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Madden NFL 25 Impressions Thread

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Old 08-23-2013, 04:55 PM   #9
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Re: Madden NFL 25 Impressions Thread

Quote:
Originally Posted by bad_philanthropy
Just a heads up that there is a roster update you can download in the roster management menu. I assume it will also download if you play online.

yea but nothing is update I looked and the rosters are the same as before so the rosters are still out of date until Tuesday lol.


I like 25 gonna take use to the new playbooks since they are different then in 13... but I liked it.
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Old 08-23-2013, 05:06 PM   #10
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Re: Madden NFL 25 Impressions Thread

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Originally Posted by ABR173rd
Currently siming through an offline season to check out overall stats and what the NCAA imported look like once imported. One interesting note which someone else should check out is the inability to EDIT PLAYER ATTRIBUTES during the season. 8 minute quarters (shouldn't matter) All Pro Accelerated clock- 18 seconds. I have not played any games during this offline franchise.

A couple observations for Offline CF
1. On PS3 the loading and siming of seasons seems slow/clunky
2. You can only advance one game at a time through the season
3. Imported draft class players are talked about in the twitter feed during the draft .

4. Seems to be a lot of action in regards to Stadium Rebuilds and Relocation (1st season). Cool addition but hope they didn't over do it.
5. So far both my Wideout 90 Overall in NCAA and QB 98 OVR in NCAA are both in the draft class. Both of these graduated as Seniors and DID NOT go into the draft according to NCAA 14 which is a great sign so far. It is important to note that the QB was actually my backup and the WR is a 5'6 Wes Welker type player. Right now the QB is slated at going in the 1st round 17th overall and the WR 5th round. As someone else pointed out there is no player story lines for anyone in an imported draft class (bummer). Skin color appears to be randomly attached to imported draft classes my WR is a white guy but is black in M25. My 98 overall QB translated into an 80 overall in M25 and seemed to retain some of his core attributes.The biggest take aways when importing your players are that their Overalls do not transfer over to M25. My 98 Overall Qb came in at an 80, my WR 90 Overall came it at a 55, and my DT 96 Overall came in at a 63. The only characteristics they seem to maintain are their Height and Weight and School. My WR was a 93 speed and came in at 86 overall in M25. Not a huge deal but with the inability to edit rosters once CF is started it's definitely annoying.

6. Almost all actions that need your attention can be performed from the actions bar. League Trade block additions, Resigning, Media Chats, Practice, and Progressing Players- very similar to H.C. 09

7. Some quick stats from this season *BIG PROBLEM* (all simed)
Passing leader P. Manning 5100 yard with A. Rodgers at 4600.
Passing TD's A. Rodgers with 31 P. Manning with 27
*INTERCEPTION LEADERS*
A. Rodgers 31 INT's
P. Manning 27 INT's
T. Brady 27 INT's
D. Brees 27 INT's
M. Ryan 26 INT's
J. Flacco 26 INT's

*HIGHEST PASSER RATING* ( A couple non starters with higher passer ratings but less than 1000 yards thrown).
M. RYAN 90.5
T. BRADY 90.1

THERE IS A HUGE ISSUE WITH INTERCEPTIONS HERE....

Rushing
Arian Foster 1600 yards 7 TD's
J. Charles 1400 Yards 16 TDs

Defense
L. Kuechly 176 tackles 7 Sacks
D. Johnson 170 Tackles 4 sacks
Michael Johnson 16 Sacks League leader
Ladarius Webb and Janoris Jenkins both lead the league with 6 INT's

Two HUGE glaring issues here- Low TD's by QB's and astronomical Interception numbers which lead to an extremely low passer rating. By my estimation this board is going to blow up once enough people get through their first season of CF. I did not play any games so my 8 minute quarters could not have messed with the numbers (especially elevated the Interceptions that high)....
wow, if the players are ramdomly selected it would sucked to have clowney (white), and guys like manziel (black)
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Old 08-23-2013, 05:15 PM   #11
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Re: Madden NFL 25 Impressions Thread

Laggy, slow menus once again.
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Old 08-23-2013, 05:21 PM   #12
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Re: Madden NFL 25 Impressions Thread

Quote:
Originally Posted by TheArsenologist
Simmed through a season to rebuild a stadium without relocating with the Jags. There appears to be no option as to what kind of stadium you get. I got an indoor stadium with a massive Cowboys style jumbotron. Unless I'm missing some obvious menu, a rebuilt stadium seems to be a roll of the dice as to what will come out the other end. Kind of disappointing.
This is not true. You must have simmed past the week where they asked you to pick a stadium design.
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Old 08-23-2013, 05:24 PM   #13
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Re: Madden NFL 25 Impressions Thread

Quote:
Originally Posted by EASPORTS_AJ
This is not true. You must have simmed past the week where they asked you to pick a stadium design.
AJ did you read my impression regarding the Qb stats? That is going to kill progression for the CPU QB's long term......
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Old 08-23-2013, 05:27 PM   #14
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Re: Madden NFL 25 Impressions Thread

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Originally Posted by ABR173rd
AJ did you read my impression regarding the Qb stats? That is going to kill progression for the CPU QB's long term......
Yeah, I did. I'll pass that along.
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Old 08-23-2013, 05:28 PM   #15
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Re: Madden NFL 25 Impressions Thread

Also noticing QB INT stats are way too high. Seeing lots of top QB's with more INT's than TD's on the year.
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Old 08-23-2013, 05:28 PM   #16
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Re: Madden NFL 25 Impressions Thread

Difficulty: All-Madden
Quarter Length: 10 Minutes
Raiders (CPU) @ Colts (Me)

Oakland Raiders at Indianapolis Colts
Jan 1, 1ST2ND3RD4THSCORE
Oakland Raiders ()14107334
Indianapolis Colts ()0714021
Oakland Raiders
Indianapolis Colts


I found myself in a 24-0 hole to start off the game and spent the rest of the game trying to climb out of it. I managed to get it to 24-21 at one point, but we didn't have enough firepower to get the job done. It was a fun game though, so I'll drop a few thoughts.

- I wasn't able to generate many good hit stick tackles with the Colts. I'm not sure if that was because of my team or if it was just one of those games where it didn't happen. Whatever the case, the big hits were much more plentiful in the demo. This can be a good or bad thing depending on whatever side of the coin you fall on.

- The defense was sticking to my receivers like glue. This is probably more of a product of my not-so-spectacular receivers (outside of Reggie Wayne) on the Colts, but I found myself having to scramble with Andrew Luck several times because nothing was open.

- Luck finished a pitiful 10-24 with 177 yards and two picks. I had much more success running the ball this game. Ahmad Bradshaw had 17 carries for 138 yards and 3 TD's. Luck scrambled four times for 68 yards.

- The CPU ran a rather efficient offense. Matt Flynn went 17/23 with 239 yards, 1 TD and 1 interception. He didn't test me down the field very often, it was mostly a dink and dunk pass game.

- Darren McFadden carried the ball 22 times for 156 yards and 2 TD's. Most of his damage was done in the first half though.

- I noticed that receivers for both teams were dropping balls when the defender hit them right when they caught it. Hopefully this means that only the better receivers will be able to bring the ball down in traffic.

- Reggie Wayne got the ball ripped out of his hands after a reception and the other team ran it the other way for a TD. The sequence irritated me a bit since I was already down at the time, but it looked pretty good.

Last edited by Pappy Knuckles; 08-23-2013 at 05:33 PM.
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