I've updated the OP with my first official set! Please try them out and let me know what you think.
Yes! I've updated my post with my official base set.
I don't know about the cursor itself, I turned the display off. It is pretty strange looking, and reminds me of modern/abstract art. Not something I want to see during a baseball game.
Anyway, the concept is basically this: In previous years you aimed the pitch by its
ending location.. If you wanted a 12-6 curveball to cross the plate down and away, you aim down and away. If executed properly it would go high and break down and away more or less where you aimed it. THIS YEAR, you aim the pitch based on its
direction, that is, where you are throwing the pitch. If you want a 12-6 curveball to cross the plate down and away, you must aim the marker UP and away, so that it breaks down towards the down-and-away corner where you wanted it.
This (and all key changes) will eventually be explained in my OP, but here's a brief thing on that.
First and foremost, it's important to note that I shrink my analog meter down in the camera editor, so that all pitches are a lot harder to locate. If I had to guess, I'd say I'm shrinking it down to about 60% of its original size. This, in my opinion, is the best way to get a realistic level of (not having) control, because the two sliders we are talking about have a lot of other side effects, so dropping them down to 0/0 is something I try to avoid.
If you aren't doing that, you will probably want to keep Pitch Control at default, and lower Consistency 2 more clicks (so you have 5/1).
Pitch Control is raised so that my breaking pitches in particular are a bit sharper and less hittable... with the smaller meter you are prone to hang a few more breaking balls than otherwise. I don't necessarily want more hung pitches, just more pitches that miss out of the zone.
Pitch Consistency is dropped so that I get some occasional complete wildness, and a fair frequency of hit-batters, wild pitches, etc..., that are otherwise really easy to avoid with analog pitching.