Home

What Are the Best Video Game Pitching Controls?

This is a discussion on What Are the Best Video Game Pitching Controls? within the MLB 2K forums.

Go Back   Operation Sports Forums > Baseball > Other Baseball Games > MLB 2K
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
College Football 26 Must Do More With Transfer Portal
Reply
 
Thread Tools
Old 11-08-2008, 02:32 AM   #17
Pro
 
OVR: 9
Join Date: Jul 2008
Location: San Diego CA
Trevytrev11 that is the best idea I have ever seen. Truly innovative hopefully the 2k guys see that and make it into the game. It would be something that could say them the baseball competition.
HechticSooner is offline  
Reply With Quote
Old 11-08-2008, 05:03 PM   #18
MVP
 
MillardMavs's Arena
 
OVR: 24
Join Date: Oct 2008
Blog Entries: 2
i love the right analog pitching motion
MillardMavs is offline  
Reply With Quote
Old 11-08-2008, 10:15 PM   #19
MVP
 
OVR: 41
Join Date: Oct 2007
Blog Entries: 32
I really dislike the MLB 2K8 system of pitching. After a while, you just want to get a pitch off without making semicircles with your analog stick. Mapping pitching to an analog stick doesn't make it more fun or even more lifelike; it just makes it more tedious. As wsu_gb23 said, it just makes it more complex without really achieving any additional level of control.

Beyond that, there are some things that are overlooked; first, it seems to take too long to throw a pitch in MLB 2K8. Second, the system in MLB 08: The Show is much more precise to button-presses (no delays). Third, in MLB 08, you can influence the pitch with the left stick even after your wind-up has begun. So for execution, MLB 08 is definitely preferred. For the idea behind it... maybe I just don't get it, but when you add in MLB 08's late adjustments, MLB 08 also wins.

Sorry, but I don't think MLB 2K8's pitching really adds anything except deadweight complexity.
Shinyhubcaps is offline  
Reply With Quote
Old 11-10-2008, 12:47 PM   #20
MVP
 
Gossennator's Arena
 
OVR: 15
Join Date: Jan 2007
Location: Das Boot
Griffey baseball for 64
Gossennator is offline  
Reply With Quote
Old 11-10-2008, 05:02 PM   #21
Rookie
 
vaughn99's Arena
 
OVR: 18
Join Date: Dec 2007
Location: Cleveland, OH
Blog Entries: 29
In most baseball games there's a "manager mode" that always had this little dialogue (or similar):

• Pitch to Batter
• Pitch Around Batter
• Intentional Walk
• Hit Batter

And you could select one and watch how it played out. Seems perfect to me.

The less control you have over pitching, the more control you feel like you have over the situation. Remember -- it's baseball -- and the macro is so much more important than the micro.

It's a chess match, not "adjusting your shot on the way to hoop" NBA one-on-one match-up.
vaughn99 is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-10-2008, 05:44 PM   #22
Banned
 
OVR: 9
Join Date: Oct 2006
Location: Knoxville,Tennessee
I think 2k8 would have been great if they had spent another 2 months tweaking things like CPU basestealing...

And yeah, meatballs need to miss all over, not just down the middle.
7stringking is offline  
Reply With Quote
Old 11-10-2008, 06:00 PM   #23
Pro
 
asu666's Arena
 
OVR: 34
Join Date: Jul 2008
Location: Phoenix, Arizona
Blog Entries: 8
Quote:
Originally Posted by vaughn99
In most baseball games there's a "manager mode" that always had this little dialogue (or similar):

• Pitch to Batter
• Pitch Around Batter
• Intentional Walk
• Hit Batter

And you could select one and watch how it played out. Seems perfect to me.

The less control you have over pitching, the more control you feel like you have over the situation. Remember -- it's baseball -- and the macro is so much more important than the micro.

It's a chess match, not "adjusting your shot on the way to hoop" NBA one-on-one match-up.
I know I wouldn't want to be able to pick the pitch and its location. That would mean losing the battle between the pitcher and hitter. It turns it into a roll of the dice. I like to believe that it's more than just a role of the dice. Pitch a guy low and away to encourage him to hit it on the groud, or high and in to try to make him pop out, that kind of detail is lost with out control. Not to mention when I think the CPU is going to try to bunt I throw a high curve to make it difficult to get the ball on the ground. If I'm wrong the CPU has a good shot at putting the ball outside the park. I see where you're going, but The Show's classic system is perfect imo.
asu666 is offline  
Reply With Quote
Old 11-11-2008, 11:05 AM   #24
MVP
 
Trevytrev11's Arena
 
OVR: 19
Join Date: Nov 2006
Re: What Are the Best Video Game Pitching Controls?

Quote:
Originally Posted by vaughn99
In most baseball games there's a "manager mode" that always had this little dialogue (or similar):

• Pitch to Batter
• Pitch Around Batter
• Intentional Walk
• Hit Batter

And you could select one and watch how it played out. Seems perfect to me.

The less control you have over pitching, the more control you feel like you have over the situation. Remember -- it's baseball -- and the macro is so much more important than the micro.

It's a chess match, not "adjusting your shot on the way to hoop" NBA one-on-one match-up.
This doesn't make sense to me at all. Every individual pitch (the micro) dictates the outcome (the macro). You can't just say pitch to a hitter and hope for a double play ball. You have to execute the proper pitches in hopes the hitter will put the ball on the ground. This is the chess match that is baseball. It's setting hitters up, moving them off the plate a few inches on one pitch to go away on the corner with the next pitch. It's throwing a curveball in a fastball count. It is the micor because one pitch, any pitch, can change a game. You can hope and pray for a groundball, but if you can't execute the pitch in the bottom 1/3 of the zone, chances are the balls going to be hit in the air.

Do you feel this way about hitting and fielding as well as far as less physical control and more computer control?

If not, why have complete control over the hitter or the fielder and not the pitcher? For hitting, why not just have "hit behind runner, hit ball in air,etc." as your options instead of actually swinging the bat?

If so, then I'm confused as to why next gen baseball games would appeal to you. It seems like stat based sims would better suit you...or a MLB game like NFL head coach. I don't think the goal of this game is to be either of those things.
Trevytrev11 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > Other Baseball Games > MLB 2K »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:48 PM.
Top -