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Types of DE and progressing them

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Old 05-10-2013, 08:22 PM   #17
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Re: Types of DE and progressing them

Quote:
Originally Posted by dghustla
1) Block Shed: I read someone saying this is only for run stopping. That is not true. this is the single most important trait when rushing the passer (IMO). Should your DE actually get blocked he can quickly disengage from the OL in a position where the OLineman can not recover. Once i get my DE up to at least 90 Block Shed. I like to line him up on the outside shoulder of the tackle(9 tech). At the snap of the ball I run str8 like I'm speed rushing, I purposely engage the Tackle then quickly disengage by flicking the Left Stick in the opposite direction of the Tackle. This will give you a Clear path to the QB game over and if you have a guy with 87+ speed it happens really quick.
I'm currently playing with Rico Olyain from the Romeo Draft class. He has 90 speed, mids 80s strength. I got his Block shed up into the 90s I regularly see triple teams from the CPU with the TE and RB staying in to block him. I also like to mix in pure speed rushes as well. (you will also get more holding calls as OLinemen, nothing crazy, but that will be their only hope to stop you.)
The quick disengage on pass rush has nothing to do with the Block Shedding rating. The blocker will still disengage whether the BSH rating is at 50 or 99.

Block Shedding rating determines how often block shed animations are triggered. These animations are obvious when you see them and are not "disengage" but instead "rip and move".

I can take any 90 SPD rusher to rush the edge of the Right Tackle and get 2-3 sacks per game in Madden just off the disengage frequency of the RT on most standard slider settings.

The way I'd approach this question depends on the sliders in use. If Pass Blocking is Low (0-25), then the only attributes that really matter for pass rushing off the edge are SPD, ACC, PUR, TKL. If Pass Blocking is High (50+), then ratings such as STR, PMV, FMV become more important.
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