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Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Gameplay

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Old 01-20-2012, 10:17 AM   #49
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

At last I'm seeing some nice player animations, but it's gonna be the hitting system to make or break the game for me and they better overhauled it.

Didin't notice 2D crowd, but are we sure this is 360 footage and not PC? They're all still stuck to their seats however, how come 2k cannot implement dynamic attendance without affecting framerate, like the other game does?

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Old 01-20-2012, 10:25 AM   #50
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

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Originally Posted by mkharsh33
a lot of you guys who will find ANYTHING to complain about in a video game....
That is annoying for sure. It's almost as annoying as guys who can't keep their comments focused on the thread topic, and feel they have to stir the pot and type things like "a lot of you guys who will find ANYTHING to complain about in a video game."

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Old 01-20-2012, 10:25 AM   #51
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

Quote:
Originally Posted by bonannogiovanni
At last I'm seeing some nice player animations, but it's gonna be the hitting system to make or break the game for me and they better overhauled it.

Didin't notice 2D crowd, but are we sure this is 360 footage and not PC? They're all still stuck to their seats however, how come 2k cannot implement dynamic attendance without affecting framerate, like the other game do?
yeah the fans and attendance need to get fixed
i never been to a game where everybody is stuck like glue together and sitting down cheering everybody
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Old 01-20-2012, 10:40 AM   #52
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Game seems slightly smoother, base running is still too fast, didnt like how the CF just picked up the ball and fired it to the cutoff man accurately without even looking, graphics look a little better but still needs more work. But gotta get my hands on the game to truly see how it feels.
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Old 01-20-2012, 10:56 AM   #53
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

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Originally Posted by M_F_Z
What ? In 2K, all they offer is timing based hitting. That means you just press a button or press the analog stick up. It doesn't get any easier than that.
That's all I need.
I want my hitters to be good based on their stats, not my particular skills (or lack thereof) on a controller.

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Originally Posted by bosnian19
yeah the fans and attendance need to get fixed
i never been to a game where everybody is stuck like glue together and sitting down cheering everybody
I had to laugh when the producer was speaking about 'the little things' and making sure it was realistic. This is at the same time they show Young's triple with the crowd glued to their seats.
Hopefully it's because it's from an early build.
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Old 01-20-2012, 10:59 AM   #54
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

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Originally Posted by M_F_Z
What ? In 2K, all they offer is timing based hitting. That means you just press a button or press the analog stick up. It doesn't get any easier than that.
i think its more challenging to time it and hit with the analog stick then to guess where the pitch will land and press a button
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Old 01-20-2012, 11:00 AM   #55
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

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Originally Posted by peigone
That is annoying for sure. It's almost as annoying as guys who can't keep their comments focused on the thread topic, and feel they have to stir the pot and type things like "a lot of you guys who will find ANYTHING to complain about in a video game."
yes, kinda like your rebuttal comment...
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Old 01-20-2012, 11:02 AM   #56
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

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Originally Posted by bosnian19
i think its more challenging to time it and hit with the analog stick then to guess where the pitch will land and press a button
Don't go there. Guess Pitch can be turned off. I don't ever play with it on. Plus, the analog swing requires stride timing and zone hitting requires quick reflexes.
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