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Leading receivers on vertical routes

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Old 01-29-2014, 02:50 AM   #9
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Re: Leading receivers on vertical routes

Even if I don't "lead" the receiver, the pass rarely ends up where it should. I just wish I had the actual opportunity to lead him with the L joystick; I would rather overthrow it and fall incomplete than have it get picked off. My guy gets it or nobody gets it.

So I tap the button, no directions. The ball still hits him in stride, but not far enough out in front. The DB can jump and make a play on the ball unless he is beaten so badly that he's a good 3+ yards behind him. Yes it's a lot easier to complete with Stafford to Johnson, or Kaepernick to Boldin, or Tannehill to Wallace, etc. But as bad as Weeden is, he should not be picked off on 90% of his throws to an open Josh Gordon streaking downfield after beating his man.

Keep in mind, I'm talking about user vs. user, All-Madden. I'm sure I wouldn't be having this problem against the CPU.
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Old 01-29-2014, 07:12 AM   #10
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Re: Leading receivers on vertical routes

Why is it basically impossible in this game?
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Old 01-29-2014, 07:19 AM   #11
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Re: Leading receivers on vertical routes

Why is it basically impossible in this game?
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Old 01-29-2014, 07:52 AM   #12
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Re: Leading receivers on vertical routes

Quote:
Originally Posted by LSX
Even if I don't "lead" the receiver, the pass rarely ends up where it should. I just wish I had the actual opportunity to lead him with the L joystick; I would rather overthrow it and fall incomplete than have it get picked off. My guy gets it or nobody gets it.

So I tap the button, no directions. The ball still hits him in stride, but not far enough out in front. The DB can jump and make a play on the ball unless he is beaten so badly that he's a good 3+ yards behind him. Yes it's a lot easier to complete with Stafford to Johnson, or Kaepernick to Boldin, or Tannehill to Wallace, etc. But as bad as Weeden is, he should not be picked off on 90% of his throws to an open Josh Gordon streaking downfield after beating his man.

Keep in mind, I'm talking about user vs. user, All-Madden. I'm sure I wouldn't be having this problem against the CPU.
You're throwing the ball too late and letting the DB catch up after he's beat.

You can lead the receiver on vertical routes where you need to zip it towards the sideline away from the safety. If you do it right he'll be running wide open down the field.

If you don't lead him and just zip it to him when there is a safety there he will get blown up and drop it most of the time.

And make sure your QB is not falling backwards, rolling out or running when you throw it deep or you will get picked off with a bad QB like Weeden.

Last edited by JulioTheBeast; 01-29-2014 at 07:55 AM.
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Old 01-29-2014, 09:19 AM   #13
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Re: Leading receivers on vertical routes

Yeah, it is definitely an issue in the game. Wasn't M13 supposed to fix all this with passing trajectories and a new DB interaction system?

As is often the case, I believe there are some foundational mechanics in the game that have not worked for years. To compensate, EA then has to program in some band-aids which never work quite right. One underlying issue here is that QB's are too accurate. As long as I can remember in both Madden and NCAA, when you simply tap the button on a streak route, the QB will consistently hit the receiver 40 yards downfield in stride. Good QB's, bad QB's doesn't matter. Double coverage down the sideline, the ball is still perfectly laid in there. EA realizes that by default, it is too easy to complete these, so they then program in some "help" for the defense to neuter the streak route.

Again, just a theory of mine based upon years of playing EA football and watching the real sport on TV.
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Old 01-29-2014, 09:59 AM   #14
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Re: Leading receivers on vertical routes

Don't lead, it's about the timing of the pass. Push the button right when the receiving icon lights up and your accuracy will shoot up.
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