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BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

This is a discussion on BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic" within the MLB 2K Sliders forums.

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Old 03-11-2013, 10:01 PM   #65
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

Had a great game in Boston, beat the Yankees 5-3, seven hits a piece, including doubles and triples, but no homers. I even upped power slider by 10. Currently playing in San Fran as the dodgers and upped the power 5 more for each side, I'm in the third, scoreless and hitless.
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Old 03-11-2013, 10:01 PM   #66
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

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Originally Posted by Mt Oread
Looking forward to it. I had a couple of great games. I upped CPU contact to 50, which did reduce the number of K's I was pulling up, but it didn't lead to more hits.

I gave up just 5 hits versus the Yankees using Westbrook. And he carried a no-no though 5 innings, giving up 3 walks in the process. But the Yankees unloaded for three hits (and a fourth walk) and three runs in the 6th, cutting Cards lead to 4-3.

But the bullpen locked it down for a 5-3 win. Offensively, I'm pretty happy, but there still seems to be a lack of home runs. I'm skittish about boosting power, because I did hit six doubles. I may have to combine a higher power rating with a lower contact rating. But maybe I need to look at pitching sliders.

Regardless, I'm looking forward to what you came up with.
The higher the contact and/orpower setting for the CPU, the more you have to really focus in on the Inside Edge report. I'm currently using 80/65 for CPU hitting settings and have had a wide variety of results. Higher settings make the batter/pitcher battles much more intense!

Good luck!
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Old 03-12-2013, 05:54 AM   #67
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Great discussion going on. Here are the changes I made so you guys can test them out.

Raise Power to 100 for both. Remember this effects how hard balls are hit, not really how far. Trust me every power swing doesn't result in a HR

Bump AI Pitch Success to 80.

Bump Pitch Speed to 80

Raise AI Pitch Break Influence to 65

Drop User Pitch Control to 25

Change both IF Speed Sliders to 10/OF Speed Sliders to 25.

I haven't touched the Contact Sliders because everyone plays this game differently.

Last thing. Turn OFF the Strike Zone & use the Inside Edge Stats via the directional pad and enjoy

Sent from my Galaxy Nexus using Tapatalk 2

Last edited by bigfnjoe96; 03-12-2013 at 06:29 AM.
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Old 03-12-2013, 09:05 AM   #68
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

Quote:
Originally Posted by bigfnjoe96
Great discussion going on. Here are the changes I made so you guys can test them out.

Raise Power to 100 for both. Remember this effects how hard balls are hit, not really how far. Trust me every power swing doesn't result in a HR

Bump AI Pitch Success to 80.

Bump Pitch Speed to 80

Raise AI Pitch Break Influence to 65

Drop User Pitch Control to 25

Change both IF Speed Sliders to 10/OF Speed Sliders to 25.

I haven't touched the Contact Sliders because everyone plays this game differently.

Last thing. Turn OFF the Strike Zone & use the Inside Edge Stats via the directional pad and enjoy

Sent from my Galaxy Nexus using Tapatalk 2
I upped my CPU power setting to 75 last night to up the pitcher/batter intensity. Freaking Trout greeted Kershaw with an opposite field shot just inside the foul pole and barely over the fence.

Something else I noticed over the course of the last couple of days is that it seems like the the higher the throwing speed, the more often you see those twitchy animations from the fielders.

I am playing with OF and IF speed at 5 and with throw power higher than 50 for both I was seeing those annoying animations that were anything but smooth. I started by lowering base running and throwing speeds to 30 and worked up to either 35 or 40 from there. The game looks much better. Maybe a few people can give it a shot...
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Old 03-12-2013, 10:43 AM   #69
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

Quote:
Originally Posted by therizing02
Something else I noticed over the course of the last couple of days is that it seems like the the higher the throwing speed, the more often you see those twitchy animations from the fielders.

I am playing with OF and IF speed at 5 and with throw power higher than 50 for both I was seeing those annoying animations that were anything but smooth. I started by lowering base running and throwing speeds to 30 and worked up to either 35 or 40 from there. The game looks much better. Maybe a few people can give it a shot...
This is a nice theory.. I will test the OF/IF Throw Speeds with Lower Base Runner speeds. Right now I have the Base Runner Speed @ 45. I will say this, with Power @ 100, OF Speed @ 5 may need bumping on your part, unless your planning to keep Power where it's at right now
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Old 03-12-2013, 11:29 AM   #70
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

Quote:
Originally Posted by bigfnjoe96
This is a nice theory.. I will test the OF/IF Throw Speeds with Lower Base Runner speeds. Right now I have the Base Runner Speed @ 45. I will say this, with Power @ 100, OF Speed @ 5 may need bumping on your part, unless your planning to keep Power where it's at right now

Right now I have the CPU power at 80 and I'm still testing it out. So far so good, but you're right about the OF speed. If you change one slider, more than likely you'll have to change a number of others.

The only ones that you can change without them effecting others are probably the USER preference sliders of Pitch Meter Speed, Contact, Pitch Speed and Pitcher Control. BTW, I don't think pitch speed has an effect on how hard balls are hit this year. In previous editions of the game they did.

Also, with regards to the throwing speeds, the Catcher Arm strength needs to be looked at. Still trying to figure that out.
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Old 03-12-2013, 12:47 PM   #71
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

Quote:
Originally Posted by bigfnjoe96
Great discussion going on. Here are the changes I made so you guys can test them out.

Raise Power to 100 for both. Remember this effects how hard balls are hit, not really how far. Trust me every power swing doesn't result in a HR

Bump AI Pitch Success to 80.

Bump Pitch Speed to 80

Raise AI Pitch Break Influence to 65

Drop User Pitch Control to 25

Change both IF Speed Sliders to 10/OF Speed Sliders to 25.

I haven't touched the Contact Sliders because everyone plays this game differently.

Last thing. Turn OFF the Strike Zone & use the Inside Edge Stats via the directional pad and enjoy

Sent from my Galaxy Nexus using Tapatalk 2

But if I turn off the strikezone then i can't use the hitters eye (text thing). Why didn't they separate the two.
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Old 03-12-2013, 01:39 PM   #72
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Re: BIGFNJOE96 Present MLB 2K12 "A Mid Summer Classic"

I have cpu contact AND power at 85... Really makes for some GREAT battles... Also, for what it's worth, I like IF speed at 5 and OF speed at 25. I also have user batting power at 55 - I feel like I'm hitting too many HR's with that, so your idea of 100 really scares me.
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