Home

Explanation of Gameplay Sliders

This is a discussion on Explanation of Gameplay Sliders within the MLB The Show Last Gen Sliders forums.

Go Back   Operation Sports Forums > Baseball > MLB The Show > MLB The Show Last Gen > MLB The Show Last Gen Sliders
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
College Football 26 Must Do More With Transfer Portal
Reply
 
Thread Tools
Old 04-05-2011, 08:39 PM   #17
Pro
 
OVR: 24
Join Date: Mar 2011
Posts: 4,944
Re: Explanation of Gameplay Sliders

Quote:
Originally Posted by jr86
I agree with practically everything in your piece.....but not this.
How did you come to this conclusion.
I have been using this slider at 2 and getting pretty good results (steals and throw outs). I tried it at 7 and everything was a gimme, i wasn't thrown out once in 5 attempts and they weren't even close to tagging me out. At least at 2 when you do make it, it is only by about a step at most whereas with the slider at 7 it is comfortable....i'm a bit confused with your findings to be honest
5 whole attempts huh? Perhaps you should try a few more? 5 attempts are hardly anything at all to discuss. I'll look into it tomorrow and do some more testing; I didn't test it too heavily because several users on this board were already of the consensus that it is indeed backwards. Nonetheless, 5 steal attempts is not at all a valid sample size, and you would also have to consider what difficulty you are on, and your settings for the other 2 baserunning sliders.
Bobhead is offline  
Reply With Quote
Old 04-05-2011, 08:54 PM   #18
Banned
 
OVR: 0
Join Date: Mar 2011
Re: Explanation of Gameplay Sliders

Moving the steal ability slider is more noticeable with the non-elite stealers as they seem to be able to steal easy regardless of what the slider is set at.
PhoenixN7-Elite is offline  
Reply With Quote
Old 04-06-2011, 02:38 AM   #19
Pro
 
OVR: 24
Join Date: Mar 2011
Posts: 4,944
Re: Explanation of Gameplay Sliders

Quote:
Originally Posted by coreyhartsdaughter
Gotta hand it to you man, an awesome write up.

The one significant item I'd add is the relationship between pitcher control and contact. In the past few years I'm of the opinion that they work in unison. (I believe the slider description alludes to this.)

It seems higher pitcher control increases the probability of 'blowing it by' a batter, independent of all other influences (save for contact). This is to say, you could have perfect timing, solid hits jacked, and so on, but as pitcher control increases and contact decreases you'll see more swing through strikes.

In years past, we've attempted to keep the two within 3-4 clicks of each otherwise some strange 'ball going through the bat' animations take place. We all hate facing Mr. Manhattan on the mound...

Your take?
Not going to lie, when I first read this, I was like "uhh... what?" 2010 was my first The Show game, and on lower difficulties you don't really see this effect, because the CPU has a very location-based approach on easier levels. Furthermore, since I play with zone hitting, the same holds true for me: it doesn't matter how much control the CPU has, I am still going to move my left analog stick just with generally the same precision.

However, after playing on the Hall of Fame difficulty, I can say that you are absolutely right. I left my All-Star sliders loaded up when I switched to HoF, and I immediately saw that the CPU was picking up the ball much better and almost constantly getting hits off of me. At first I thought I just wasn't yet good enough for HoF pitching, but with your post in mind, I remembered my Pitch Control had been set to 0. I started playing around with the sliders and it is just like you described it: As pitch control increases, batters become more likely to swing through a pitch, or make poor contact on it. Definitely interesting to know.
Bobhead is offline  
Reply With Quote
Old 04-06-2011, 04:22 PM   #20
Banned
 
OVR: 0
Join Date: Mar 2011
Re: Explanation of Gameplay Sliders

Quote:
Originally Posted by Bobhead
However, after playing on the Hall of Fame difficulty, I can say that you are absolutely right. I left my All-Star sliders loaded up when I switched to HoF, and I immediately saw that the CPU was picking up the ball much better and almost constantly getting hits off of me. At first I thought I just wasn't yet good enough for HoF pitching, but with your post in mind, I remembered my Pitch Control had been set to 0. I started playing around with the sliders and it is just like you described it: As pitch control increases, batters become more likely to swing through a pitch, or make poor contact on it. Definitely interesting to know.
Pitcher Control is only a pitching slider, it has no direct affect on hitting. Of course, if you make pitching easier, CPU hitting will suffer. And, pitcher control doesn't do anything for the user if you are using analog or meter pitching, it only affects classic pitching. I'm pitching on Legend with my pitcher control and consistency at 0. CPU contact (the main CPU hitting slider) and timing is pretty much solely responsible for how well the CPU hits. Move CPU contact independent of control and you'll see the CPU's PCI get bigger and smaller.
PhoenixN7-Elite is offline  
Reply With Quote
Old 04-06-2011, 04:37 PM   #21
MVP
 
Heroesandvillains's Arena
 
OVR: 27
Join Date: May 2009
Posts: 6,005
Blog Entries: 1
Re: Explanation of Gameplay Sliders

Quote:
Originally Posted by PhoenixN7-Elite
Pitcher Control is only a pitching slider, it has no direct affect on hitting. Of course, if you make pitching easier, CPU hitting will suffer. And, pitcher control doesn't do anything for the user if you are using analog or meter pitching, it only affects classic pitching. I'm pitching on Legend with my pitcher control and consistency at 0. CPU contact (the main CPU hitting slider) and timing is pretty much solely responsible for how well the CPU hits. Move CPU contact independent of control and you'll see the CPU's PCI get bigger and smaller.
I absolutely, whole heartedly, disagree with your opinion on pitcher control relating to user offense.

Raise control to 10. Leave contact alone. The ball is much less lively off the bat. It's almost like the ball's water logged.
Heroesandvillains is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-06-2011, 04:52 PM   #22
MVP
 
OVR: 11
Join Date: Jul 2008
Re: Explanation of Gameplay Sliders

Quote:
Originally Posted by heroesandvillians
I absolutely, whole heartedly, disagree with your opinion on pitcher control relating to user offense.

Raise control to 10. Leave contact alone. The ball is much less lively off the bat. It's almost like the ball's water logged.
Not only that, you'll see more perfectly timed misses. This is also true of the players ratings. It can be experienced by going to the batting 'timing' practice, playing default everything, and face a high pitch control rated player versus a low one. Out of 100 perfectly timed swings you're more likely to make more contact (less whiffs) against the low pitch control player. This is irrefutable. (It even alludes to it in the Pitch Control slider description.)

A slider is meant to control this and other effects. Think of sliders this way - they are able to universally manipulate player ratings without modifying them individually. If one were to go through and lower every players contact to 10, and lower the Pitch Control Slider to 0, you would make more contact than if the Pitch Control Slider were at default.

Also, PHX was banned last year, remember? He's the 'all world' who spoke in absolutes about every slider, independent of what others may or may not be seeing.

I'm going to ignore him, as we all already have experienced the exact opposite of his opinion.
coreyhartsdaughter is offline  
Reply With Quote
Old 04-06-2011, 05:26 PM   #23
Banned
 
OVR: 0
Join Date: Mar 2011
Re: Explanation of Gameplay Sliders

Quote:
Originally Posted by heroesandvillians
I absolutely, whole heartedly, disagree with your opinion on pitcher control relating to user offense.

Raise control to 10. Leave contact alone. The ball is much less lively off the bat. It's almost like the ball's water logged.
I have user and CPU contact both at 5. I have user pitcher control at 0 and CPU pitch control at 7. That would mean that the ball should feel water logged for me when batting compared to when the CPU hits but it doesn't.
PhoenixN7-Elite is offline  
Reply With Quote
Old 04-06-2011, 05:33 PM   #24
MVP
 
OVR: 11
Join Date: Jul 2008
Re: Explanation of Gameplay Sliders

Quote:
Originally Posted by PhoenixN7-Elite
I have user and CPU contact both at 5. I have user pitcher control at 0 and CPU pitch control at 7. That would mean that the ball should feel water logged for me when batting compared to when the CPU hits but it doesn't.
How many swings and misses are you averaging a game? A two click disparity is where I ended up in last years HOF set (HUM contact 3, CPU Control 5)

My assumption is that you raised CPU Control and maintained a 5 USER contact to try to decrease your offense, OBP. Am I right? If it's working, why are you questioning why?
coreyhartsdaughter is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > MLB The Show > MLB The Show Last Gen > MLB The Show Last Gen Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:53 AM.
Top -