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Bobhead's 2012 Sliders

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Old 03-16-2012, 10:15 PM   #17
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Re: Bobhead's 2012 Sliders

sorry 4 the double post but also just wondering..are human walks up..im pretty good at pitching on hof and rarely allow walks..this may have to do with human consitency so jw and also how important is stamina idnt want guys who don't have the ablity to go the whole game able to go the whole game with no ramifications
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Old 03-16-2012, 11:12 PM   #18
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Re: Bobhead's 2012 Sliders

In terms of sliders 5 is default, aka the middle, what it's currently at. 1 point to the left is a 4. You might also see this called "-1" as in it's default minus 1 point.

I have a fair number of walks in my game, and I use analog pitching, so you should see a good number of walks also if you use the control and consistency I have recommended.

Zone requires you to aim the area of your swing with the control stick. The other mode with just "X" aims it for you, and factors in ratings and all that stuff behind the scenes, in determing the kind of hit you get (assuming you press X at the right time!).

Stamina shouldn't be a problem. Pitchers tire a little too quickly on default, so now your starters should be able to make it into the 6th and 7th innings pretty regularly, like they are supposed to.

Hope all that helps.
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Old 03-17-2012, 10:55 AM   #19
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Re: Bobhead's 2012 Sliders

thxs a bunch..these seem really good..anxious to try them!!
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Old 03-19-2012, 10:16 PM   #20
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Re: Bobhead's 2012 Sliders

Made a bunch of changes.
The most notable ones are fielder speed at 0. I urge you to try it before you knock it: the slider is more subtle than I expected it to be, and I want to say it's more subtle than it was last year, but the new camera might just be playing tricks on me.

As for pitching, I felt like the consistency drop was too excessive at 2 or even 3.

Hitting: With increased consistency (relative to previous version), the Contact can come back closer to default, on both sides, as the overall quality of pitches improves, thus increasing contact only maintained things.

Other sliders were brought back closer to default also, as I found more efficient solutions to the problems I had.
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Old 03-21-2012, 10:26 AM   #21
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Re: Bobhead's 2012 Sliders

thanks for the sliders. they work well for me and i use zone analog hitting and pulse pitching. i hear some say pulse pitching is too easy, but it seems with your sliders with p.difficulty set to HOF, if i don't try to work the corners (increases walk chances) i can get shelled! i moved the p.difficulty to Legend for a test and got shelled even harder. i'm sticking with these. thanks again.
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Old 03-23-2012, 04:24 AM   #22
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Re: Bobhead's 2012 Sliders

HEY BOBHEAD if i use meter pitching with youre sliders what should i set my control and consistacy sliders at to equal what cpu will pitch to me?
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Old 03-24-2012, 04:02 AM   #23
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Re: Bobhead's 2012 Sliders

Hey Bobhead are you planning on updating your Slider Definition Thread?
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Old 03-24-2012, 06:24 PM   #24
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Re: Bobhead's 2012 Sliders

I wasn't planning on it, but you're not the first person to show interest in that thread this year, so I think I will. I am currently in the process of updating it. I will be proofreading everything, fixing any mistakes, and adding any sliders that are missing, including Stride Difficulty. I'm about 35-40% done with that right now.
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