Bobhead's 2012 Sliders

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  • Bobhead
    Pro
    • Mar 2011
    • 4926

    #1

    Bobhead's 2012 Sliders

    Sliders last updated: 5/28/2012 --9:50 PM (EST)

    Track the stats of my franchise, from walks, to line drive percentage.

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    Recommended Options
    Plate Coverage Indicator: Off
    Baserunning/Sliding Decisions: Assist
    Pitching Ball Marker: Off
    API: On
    Throwing Meter: Off
    Throwing Decision: Off
    Throw Cancelling: On
    Fielding Decision: Assist
    (Visual Fielding Indicators are all "On")

    ~~~Set #1: Hall of Fame Zone Batting / All-Star Pure Analog Pitching~~~
    -- Human --
    Human Contact: 5
    Human Power: 5
    Human Timing: 9
    Stride Difficulty: -
    Human Foul Frequency: 3
    Human Solid Hits: 3
    Human Starter Stamina: 6
    Human Reliever Stamina: 1
    Human Pitcher Control: 2
    Human Pitcher Consistency: 0

    -- CPU --
    CPU Contact: 2
    CPU Power: 5
    CPU Timing: 9
    CPU Foul Frequency: 3
    CPU Solid Hits: 4
    CPU Starter Stamina: 6
    CPU Reliever Stamina: 2
    CPU Pitcher Control: 2
    CPU Pitcher Consistency: 0
    CPU Strike Frequency: 1
    CPU Manager Hook: 7
    CPU Pickoffs: 6

    -- Global --
    Pitch Speed: 1
    Fielding Errors: 7
    Throwing Errors: 7
    Fielder Run Speed: 1
    Fielder Reaction: 0
    Fielder Arm Strength: 3
    Baserunner Speed: 7
    Baserunner Steal Ability: 4
    Baserunner Steal Frequency: 8
    Wind: 4
    Injury Frequency: 6



    ~~~ Set #2: All-Star Zone Batting / All-Star Pure Analog Pitching ~~~
    -- Human --
    Human Contact: 4
    Human Power: 6
    Human Timing: 4
    Stride Difficulty: -
    Human Foul Frequency: 4
    Human Solid Hits: 4
    Human Starter Stamina: 6
    Human Reliever Stamina: 2
    Human Pitcher Control: 2
    Human Pitcher Consistency: 0

    -- CPU --
    CPU Contact: 2
    CPU Power: 5
    CPU Timing: 9
    CPU Foul Frequency: 4
    CPU Solid Hits: 4
    CPU Starter Stamina: 6
    CPU Reliever Stamina: 2
    CPU Pitcher Control: 3
    CPU Pitcher Consistency: 3
    CPU Strike Frequency: 4
    CPU Manager Hook: 7
    CPU Pickoffs: 6

    -- Global --
    Pitch Speed: 4
    Fielding Errors: 7
    Throwing Errors: 7
    Fielder Run Speed: 1
    Fielder Reaction: 0
    Fielder Arm Strength: 3
    Baserunner Speed: 7
    Baserunner Steal Ability: 4
    Baserunner Steal Frequency: 8
    Wind: 4
    Injury Frequency: 6


    ~~~Set #3: Hall of Fame Zone Batting / Hall of Fame Pulse Pitching~~~
    -- Human --
    Human Contact: 5
    Human Power: 5
    Human Timing: 9
    Stride Difficulty: -
    Human Foul Frequency: 3
    Human Solid Hits: 3
    Human Starter Stamina: 6
    Human Reliever Stamina: 2
    Human Pitcher Control: 5
    Human Pitcher Consistency: 4

    -- CPU --
    CPU Contact: 4
    CPU Power: 4
    CPU Timing: 6
    CPU Foul Frequency: 4
    CPU Solid Hits: 3
    CPU Starter Stamina: 6
    CPU Reliever Stamina: 4
    CPU Pitcher Control: 2
    CPU Pitcher Consistency: 0
    CPU Strike Frequency: 1
    CPU Manager Hook: 7
    CPU Pickoffs: 6

    -- Global --
    Pitch Speed: -
    Fielding Errors: 7
    Throwing Errors: 7
    Fielder Run Speed: 1
    Fielder Reaction: 0
    Fielder Arm Strength: 3
    Baserunner Speed: 7
    Baserunner Steal Ability: 4
    Baserunner Steal Frequency: 8
    Wind: 4
    Injury Frequency: 6


    ---
    Overview
    ---

    -- Human Offense --
    - Plate coverage/range at the plate: too big on All Star, too small on Hall of Fam)
    - Line drive percentages are excessively low on default All-Star

    -- CPU Offense --
    - absurdly high plate vision and plate discipline
    - slightly too many home runs

    -- Pitching --
    - Too much accuracy, not enough walks, balls, etc...
    - Too much confidence/consistency, not enough rallies, meltdowns, wild pitches, etc...
    - Starters tire slightly too quickly
    - Relievers tire slightly too slowly

    -- Global Attributes --
    - Fielders react and run too quickly
    - Fielders throw too strongly
    - Fielders field too accurately (a sexy way of saying not enough errors)
    - Pickoffs are stupid
    - CPU base runners not aggressive enough with steal attempts

    Why turn the throwing meter off? For whatever reason, when the throwing meter is on, the speed of throws is significantly sped up in the game. In addition, some of the throwing animations happen a bit too quickly. I feel like the fielders throw in a more fluid and realistic fashion with the meter off.
    Last edited by Bobhead; 05-28-2012, 09:50 PM.
  • Majingir
    Moderator
    • Apr 2005
    • 47434

    #2
    Re: Bobhead's 2012 Sliders

    Fielder Run Speed: 3
    Fielder Reaction: 4
    Fielder Arm Strength: 0
    Baserunner Speed: 3


    Those ones look interesting. Are you sure the users won't give up(or even get) too many doubles(or even triples) with arm strength that low? Even with baserunner speed and fielder speed at 3, it seems like they might have been able to go far.

    Comment

    • Bobhead
      Pro
      • Mar 2011
      • 4926

      #3
      Re: Bobhead's 2012 Sliders

      I actually haven't hit a single triple, although I have given up at least one. Don't forget baserunner speed is lowered also.

      Comment

      • Majingir
        Moderator
        • Apr 2005
        • 47434

        #4
        Re: Bobhead's 2012 Sliders

        It is, but on my sliders, I have speed and arm strength at 4 and the AI gets 1-2 doubles a game, so lowering strength by 2 while speed is only 1, makes me wonder if they'll get more or what.


        Though I have gotten tired of seeing guys thrown out at 1 even though the SS basically ran almost behind the 3B to get the ball.

        Comment

        • JSHT21
          Banned
          • Mar 2010
          • 483

          #5
          Re: Bobhead's 2012 Sliders

          I will try these tomorrow. Ive used timing for ever but im getting tired of the pci always being off. Practiced with zone tonight and did ok.

          Comment

          • b22gamer
            Banned
            • Mar 2010
            • 362

            #6
            Re: Bobhead's 2012 Sliders

            Bobhead, nice job on this set. I've only played 1 game but it had everything I was looking for - and I am liking your throw meter off / 0 fielder arm strength - It really gives the throws across the diamond a realistic look and feel.

            I hit a ball with Ryan Braun down and In; he pretty much golfed it high and down the line. It just made it over the left field fence and I couldnt help for pump my fist as if I was watching a live broadcast haha.

            I actually combined some of your tweaks with a working set I had been using, but it looks like I'll stick with these until the hitting gets too easy for me. Again, nice job.

            PS - I am using Pulse Pitching, Analog Hitting
            Last edited by b22gamer; 03-13-2012, 12:07 PM.

            Comment

            • El_MaYiMbE
              MVP
              • Mar 2003
              • 1427

              #7
              Re: Bobhead's 2012 Sliders

              Originally posted by b22gamer

              I hit a ball with Ryan Braun down and In; he pretty much golfed it high and down the line. It just made it over the left field fence.....

              He had just enough....wait for it......"juice" to get it over the fence?

              I slay me.

              Comment

              • rudyjuly2
                Cade Cunningham
                • Aug 2002
                • 14813

                #8
                Re: Bobhead's 2012 Sliders

                Originally posted by Bobhead
                The only thing that really seemed to bother me was that the AI never really chased balls out of the zone reliably. Of course, I worked on pitching sliders before hitting, so I'm fully aware that I probably created this problem myself when I lowered Pitch Control. Nonetheless, the end result was that I had a game where pitches on the black, and just outside the zone were not being chased at an acceptable rate. Lowering CPU Contact fixes that easily. I also felt like the AI was able to foul off a few too many balls, so I lowered CPU Foul Frequency 1 point.
                This is something I noticed too. MLB hitters swing at 30% of balls outside the zone but the cpu seems to have really good patience. I find it interesting that you keep the cpu solid hits slider up and the contact slider down. I'm finding both my and the cpu offense is a little too light right now. May have to try your method and see how it works. Do you find the cpu still gets enough singles and not too many extra base hits?

                I'm always curious to see how people attack certain issues with sliders even if other aspects may be different.

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #9
                  Re: Bobhead's 2012 Sliders

                  Originally posted by rudyjuly2
                  This is something I noticed too. MLB hitters swing at 30% of balls outside the zone but the cpu seems to have really good patience. I find it interesting that you keep the cpu solid hits slider up and the contact slider down. I'm finding both my and the cpu offense is a little too light right now. May have to try your method and see how it works. Do you find the cpu still gets enough singles and not too many extra base hits?

                  I'm always curious to see how people attack certain issues with sliders even if other aspects may be different.

                  Do you guys think AI batters definitely don't chase enough pitches?

                  I notice that it's been getting better every year as far as the CPU discipline is concerned, but when I look at how many pitches CPU chases in pitcher/batter analysis, I think they still don't chase nearly as much as MLB hitters do... (In fact there might be a miscalculation on the devs part, as that number is quite off compared to the rest which are mostly in line with MLB numbers.) I just want to know what the general consensus is as far as CPU chasing pitches...


                  By the way, nice explanations Bobhead. I enjoy reading about your thinking process about these things.
                  Last edited by nomo17k; 03-13-2012, 08:16 PM. Reason: my engrish skills are diminishing
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • rudyjuly2
                    Cade Cunningham
                    • Aug 2002
                    • 14813

                    #10
                    Re: Bobhead's 2012 Sliders

                    They need to add a separeate plate discipline slider IMO.

                    Comment

                    • b22gamer
                      Banned
                      • Mar 2010
                      • 362

                      #11
                      Re: Bobhead's 2012 Sliders

                      Originally posted by nomo17k
                      Do you guys think AI batters definitely don't chase enough pitches?

                      I notice that it's been getting better every year as far as the CPU discipline is concerned, but when I look at how many pitches CPU chases in pitcher/batter analysis, I think they still don't chase nearly as much as MLB hitters do... (In fact there might be a miscalculation on the devs part, as that number is quite off compared to the rest which are mostly in line with MLB numbers.) I just want to know what the general consensus is as far as CPU chasing pitches...


                      By the way, nice explanations Bobhead. I enjoy reading about your thinking process about these things.
                      I've noticed this too, but the CPU seems to chase fastballs more often than breaking pitches...it's almost as if they know they're coming and can tell where it will break across the plate. I believe another factor that may have something to do with this is the variable strike/ball calls by the homeplate umpires. Hundreds of times the ball just glances the K-zone and its called a ball - those pitches are usually taken by the CPU.

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #12
                        Re: Bobhead's 2012 Sliders

                        Originally posted by b22gamer
                        I've noticed this too, but the CPU seems to chase fastballs more often than breaking pitches...it's almost as if they know they're coming and can tell where it will break across the plate. I believe another factor that may have something to do with this is the variable strike/ball calls by the homeplate umpires. Hundreds of times the ball just glances the K-zone and its called a ball - those pitches are usually taken by the CPU.
                        Yeah, I agree with breaking pitches vs. fastball too, since the former are most effective when they drop out of the zone... anyways, I just wanted to see what others are feeling about CPU discipline, and didn't meant to get the thread off topic (sorry Bobhead). There's now a thread for the topic

                        http://www.operationsports.com/forum...ipline-ai.html

                        so if it's not related to Bobhead's sliders the discussion should continue there.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • Bobhead
                          Pro
                          • Mar 2011
                          • 4926

                          #13
                          Re: Bobhead's 2012 Sliders

                          I agree with all three of the above posts.
                          I would love a Plate Discipline slider, and also a Plate Vision slider.

                          And yeah the fastball is easily the best pitch in the game, and I agree the strike zone needs to be a bit bigger.
                          I'll add more explanations tonight, and there might be 1 or 2 changes, depending on how the rest of my testing goes.
                          Last edited by Bobhead; 03-14-2012, 12:52 PM.

                          Comment

                          • Bobhead
                            Pro
                            • Mar 2011
                            • 4926

                            #14
                            Re: Bobhead's 2012 Sliders

                            By "tonight" I meant today . Finally finished typing up explanations, and the sliders got a bunch of changes. Like I said everything is tentative now until we get closer to opening day, but I've been playing with this exact set since about Monday, and I haven't even seen anything that really needs changing, except for maybe throw speed.

                            Comment

                            • hoosiers24
                              Rookie
                              • Jul 2011
                              • 44

                              #15
                              Re: Bobhead's 2012 Sliders

                              sorry if this is dumb but im just wondering when modyfing sliders how do you input the numbers since the sliders have no numbers..every slider is bascially at 50 out of 100 im guessing..so on the first page if contact has a 5 does that mean increase it to the right 5 clicks or left and so on? and also whats the diffference betwen zone hitting and just using X? id like to try these sliders just want these things cleared up...thxs in advance

                              Comment

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