: Run Free with Trey Wingo and Doug Martin

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Originally Posted by Only1LT
Not a bad thought, but it doesn't seem plausible, unless they have been lying about their facilities this whole time.

They mo-cap people performing everything that's in the game, according to them. They boast that their tech is on the level of the tech used for Avatar. I don't see anyone in Avatar looking like Lurch. The animation in Avatar looks pretty damn good to me.

Either they mo-cap aliens, they lied about their mo-cap practice, or they totally bunk up what ever they capture when translating it to a game. I don't know which of those is the right answer, but I'm gonna have to say the last choice makes the most sense.

No reason for them to use any animations from NHL or Live, unless they have been lying about mo-cap since forever.
That's not what I meant, about them actual using the animations from NHL but whatever tool they use to transfer animations into Madden is more made for a hockey game. I was just throwing it there but come to think of it, that doesn't make much sense, lol.

I was just looking at a recent pic someone posted and wondering why in the world would players be running like that. It doesn't even bother me that bad, considering all the other things that irk me far more. However it's just a peculiar thing to see considering, like you mentioned, they mo'cap real people running, lol.

Ok, I just went on Youtube in the middle of typing this and found these.

https://www.youtube.com/watch?v=VnTc...F91395D37EE077

Check out the animation for "route running" and notice how the player squats to get the initial push from the LOS. Is that the position the players are now getting stuck in when running for some reason?
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Old 05-04-2013, 10:55 PM   #261
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Re: Madden NFL 25 Video - Playbook: Run Free with Trey Wingo and Doug Martin

I actually had some hope when those prototype videos were being shown, lol.
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Old 05-04-2013, 11:44 PM   #262
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Re: Madden NFL 25 Video - Playbook: Run Free with Trey Wingo and Doug Martin

imo this game might take the cake for worst madden of all time. The only major addition we get is something that should have been added 5 years ago.
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Old 05-05-2013, 12:41 AM   #263
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Originally Posted by Broken Stixx
If running backs certainly do "run free" this feature will be heavily policed, because I believe lots and I mean lots of players will be at a disadvantage. Why? Because if you're player of fighting games like marvel vs capcom, mortal kombat etc.....If you can consistently string combos in the 12- 20 hit range then if this feature works as perceived then you know the rest!!
theres a stamina bar so it doesnt allow you to spam
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Old 05-05-2013, 10:00 AM   #264
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Re: Madden NFL 25 Video - Playbook: Run Free with Trey Wingo and Doug Martin

Quote:
Originally Posted by Big FN Deal
That's not what I meant, about them actual using the animations from NHL but whatever tool they use to transfer animations into Madden is more made for a hockey game. I was just throwing it there but come to think of it, that doesn't make much sense, lol.

I was just looking at a recent pic someone posted and wondering why in the world would players be running like that. It doesn't even bother me that bad, considering all the other things that irk me far more. However it's just a peculiar thing to see considering, like you mentioned, they mo'cap real people running, lol.

Ok, I just went on Youtube in the middle of typing this and found these.

https://www.youtube.com/watch?v=VnTc...F91395D37EE077

Check out the animation for "route running" and notice how the player squats to get the initial push from the LOS. Is that the position the players are now getting stuck in when running for some reason?

Yeeaaaaahhhh... none of that is in the game so I doubt it lol.
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