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Madden 16 360 Impressions

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Old 09-16-2015, 01:56 PM   #41
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Re: Madden 16 360 Impressions

Just put my thread up in the sliders section. Haven't even delved into the dark underbelly that is penalty sliders yet (if it's anything like m25 they are the primary way of making a good slider set great). But it is a start in my opinion. Would love to see what yall think about them.

Plus I've got nothing else to do till a true workaround or patch is released for the left tackle sack issue/regression. Went through and made all left tackles have high motor and all qb have the ideal sense pressure trait but still had 10 or so left tackles giving up 16 to 20 sacks in a season which would drop their pass block by like 10 to 15.

Last edited by Helios12787; 09-16-2015 at 04:15 PM.
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Old 09-16-2015, 05:48 PM   #42
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Re: Madden 16 360 Impressions

In my 4th preseason game there were 4 clipping penalties on kick returns. 3 on the CPU & 1 on me. Before that there has been at least 1 or 2 called on me per game. Clippings need a fix.
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Old 09-16-2015, 05:51 PM   #43
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Re: Madden 16 360 Impressions

Yea clipping is the one penalty that gets called a bit too frequently. I usually had clipping around 53-54 but this year I think I might leave it at 50 (only a couple or so clipping calls a game most of the time).


Kinda makes up for the lack of other penalty calls imo
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Old 09-17-2015, 03:22 AM   #44
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Re: Madden 16 360 Impressions

clipping is stupid, no holding on returns just clipping. i dont see str when scouting it says Scouted and has 0. dbs seem to get too many interceptions and there is the nice dbs who move away 2 steps to allow wrs to catch and pass them by. or the defender whp has the angle and 90 plus pursuit just stop and let a wr pass buy to score. i play on all pro default.

sometimes in game in depth chart 3drb, hd, fb and wr have 0s as overalls.
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Old 09-17-2015, 08:19 PM   #45
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Re: Madden 16 360 Impressions

has anyone ever tried playing on pro but moving the computer sliders up to 99/100?
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Old 09-18-2015, 11:40 AM   #46
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Re: Madden 16 360 Impressions

How is the holding penalty slider this year? Last year in 15 I never had any called, even though its one of the most called in the NFL. I tried slider at 100, 0 75, 25, and no change.

If they would have just fixed the penalty system, I would've bit on Madden 16 for $60, but will only pick this up at $20 or less.
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Old 09-18-2015, 12:28 PM   #47
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Re: Madden 16 360 Impressions

I played the game for about a week in play now, about 15-20 games, and actually found sliders that work pretty well. On Madden 12 I think I broke the game trying to mess with the sliders too much, made it unplayable. The key is the CPU run game. If they run the ball a lot and control some clock, the game will be much closer. With the newest sliders I'm using, the first 3 games the CPU ran 7 times each game, wayyyy too few. But the 4th game they ran about 25 times, and actually ran more offensive plays than I did, and it took til OT til I won. Yards per play are a bit high at 6, which is about a yard longer than average, but that's OK as long as the game has some realistic stats and scores.
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Old 09-18-2015, 02:25 PM   #48
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Re: Madden 16 360 Impressions

They just gave us a roster update. How will we know if they've fixed the LT simmed sack issue? I'll start my franchise over if need be. Do they even know about the issue?
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