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OSFM w/40 man and SCEA 4/13 additions imported

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Old 04-13-2015, 08:24 PM   #17
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Re: OSFM w/40 man and SCEA 4/13 additions imported

Quote:
Originally Posted by Millennium
Injured players are still in A ball. But if you start a franchise, the CPU will automatically bring them up after spring training.

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I thought people were saying the opposite in other threads? People were complaining that the CPU never calls them up.
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Old 04-13-2015, 08:28 PM   #18
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Re: OSFM w/40 man and SCEA 4/13 additions imported

Quote:
Originally Posted by T_O_p12
I thought people were saying the opposite in other threads? People were complaining that the CPU never calls them up.
The CPU will call them up unless they are on the 40 man roster. The complaints are coming from the 25 man versions of rosters that are tailored to people who would like perfect Opening Day rosters.

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Old 04-13-2015, 08:50 PM   #19
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Re: OSFM w/40 man and SCEA 4/13 additions imported

So this roster has all the guys on every team's 40 man roster? I know in the first one I saw there was a couple missing. Thanks
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Old 04-13-2015, 08:53 PM   #20
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Re: OSFM w/40 man and SCEA 4/13 additions imported

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Originally Posted by nola2728
So this roster has all the guys on every team's 40 man roster? I know in the first one I saw there was a couple missing. Thanks
Most. There may be a couple missing, but not many.
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Old 04-13-2015, 09:02 PM   #21
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Re: OSFM w/40 man and SCEA 4/13 additions imported

Quote:
Originally Posted by Millennium
Injured players are still in A ball. But if you start a franchise, the CPU will automatically bring them up after spring training.

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Thank you for this information. So I am curious, what is the point of OSFM putting them in 1A ball to begin with, if the CPU calls them right back up?
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Old 04-13-2015, 09:10 PM   #22
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Re: OSFM w/40 man and SCEA 4/13 additions imported

Millenium- Do you use 30 team control?

What are the advantages of 30 team control?

My understanding..

-Ability to edit lineups/rotations for other teams
-Ability to void CPU trade proposals
-Ability to edit other teams players

Am I missing anything?
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Old 04-13-2015, 09:14 PM   #23
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Re: OSFM w/40 man and SCEA 4/13 additions imported

Quote:
Originally Posted by ch46647
Millenium- Do you use 30 team control?

What are the advantages of 30 team control?

My understanding..

-Ability to edit lineups/rotations for other teams
-Ability to void CPU trade proposals
-Ability to edit other teams players

Am I missing anything?
I don't use 30 man control. But yes those look correct.

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Old 04-13-2015, 09:14 PM   #24
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Re: OSFM w/40 man and SCEA 4/13 additions imported

Quote:
Originally Posted by ch46647
Thank you for this information. So I am curious, what is the point of OSFM putting them in 1A ball to begin with, if the CPU calls them right back up?
They were already there in OSFM, I left them there in case anyone using 30 man control wanted the injured players there.

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