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Earl Weaver Baseball let us BUILD our OWN stadiums in 1986!

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Old 01-12-2009, 05:23 PM   #9
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Re: Earl Weaver Baseball let us BUILD our OWN stadiums in 1986!

Hell EWB let you phonetically type in your name so the announcer would say it spot on.
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Old 01-12-2009, 07:56 PM   #10
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Re: Earl Weaver Baseball let us BUILD our OWN stadiums in 1986!

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Originally Posted by baa7
And I would guess that's the reason that feature isn't in basball games. The game coding is no doubt specifically and uniquely coded for each individual stadium. That means the OF wall detection coding in Yankee stadium has to be specifically coded, and coded differently than the wall detection coding in Fenway.

And given how complex all this has become on next-gen consoles, setting your own stadium dimensions is probably next-to-impossible to code. Remember, people now want to see fans reach for balls and outfielders robbing HR's. This isn't Earl Weaver on floppy disk anymore, where that white blip traveling over the horizontal line represents a Mike Schmidt bomb.
But this is an excuse that indicates that the games are simply programmed backwards. Physics in a baseball game shouldn't be forced, they should be natural. If Half-Life 2 can make a realistic physics simulation 5 years ago on the PC, then it should be possible for MLB 2K9, or any other baseball game, to have a stadium creator and accurately predict how a ball will react to different angles and surfaces.

And MVP 2006 had this feature and it worked pretty well. You could set the zaniest angles with 500ft outfields and the game played significatly differently (it was actually a lot of fun to play that way.. with tons of triples and inside the park home runs )
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Old 01-13-2009, 08:28 PM   #11
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Re: Earl Weaver Baseball let us BUILD our OWN stadiums in 1986!

Earl Weaver Baseball was the bomb! Their stadium builder was terrific too. A lot easier to do with those graphics though.
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Old 01-13-2009, 08:31 PM   #12
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Re: Earl Weaver Baseball let us BUILD our OWN stadiums in 1986!

Quote:
Originally Posted by baa7
And I would guess that's the reason that feature isn't in basball games. The game coding is no doubt specifically and uniquely coded for each individual stadium. That means the OF wall detection coding in Yankee stadium has to be specifically coded, and coded differently than the wall detection coding in Fenway.
Only a few stadium features need special code. Most stadiums don't need any. Houston happens to have two features that need special code though: The hill in center and the long wall that juts out in Left-Center creating that corner that needs to be run around.
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Old 01-13-2009, 10:38 PM   #13
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Re: Earl Weaver Baseball let us BUILD our OWN stadiums in 1986!

My 3 favorite Baseball games on any system were:

Earl Weaver Baseball -Amiga version
World Series Baseball -Saturn version
MLB the Show -PS3 version



Close runners up were:
Front Page Sports Baseball 98-PC
EA NCAA Baseball -Xbox
High Heat Baseball Sammy Sosa 2001? -PC


2K Baseball has never quite captured that pure baseball gaming bliss that really blends pure enjoyment mixed with statistically realistic gameplay and authenticity
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Old 01-14-2009, 05:02 PM   #14
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Re: Earl Weaver Baseball let us BUILD our OWN stadiums in 1986!

I thought you could do that in the last ASB? I seem to remember putting a pool in center field instead of a warning track.
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