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The Future of the RTTS Mode
This is a discussion on The Future of the RTTS Mode within the MLB The Show Last Gen forums.
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01-07-2014, 12:08 PM | #17 | ||||||||||||||||||||||||
Banned
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Re: The Future of the RTTS Mode
Another issue I have is, WTF is up with us always having to start are careers as chumps? I get that the point of the game is to build up our player, but especially with The Show, It would be really nice to be a #1 pick or at least a first rounder!! 2K really isn't as bad, your attributes are low, but I was picked 10th overall, not bad, but I sill would like to be a top 3 pick, same with The Show. I want to start my career as a Stephen Strasburg, not as a no name bum! |
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01-07-2014, 03:20 PM | #18 |
Rookie
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Re: The Future of the RTTS Mode
Can I please just have the option to turn commentary on during this mode?
MLB Bob likes this.
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01-07-2014, 03:30 PM | #19 |
MVP
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Re: The Future of the RTTS Mode
and remove the constant zooming and wooshing
dutch4404 likes this.
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01-07-2014, 11:49 PM | #20 | ||||||||||||||||||||||||
Rookie
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Re: The Future of the RTTS Mode
That is awful. As I have mentioned before, I only have played the PS3 version of 2k14, so I have no first hand accounts of the negative issues being cited here. I think, perhaps, even more troublesome is this DRM approach they seemed to have adopted on the next gen systems. The problems have been well publicized, and why developers continue to think that their efforts in DRM will be different is beyond me. I don't want to seem naive and just attribute it to greed, but I really don't know how else to explain it. I think gamers are united in the fact that this 'Always Online' approach to single player gaming is sickening to say the least. I would hate to see The Show start double dipping into the realm of microtransactions, and that is something that is a deal breaker for me. The only way developers stop trying this is if the consumers stop buying the games. However, the temptation is too great when time and time again consumers have been more than willing to fork over more of their hard earned cash after the initial $60 investment. I think what is a huge draw to the RTTS mode is the time investment that is made into making a great player and winning championships. I've had created players go years without even sniffing the playoffs and the reward of finally making it in October is just that much sweeter. Some people can't stand baseball, and I understand. It is a lengthy process, and just too much for some. However, we represent a fan base of die hard fans who appreciate the game in its entirety, and by allowing players to simply pay a few more dollars for more skill points would just take the wind out of it. Some may argue the opposite that it's their money and they can do as they please, and while I don't disagree I just believe by opening the door of microtransactions and DRM you tread a slippery slope of developers not knowing when to stop. See...Sim City. I like the idea of some scripted narratives say a rival pitcher talking trash in the media, or teammates questioning your motives. However, I could see a situation where your player wouldn't run out a pop up or refusing to chase after a misplayed ball as a means to push a narrative, and that would be too much for me. So your concerns are duly noted. To speak on some of the concepts earlier I don't know how practical the potential for going through College ball is considering trademarks and such, and that is why I chose to start out in high school as to allow use of generic city names, colors, and parks. A lot of talk goes into being able to be a day one superstar and I think thats what makes the concept of playing out a high school season before hand so intriguing. If you perform at a extremely high level than you could achieve that status. However, thats where I see the temptation of, "or...for $20 more you could simply buy more skill points and create the next Bryce Harper". So the conversation has come full circle, but I remember reading a twitter comment from SCEA where they spoke about a "Prospect Game" before te draft. Can someone confirm this? |
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01-08-2014, 12:23 AM | #21 | ||||||||||||||||||||||||
Banned
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Re: The Future of the RTTS Mode
I remember hearing about the "Prospect Game" but never heard anything else about it. To be honest I think 1 game would not be nearly enough to get a realistic skill level in all areas. Some people have suggested playing your entire Senior year. Honestly, I think the way they do it now is a pretty good idea, using sliders Hitting---Power etc, but what about the REAL speedsters? like Billy Hamilton? the guy runs a 3.1 from 1st to 2nd!!!!! The way it is set up right now, you could never create a prospect with that kind of speed...not with out purchasing some points. But I don't have a problem buying points, the only problem I would have would be if they turned it into 2k's version. Then I would have an issue. |
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01-08-2014, 01:07 AM | #22 | ||||||||||||||||||||||||
Rookie
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Re: The Future of the RTTS Mode
"We think Road To The Show is the deepest, most realistic single-player experience in sports video games and we’re making it even better. A few of the new features include a new advancement system, new intuitive player creation process and all new pre-draft prospect showcase" I also pull from that, that they're talking about one game that may or may not have any influence on your player's abilities. I think it makes sense to define your player initially as a power hitter, or speedster, but there needs to be a bit more organic process to it. If you get a chance to pick up one of the older NCAA Football titles it's worth taking a look. You create your player, choose the city you are from, team colors, and then compete in a season of games to raise your value among prospective universities. I think it would be great if during your run to a state championship you hit a bunch of home runs and are touted in the MLB draft as a power hitting phenom, or similarly as a pitching talent. It just seems to generic to be relegated to the same basic outline of a player going into the farm system. I liked the addition of tweaking a players sliders to determine power over average or speed over strength and so on, but that seems so arbitrary to what satisfaction could come from earning those attributes organically. |
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01-08-2014, 01:18 AM | #23 | ||||||||||||||||||||||||
Banned
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Re: The Future of the RTTS Mode
If they make it so you can play X amount of games to develop your attributes, that would be great. 1 game not so much, maybe 1 game to see where you are picked in the draft??? Thats how 2k does it, and that works, I would really like the ability to be a high pick, NO MORE OF THAT $30K FIRST YEAR CRAP!!! I want to be a pampered 5 star prospect! LOL |
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01-08-2014, 07:51 AM | #24 |
Rookie
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Re: The Future of the RTTS Mode
Did anyone else ever come accross the nba2k Facebook game that sync'd with your created players career for the console game? It wasn't very fun, but you earned the currency(forget what they called it) to be used on your players attributes. It was a way around paying for it. So if it does come to the point where there are extra purchases...maybe there could be an option like that
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