That's exactly what I mean, confidence DIRECTLY affects the end result of the batted ball. Confidence should INDIRECTLY affect hit balls by making the pitch easier to locate and/or giving it more break. That way, a hanging curve is a hanger no matter what the confidence level is. You'll just see less hanging curves when a pitcher has high confidence.
There is no proof of in-game hitter confidence unless I were to make some huge spreadsheet that depicts batting averages of hitters that are having an 0-for day and hitters with multi-hit days over a long period of time. I've played this series since the PS2 days, and I know this is true. I've played RTTS quite a lot over the years to know it's much easier to hit if my RTTS player hit a HR or has a multi-hit game going compared to when he is 0-3. Also, I've been burned a lot by crappy hitters late in the game who have been having a good day; I'll pitch around a hitter to get to that crappy #8 hitter to have him hit a perfect pitch for a double because he's 2-3 in the game. Now, I pitch around any hitter late in the game that's had a couple hits. I'll gladly pitch to an 0-4 Albert Pujols over a backup catcher who's 3-4. I pitch on Legend with increased CPU batting sliders and zeroed out human pitching sliders and I'm 2nd or 3rd in the league in ERA (my top pitcher has a 0.45 ERA), I know how this game works under the hood.
I'd like to see a dev post stating pitcher confidence only affects control. I've never seen the devs post really anything about confidence outside of that they've toned it down. If they did say that, either they were misinformed by one of the programmers or they were lying. Almost everyone that plays this game knows confidence does more than give a pitcher more or less control; you can throw perfect pitches with a pitcher with extremely low confidence and it'll get nailed more often than not. Everybody is probably prays that a mound visit will give back a good chuck of confidence and it's not because they can't locate their pitches anymore.
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Originally Posted by kjataa00 |
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I think tweaked would be better. I have seen several times where I crush a ball, good spot in the zone, great timing, great hitter and it goes nowhere, is a weak fly out or just seems to go right to a fielder even though by looking at where the ball was and how I hit it, it should have gone to a different area.
My main issue though is that foul balls give the pitcher confidence. I think fouls should give no confidence after 2 strikes. If you get in a long duel with a pitcher in real life, he doesn't gain confidence after you fouled off 3,4,5,8 pitches. Instead, he tires out, gets frustrated and usually makes a bad pitch eventually. In the game though I have seen pitch confidence meters filled up simply because I fouled off several pitches in a row. Also, I think if you crush a ball foul it needs to drop confidence. I don't get how I could miss a 400ft HR by 2ft foul and the pitcher gains confidence.
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They've been tweaking this confidence system for years now and it's still way out of whack. They need to completely rethink it and stop tweaking the current system. Confidence should INDIRECTLY affect hit balls by making the pitch easier to locate and/or giving it more break. That way, a hanging curve is a hanger no matter what the confidence level is, just like in real life. You'll just see less hanging curves when a pitcher has high confidence.
The problem is that any strike gives confidence to the pitch and pitcher. So, like you said, a foul bar HR gives confidence to the pitcher. Also, this causes strikeout pitchers to become overpowered compared to finesse pitchers. A strikeout yields more confidence than a normal out so strikeout pitches gain confidence faster, that is not fair.
Exactly this.
That doesn't contradict anything I've said. If a pitcher comes into the game cold and you let him retire you in order in the 1st and 2nd inning, he's got he's confidence back and it's probably pretty high. You just need to have a good start to the game, and you can dominate the rest of the game much too easily. The problem is how well you pitched in the PAST dictates how you will pitch in the PRESENT and FUTURE of the game.