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Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)

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Old 08-13-2013, 09:36 AM   #73
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Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

Quote:
Originally Posted by iloveparkmin
hey R9NALD9, don't worry about assisted tackles.. Easports never pay attention to fix properly for assisted tackles.. it not bother me anyway
I know bro...the problem is that players such as Bowman and Willis will not progress as they should and will start regressing because they can't hit their tackle target simply because they need assisted tackles to reach 150 odd tackles...as in real life.

This is a sad day...
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Old 08-13-2013, 09:37 AM   #74
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Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

Also, I am sure it means something but I don't like that little meter under your player. Looks to arcade-like for me.
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Old 08-13-2013, 09:40 AM   #75
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Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

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Wow CPU just missed a 38 yard FG wide left. not sure if I have even seen that before
Was it Mason Crosby? If so, this game is pretty realistic...unfortunately...
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Old 08-13-2013, 09:41 AM   #76
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Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

Just finished 3rd game, all on all-pro. Won by 3 or more touchdowns each time (just did Seahawks vs Packers each time for consistency's sake).

First game, ran my usual power run game with lots of play action in the passing game. Passing feels nice and crisp; the CPU DBs don't have as good hands as last year, far as I can tell. I threw a pick six but overall seemed realistic. Other two games I tried to really open it up in the passing game and the coverage was pretty solid except if you make your reads you can get some good plays with your fast WRs. Didn't feel like I had to rely on throwing to the TE as much as I did last year. Swing passes were still ineffective as ever, it seemed (I remember about 7 years ago when they were so damn easy to get huge gains with).

Run blocking was pretty good for both sides, but I didn't see much running from the Packers after I got up a couple scores. LBs were fast at getting to the ballcarrier, so take that as you will. Pass rush seemed a bit hot coming in from the CPU, but whatever, they blitzed me a lot. Generally realistic tackling (Lynch can run over corners but not Clay Matthews) and a clean presentation.

NO FREEZES FOR ME. Hopefully that continues. No weird stats popping up, or weird injuries. Skill Trainer drills all worked just fine. The Precision running was a bit to get used to, but the stop and go is killer when you pull it off.

I already have the anniversary edition on pre-order from Amazon due to the amazing Sunday Ticket deal, and the game feels fun. I'll be happy if Owner mode is actually good and not just last year's "Connected Career-Coach" or whatever they called it, which was garbage.

TL;DR: Demo feels good; not a perfect showing but FAR from mediocre. 8/10, and I bet the release build is even better. Quite pleased, and ready for football season.
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Old 08-13-2013, 09:42 AM   #77
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Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

Quote:
Originally Posted by R9NALD9
I know bro...the problem is that players such as Bowman and Willis will not progress as they should and will start regressing because they can't hit their tackle target simply because they need assisted tackles to reach 150 odd tackles...as in real life.

This is a sad day...
yup i know.. everyone asked easports to fix it since Madden 12.. i know Madden 12 had combines of solo and assisted to total look accurate
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Old 08-13-2013, 09:42 AM   #78
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It's there stamina bar under the player so for every move you make the bar drains.
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Old 08-13-2013, 09:44 AM   #79
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Re: Madden NFL 25 Demo Available Now For 360, Later Today For PS3, Post Your Impressi

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Originally Posted by Malcd9583
It's there stamina bar under the player so for every move you make the bar drains.
That's pathetic. This isn't NFL Blitz, it's Madden.
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Old 08-13-2013, 09:45 AM   #80
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Quote:
Originally Posted by Getweberd
Just finished 3rd game, all on all-pro. Won by 3 or more touchdowns each time (just did Seahawks vs Packers each time for consistency's sake).

First game, ran my usual power run game with lots of play action in the passing game. Passing feels nice and crisp; the CPU DBs don't have as good hands as last year, far as I can tell. I threw a pick six but overall seemed realistic. Other two games I tried to really open it up in the passing game and the coverage was pretty solid except if you make your reads you can get some good plays with your fast WRs. Didn't feel like I had to rely on throwing to the TE as much as I did last year. Swing passes were still ineffective as ever, it seemed (I remember about 7 years ago when they were so damn easy to get huge gains with).

Run blocking was pretty good for both sides, but I didn't see much running from the Packers after I got up a couple scores. LBs were fast at getting to the ballcarrier, so take that as you will. Pass rush seemed a bit hot coming in from the CPU, but whatever, they blitzed me a lot. Generally realistic tackling (Lynch can run over corners but not Clay Matthews) and a clean presentation.

NO FREEZES FOR ME. Hopefully that continues. No weird stats popping up, or weird injuries. Skill Trainer drills all worked just fine. The Precision running was a bit to get used to, but the stop and go is killer when you pull it off.

I already have the anniversary edition on pre-order from Amazon due to the amazing Sunday Ticket deal, and the game feels fun. I'll be happy if Owner mode is actually good and not just last year's "Connected Career-Coach" or whatever they called it, which was garbage.

TL;DR: Demo feels good; not a perfect showing but FAR from mediocre. 8/10, and I bet the release build is even better. Quite pleased, and ready for football season.
nice impressions
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