Re: Operation Sports MLB 2K13 Community Impressions Thread
I played a random online game this morning, and it was aces! I took my Cards and Adam Wainright against the Braves and Kris Medlin. 2K has taken what was already a good online game, and really refined it to an excellent way to play the game. This should frustrate those guys that miss the online leagues even more.
Number one, I was able to easily work the count, taking balls, and even strikes n bad locations or breaking stuff early in the count, while still having time to read and swing at strikes. After five innings, I had my opponents pitch count up to around 80.
I jumped on him for 2 runs in the first, but he settled down, and I couldn't get any more runs across. With Wainright, I really dominated early, but my opponent really worked and got single runs in the 6th and 7th. By this point, we each had around 8 or 9 hits.
Wainright's pitch count was not nearly as high, because my opponent swing a lot. Not always, as he he seemed to really improve on pitch selection over the course of the game. But i still elected to PH in the 7th, because with a 2-1 lead at the time, I had 1st and 3rd with two outs and Wainwright up to bat. I wanted that run bad. But his SS made a great play, saved a hit and the game.
Randy Choate gave up a bomb to Freeman in the 8th, which forced me to try to win the game in the 9th. I had probably pushed my luck with Choate for two long, but freeman would have been his last batter. Atlanta has a nice LRLRL in their line-up, which kept Choate in for too long.
In the top of the ninth, with one out, David Freese hit a nice double to give me a hell of a shot and winning the game. that's when I lost connection and the game ended. :-(
I thought, " Uh-oh, are dropped connections going to ruin a good mode?" Well, it turns out, Charter had cut my interent while doing work in the neighborhood at about the worst time possible.
the mode is rock solid, although they could do with increased baserunner speed. I executed a perfect hit and run with a ground ball through the hole at second, only to have my guy thrown out at third. I think it was Freese, so not a speed guy, but he should have made it to third standing up.
Also, there is hesitation among the fielders. Basically, the game gives the fielders the normal head start, but registers your input a hair late, which causes the guy to hold up, and then start again. The same thing used to happen offline last year, but a bump up in fielder's speed also increased the head start you got, and pretty much eliminated that hesitation animation. I'd like to see them do that for online's default sliders.
Everything else felt like playing offline. Pitching and hitting are really fun when playing guys that understand, that 2K has really created some netcode to specifically address the lag when hitting to great effect. This started in a patch for 2K11, was improved for 2K12, and pretty darn close to perfected in 2K13. I would not have expected them to make this much of an improvement.
It really does make their decision to eliminate online leagues a real head scratcher.
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