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Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Graddy

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Old 10-02-2013, 12:46 PM   #33
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

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Originally Posted by Texas Ace
You know what bothers me about that entire list? Not a single one of those things has anything to do with gameplay. As usual, EA's focus is on other things.

I don't care how pretty this game is. If it plays like the crap that Madden on PS3/360 has played like, then I wouldn't spend a dollar on the next gen version.
You want the Art Director to work on gameplay? How exactly?
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Old 10-02-2013, 12:46 PM   #34
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

Quote:
Originally Posted by Texas Ace
You know what bothers me about that entire list? Not a single one of those things has anything to do with gameplay. As usual, EA's focus is on other things.

I don't care how pretty this game is. If it plays like the crap that Madden on PS3/360 has played like, then I wouldn't spend a dollar on the next gen version.
funny thing is... they focus on the pretty stuff.. and STILL don't get it right. look how terrible the accessories and attention to detail is in this game. How long have those train track gloves been in the game? 2007? Nike shoes are mis-named and out of date. Arm accessories are limited...etc. The list goes on in every department. not just gameplay! its a disaster
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Old 10-02-2013, 12:51 PM   #35
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I wonder if they are going to add the new arm sleeves that NFL players are wearing now... but the whole arm doesn't have to be covered like RG III...can sombody ask about that? And will all qb jerseys will be moving like the hand towles?
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Old 10-02-2013, 12:51 PM   #36
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Originally Posted by tfer717
funny thing is... they focus on the pretty stuff.. and STILL don't get it right. look how terrible the accessories and attention to detail is in this game. How long have those train track gloves been in the game? 2007? Nike shoes are mis-named and out of date. Arm accessories are limited...etc. The list goes on in every department. not just gameplay! its a disaster
Agree, agree, agree!!!! Please pay attention to what's on the field. It can't be that hard.... Copy and paste from google images if you have too in order to reflect what we all see in the actual game!
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Old 10-02-2013, 12:55 PM   #37
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

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Originally Posted by Ijeswannaknow
I wonder if they are going to add the new arm sleeves that NFL players are wearing now... but the whole arm doesn't have to be covered like RG III...can sombody ask about that? And will all qb jerseys will be moving like the hand towles?
The jerseys will not move this year at least.
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Old 10-02-2013, 12:56 PM   #38
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

i'm just sick of giving them the benefit of the doubt. they don't deserve it. They have yet to deliver something in the past 8 years that has made me go WOW. i already have a feeling that this ignite engine is gonna be a sham.

and who was asking these questions? why not go... hows wr/db interactions? Have you changed your mocap techniques? why does the game play so fast and jerky? ..... instead we get... "why do the graphics look so real!!?"


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Old 10-02-2013, 01:37 PM   #39
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

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Originally Posted by tfer717
i'm just sick of giving them the benefit of the doubt. they don't deserve it. They have yet to deliver something in the past 8 years that has made me go WOW. i already have a feeling that this ignite engine is gonna be a sham.

and who was asking these questions? why not go... hows wr/db interactions? Have you changed your mocap techniques? why does the game play so fast and jerky? ..... instead we get... "why do the graphics look so real!!?"


It was art director answering questions here , not a gameplay designer .

Also as people already mentioned , not only that we do have a pretty bad physics , animations and all that stuff (realism wise) but they cant even get the visual aspects of the game right even though it seems thats their main focus , we dont have one arm sleeves, mouthpieces , turf tape etc. which was in 08 ps2 version of the game... and to add to everything , guy from EA replies in this thread, he is asked DIRECT QUESTION about VISUAL THINGS (mouthpieces) and we still cant get an answer , is it so hard to answer such a thing with yes or no ?
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Old 10-02-2013, 01:38 PM   #40
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

I hate twitter Q&As because they can get easily lost in the shuffle, aren't in depth and the quality of questions can really vary.

This is a prime example of this.

We get nothing answers to few important questions that are relevant to a next gen game. All this stuff is stuff that should be fixed on current gen.

Questions about more varying body types, skin tones and so on are what need to be asked.

How ignite improves animations etc.
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