04-20-2015, 10:36 AM
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#1
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Rookie
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Problem with Real Contract Roster Files
Does any else run into a problem with budgets when using real life contracts roster files?
Every offseason there are great free agents and they don't receive a single bid because no team has enough money to make the offers. My last season started with Jose Reyes, Carlos Gomez, Jose Bautista, Madison Bumgardner, and a whole bunch of mid 80's-to mid 70's rated guys.
I think having real contracts add an amazing level of reality to the game. A Rod should be an albatross of a contract and not the wildly inaccurate amount SECA put into the game. But if the franchise mode can't function properly with this then I guess it's impossible to use Real contracts.
Also, I have tried turning the budgets off, and while this has fixed the problem of teams not signing any players the CPU trades (even though I turned CPU trades off) are irritating. Kershaw got traded straight up for Verlander.
Other than using 30-team control has anyone found a work around for having real life contracts?
Also, how come even with CPU trading off the offseason is always riddled with a massive amount of CPU trades for stars?
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