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Old 03-15-2013, 10:53 AM   #25
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Re: Pure Analog Pitching

One of the things about Analog that I think really makes it worth putting the time in, is how the windup/stretch mechanics of each pitcher is incorporated into the motion of the Pure Analog Control.

Someone like Dice-K, with the Japanese stop-pause windup, you will have to wait until that marker moves all the way down to the aiming marker, but with a pitcher like Dempster, his motion is a bit more compact, and takes a lot less time to get through the windup.

This becomes especially awesome when you have a pitcher that is pitching out of the stretch, and you have to take his stretch motion into account with a guy on base.

Some pitchers are very quick to the plate, and helps keep the runner at first honest, while other guys have a slower motion to the plate, and put a lot of burden on their catcher...

I like the fact that it is pitcher-dependant, and you'll need to be competent with each starter, plus know where your Closer's sweet spot is...

For the guy having trouble with the curveball, you have to treat the up/down motion like your release point. So if you push forward on the stick before the indicator gets to the yellow line, it is like letting go of the ball too early, and the ball will naturally stay up in the zone. Likewise, if you push up too late, it is like holding onto the ball a bit longer, and you will see the ball stay down, or if it is way late, you'll bounce it to the plate. For 12-6 curveballs, sliders, etc... leaving those pitches up will result in baseballs traveling at the speed of sound out of the park, so when you are throwing these types of breaking balls, always err on the side of caution, and start the motion up when the marker is just underneath the indicator. Then, as someone mentioned, really pushing the stick forward quickly is like "snapping it", and can create a filthy curveball, but you'll need to make sure the aiming area is high enough to facilitate the downward break... Remember, curveballs for strikes and curveballs for strikeouts are two different pitches.

~syf
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Old 03-15-2013, 12:07 PM   #26
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Re: Pure Analog Pitching

Stealyerface is right on the money. Also flicking up quickly on the stick for fastballs will give you a little more juice but will zap your energy quicker.

How do you change the size of the meter? I pitch on broadcast or outfield camera.

Thanks
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Old 03-15-2013, 01:43 PM   #27
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Re: Pure Analog Pitching

Quote:
Originally Posted by bukktown
I've been using analog lately but I don't aim with the left stick. I've been enjoying it.
I believe you have to aim with the left stick, just moving the pitch to left or right with the R-Stick causes the pitch to not be a quality pitch because u didnt mimick the gesture of location you wanted, which in your case is always right down the middle.....am I wrong?
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Old 03-15-2013, 01:58 PM   #28
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Re: Pure Analog Pitching

This is incorrect. You can use the R-stick to direct the pitch inside, outside, up and down, and never even touch the L-stick. In some cases, it seems like this "miss" might actually fool the CPU into taking a strike because you did not send the pitch to the intended target area, but in either case, if you do not use the Lstick, call for a 2-seamer, pull straight back, and push the stick up to the 2 o'clock position, you can paint the inside corner against a righty.

~syf
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Old 03-15-2013, 02:33 PM   #29
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Quote:
Originally Posted by stealyerface
This is incorrect. You can use the R-stick to direct the pitch inside, outside, up and down, and never even touch the L-stick. In some cases, it seems like this "miss" might actually fool the CPU into taking a strike because you did not send the pitch to the intended target area, but in either case, if you do not use the Lstick, call for a 2-seamer, pull straight back, and push the stick up to the 2 o'clock position, you can paint the inside corner against a righty.

~syf

This is all true...and is the ninja master level of Analog Pitching :P don't know how you guys do it, I'm pretty good on the sticks and have a very hard time doing this with anything that would resemble consistency. Its really a versatile interface because depending on how early or late you hit up on the stick also determines the height of the pitch. You literally don't NEED the left stick at all.

Since its introduction, its slowly become my favourite pitching interface of all time. I hate pitching in baseball games but am way too OCD to skip to hitting. I was always a fan of 2K's Analog pitching but tbh, I've grown to love this method more.
Kudos to EA introducing it back in the day and to SCEA for adopting it into their game. Its fantastic.
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Old 03-15-2013, 03:06 PM   #30
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Re: Pure Analog Pitching

I absolutely love Pure Analog Pitching. It's all I use.
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Old 03-15-2013, 04:45 PM   #31
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Re: Pure Analog Pitching

Quote:
Originally Posted by ncaajunkie
Stealyerface is right on the money. Also flicking up quickly on the stick for fastballs will give you a little more juice but will zap your energy quicker.

How do you change the size of the meter? I pitch on broadcast or outfield camera.

Thanks
You can only edit the meter with a custom camera. Thus, with a modified meter, you can pitch from any camera angle except broadcast.

Go to Camera editing world, press triangle, and it will switch over to "Meter Edit" mode. You can adjust everything from there. If you don't want to use a custom camera, just pick a preset for the camera you want.
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Old 03-15-2013, 04:54 PM   #32
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Re: Pure Analog Pitching

Day 1 analog user here. Absolutely love it. Vrry intuitive and works well. Also its tough enough on higher difficulty levels so its not as easy to be pinpoint accurate like meter pitching. Love analog batting too.
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