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Operation Sports MLB 2K13 Community Impressions Thread

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Old 03-06-2013, 11:22 AM   #57
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Re: Operation Sports MLB 2K13 Community Impressions Thread

I will say this, the seperation between the Good Teams & Bad teams are very evident in this game. Playing the DODGERS @ Chavez with the Yanks & both Kemp & Gonzalez are raking..

I'm really liking the way the games are playing. The infield animations are looking real good. Fielders are planting their feet before throwing which is always a good thing. Right now I'm using 15 for both IF/OF Speeds which seem to be giving realstic results.

Also Beckett is throwing a helluva game. You really have to work the count this year or else pitchers will own you. I've also noticed the Strike Zone has a lot of variety to it. Not everything on the black is called a strike which is also a plus
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Old 03-06-2013, 11:37 AM   #58
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Re: Operation Sports MLB 2K13 Community Impressions Thread

Quote:
Originally Posted by Ordeal47
I always put the injuries to 10 in MLB.
When i was doing simming on the full game at Best Buy, I had the slider @ 18 and it seemed a bit much.
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Old 03-06-2013, 11:52 AM   #59
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Re: Operation Sports MLB 2K13 Community Impressions Thread

My impression of this game is that it is nothing more that 2k12 pre patch. All of the old glitches returned. If you field the ball too close to 2nd base, no throw to 1st, catcher takes his time to throw to 1st on a k in the dirt, outfielders take crazy paths to the ball, the list goes on and on. All of which were issues upon release of 2k12. I own both games and online games in 2k12 are 1000 times better in all aspects imo.
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Old 03-06-2013, 11:59 AM   #60
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Re: Operation Sports MLB 2K13 Community Impressions Thread

I played the game for about 6 hours last night and I wanted to give the community my opinion of the game. If you disagree please tell me why you disagree.

Let me first give you a little background on my expectations heading into the purchase of this baseball game. I had very little expectations and in fact have been happy with a version of 2K12 with updated rosters and maybe some minor tweaks. Given the timing of the MLB Agreement with 2K I knew that there was very little they could redesign or fix in a major way and I was OK with that. After paying $60.00 for the game and playing it for 6 hours last night I came away feeling duped, conned, cheated, lied to, and most importantly taken advantaged of. What 2K put out in terms of a baseball game this season is completely unethical.

The game is an exact copy of MLB 2K12 (Pre-Patch) minus Online Leagues. How can 2K get away with this legally? They released no information regarding the lack of features or the changes in the game. They didn't list the changes, because there wasn't a single change except roster updates and a new cover athlete. I lost all and any respect I had for 2K with the release of this game.

2K had earned my respect as a company back in 2005 when they decided to take on the giants in the sports gaming industry by simply making a revolutionary product and pricing it at $19.99. After I bought their sports lineups that season I was a 2K fan for life (at least I thought I would be). They made the cost of getting a second sports game inconsequential and because they made such great games they captured a large share of the sports gaming marketplace. I was sold on all of 2K Sports products from then on. When I had a choice of sports games I always went with 2K. They just made better games, had better developers, and always improved their games in dramatic fashions year over year. Not this time, this ploy was such an egregious display of how video game makers (particularly sports games) think they can do nothing and we as the loyal fan base will buy it and love it. To an extent it is true, but at least in most cases other than this one the game has a new look, new graphics, new something. This game has nothing, in fact it is less than the game I purchased at the same price point last season.

Now that I have rambled on and made myself extremely angry overall at video game makers, here is my review of the awful game that is MLB 2K12-13:

OVERALL GAME
2K12 was a pretty solid baseball game after the patches. I was hoping that this game would have at least that base and maybe smooth out a few other minor hiccups that were left unfixed last season. This game unfortunately reintroduced us to the glitches (Details Below) that made it unbearable to play. I have seen so many people on this forum talking about how good the colors are, or how polished the game commentary is and my response to all of them is "WHO CARES?!?" If this game was in black and white and had no sound at all, but played smooth with no glitches then who cares about the game commentary or the vibrant colors?

GLITCHES
All of the pre-patch 2K12 glitches are magically back and have reappeared. It is amazing when you consider that 2K already fixed all of these bugs. This just further laments the fact that they did nothing to the street date copy of 2K12 except slap a new sticker on the front and add in new rosters. Again my expectations were realistic and I was OK with a post-patch 2K12 version of this game. Here are a list of the glitches that are back and every one of them were in 2K12 before the patch:

1. When playing online and a runner gets to second base there is lag. (Solution for all of you online gamers is to use pitcher or pitcher 2 camera)
2. The controller glitch - This is when all of a sudden the throwing meter goes crazy. You will continue to throw the ball all around the diamond until you disconnect your controller and reconnect it.
3. Catcher and the Bunt: The catcher doesn't field the bunt properly and neither does the pitcher. With a reasonably fast guy you can bunt safely right up the middle I will say 8 out of 10 times.
4. Catcher and the Tag - this when you throw the ball to home and the catcher is standing in front of the plate and does not make the tag. My advice to all online players is to send the runner, because 9 out of 10 times you will be safe at the plate.
5. Outfielder robots - this is when the CPU takes control of the outfield and makes them run a less than ideal route to the ball. This turns into a ton of fielding errors and passed balls that are fairly routine plays.
6. Lined up catch - This is when you are in ideal position to catch a fly to the outfield and at the last second the outfielder glitches and twitches causing a missed routine out.

Those are the 6 that were patched from 2K12 last season and appear in the game this season. It is just amazing.

To wrap up I would just like to say that 2K could totally redeem themselves by patching in online leagues and rolling in the same patches from last season. However, as we all know given the lack of interest 2K has in supporting this series a patch is highly unlikely. If it does come I will be loudest supporter of 2K. If I was giving a score for this game it would be a 1 out of 10 and that is because a zero would have been no game at all.

PLEASE MAKE THIS RIGHT 2K!

Sincerely,

Intern
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Old 03-06-2013, 01:18 PM   #61
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Re: Operation Sports MLB 2K13 Community Impressions Thread

I just started the game and let the first demo game play. Marlins at Baltimore. I like what I'm seeing so far. The crowd looks better to me. I saw pitching changes at good times. The O's had a 3 run lead in the top of the 9th and Johnson was out there to try for the save. He had the bases loaded with 2 outs and gave up a double. Buck didn't give him the chance to finish and brought in Patton(LHP) to face a lefty and seal the deal. I'm ready to dive in for my 1st game now!
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Old 03-06-2013, 01:56 PM   #62
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Re: Operation Sports MLB 2K13 Community Impressions Thread

Something no one has mentioned yet:

Played one game at Chase Field in Arizona and the roof is CLOSED. All retractable roof stadiums the last few years have been open.

Pinch hitter logic improved, in the one game I played, there were three CPU pinch hitters improved. However the starter was down 8-5 in the 5th and CPU let Miley bat in the bottom of 5th with Putz warming. Then in the top of 6th, Putz came in

Agree with all the other posters about colors, Yankees and such definitely fixed. Graphics look sharper overall. Lots of new unis added - including the Padres camo.
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Old 03-06-2013, 02:43 PM   #63
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Re: Operation Sports MLB 2K13 Community Impressions Thread

Quote:
Originally Posted by davis420
I just started the game and let the first demo game play. Marlins at Baltimore. I like what I'm seeing so far. The crowd looks better to me. I saw pitching changes at good times. The O's had a 3 run lead in the top of the 9th and Johnson was out there to try for the save. He had the bases loaded with 2 outs and gave up a double. Buck didn't give him the chance to finish and brought in Patton(LHP) to face a lefty and seal the deal. I'm ready to dive in for my 1st game now!
That's GREAT, I just ordered! That would NEVER happen in 2k12!
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Old 03-06-2013, 02:51 PM   #64
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Re: Operation Sports MLB 2K13 Community Impressions Thread

I played a random online game this morning, and it was aces! I took my Cards and Adam Wainright against the Braves and Kris Medlin. 2K has taken what was already a good online game, and really refined it to an excellent way to play the game. This should frustrate those guys that miss the online leagues even more.

Number one, I was able to easily work the count, taking balls, and even strikes n bad locations or breaking stuff early in the count, while still having time to read and swing at strikes. After five innings, I had my opponents pitch count up to around 80.

I jumped on him for 2 runs in the first, but he settled down, and I couldn't get any more runs across. With Wainright, I really dominated early, but my opponent really worked and got single runs in the 6th and 7th. By this point, we each had around 8 or 9 hits.

Wainright's pitch count was not nearly as high, because my opponent swing a lot. Not always, as he he seemed to really improve on pitch selection over the course of the game. But i still elected to PH in the 7th, because with a 2-1 lead at the time, I had 1st and 3rd with two outs and Wainwright up to bat. I wanted that run bad. But his SS made a great play, saved a hit and the game.

Randy Choate gave up a bomb to Freeman in the 8th, which forced me to try to win the game in the 9th. I had probably pushed my luck with Choate for two long, but freeman would have been his last batter. Atlanta has a nice LRLRL in their line-up, which kept Choate in for too long.

In the top of the ninth, with one out, David Freese hit a nice double to give me a hell of a shot and winning the game. that's when I lost connection and the game ended. :-(

I thought, " Uh-oh, are dropped connections going to ruin a good mode?" Well, it turns out, Charter had cut my interent while doing work in the neighborhood at about the worst time possible.

the mode is rock solid, although they could do with increased baserunner speed. I executed a perfect hit and run with a ground ball through the hole at second, only to have my guy thrown out at third. I think it was Freese, so not a speed guy, but he should have made it to third standing up.

Also, there is hesitation among the fielders. Basically, the game gives the fielders the normal head start, but registers your input a hair late, which causes the guy to hold up, and then start again. The same thing used to happen offline last year, but a bump up in fielder's speed also increased the head start you got, and pretty much eliminated that hesitation animation. I'd like to see them do that for online's default sliders.

Everything else felt like playing offline. Pitching and hitting are really fun when playing guys that understand, that 2K has really created some netcode to specifically address the lag when hitting to great effect. This started in a patch for 2K11, was improved for 2K12, and pretty darn close to perfected in 2K13. I would not have expected them to make this much of an improvement.

It really does make their decision to eliminate online leagues a real head scratcher.
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