Itbeme23 True Simulation Sliders - 2016

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  • itbeme23
    Pro
    • Sep 2007
    • 875

    #1

    Itbeme23 True Simulation Sliders - 2016

    Itbeme23 Test Slider Set - UPDATED 4.25.16 - 9:30 AM PST

    Slider Key:

    Green: SLIDER CONSIDERED FINAL. WILL NOT BE CHANGED UNLESS STATS DICTATE OTHERWISE.
    Red: Slider still a work in progress.
    Blue: No definitive observations/not actively testing.
    Black: Default/No changes needed.

    User Settings:

    Batting & Baserunning

    Hitting Difficulty: Veteran
    Hitting Interface: Directional
    Input Type: Buttons
    PCI: Off
    Hitting View: MLB 15 View (User Preference)
    In-Play View Offense: Broadcast (User Preference)
    Guess Pitch: Off
    Baserunning Decisions: Auto (User Preference)
    Baserunning Interface: Default
    Sliding Decisions: On (User Preference)
    Runner Windows: On (User Preference)

    Pitching:

    Pitching Difficulty: All-Star
    Pitching Interface: Classic
    Pitching View: Broadcast (User Preference)
    Pitching Ball Marker: Pitch Trail Fade (User Preference)
    Pitch Confidence: On
    Pitch Delay: Normal (User Preference)
    API: Off (User Preference)

    Fielding:

    Throwing Interface: Pure Analog (User Preference)
    Throwing Meter: Off (This allows for the fielder ratings to determine the outcome of the play.)
    Fielding Decision: Auto (User Preference)
    Throwing Decision: Off
    In-Play View Defense: Broadcast
    Throw Canceling: On
    One Button Dive/Jump: Off
    Catch Position Indicator: Off
    Defensive Shift: Auto

    General:

    Strike Zone: Off
    Hot Zones: Off
    Warm Up Pitchers: On
    Tutorial Tips: Off
    Post Game Auto Save: Off
    Scorebar Display: On
    Pitch Select Display: Off
    Swing/Pitch Info: On
    Balks: On
    Umpire Balls and Strikes: Variable
    Umpire Close Plays: On
    Check Swing Appeals: On
    Injuries: On
    Ejections: On
    Vibration: On
    Game Log Order: Default

    Sliders:


    User:


    Contact: 4

    Power: 5
    Timing: 5
    Foul Frequency: 7

    Solid Hits: 5
    Starter Stamina: 4
    Reliever Stamina: 0
    Pitcher Control: 0

    Pitcher Consistency: 0

    CPU:

    Contact: 3
    Power: 6
    Timing: 5
    Foul Frequency: 10
    Solid Hits: 10
    Starter Stamina: 5
    Reliever Stamina: 0
    Pitcher Control: 2
    Pitcher Consistency: 2

    Strike Frequency: 2
    Manager Hook: 4
    Pickoffs: 5


    Global:
    Fastball Pitch Speed: 7
    Breaking Ball Pitch Speed: 7
    Fielding Errors Infield: 5
    Fielding Errors Outfield: 5
    Throwing Errors Infield: 5
    Throwing Errors Outfield: 5
    Fielder Run Speed: 5
    Fielder Reaction: 4
    Fielder Arm Strength Infield: 3
    Fielder Arm Strength Outfield: 4
    Baserunner Speed: 5
    Baserunner Steal Ability: 6
    Baserunner Steal Frequency: 6
    Wind: 5
    Injury Frequency: 8 (Played Games)/ 5 (Simmed Games)
    Last edited by itbeme23; 04-29-2016, 01:57 PM. Reason: User/CPU Hitting Sliders Update
  • The_Gryphon75
    Rookie
    • Feb 2015
    • 172

    #2
    Re: Itbeme23 True Simulation Sliders - 2016

    Well found Ibteme also this year I will follow your sliders to be able to set my best.
    Good work, look forward
    PSN: The_Gryphon75
    Forum:
    Youtube: Triple Play The Show

    Comment

    • XxKnicksRules215xX
      MVP
      • Mar 2016
      • 1813

      #3
      Re: Itbeme23 True Simulation Sliders - 2016

      How are you going to account for newly added sliders??

      Comment

      • ninertravel
        MVP
        • Aug 2015
        • 4831

        #4
        Re: Itbeme23 True Simulation Sliders - 2016

        So glad to see your sliders thread I have tested out your 2015 sliders on 2 games last night, from what I had found was Injuries were indeed up this year I had Jennings out for 2 months and D Naud apparently got hit in the head with a pitch even know he didn't and was out 2 weeks LOL.

        I found I was getting realistic strikeouts on both sides,

        I did see A LOT of errors at crucial times, so maybe that needs playing with.

        thought I would let you know if that helps you in any way

        Have no idea what to set the change up pitch speed as, I just had it on 6 right now

        Comment

        • itbeme23
          Pro
          • Sep 2007
          • 875

          #5
          Re: Itbeme23 True Simulation Sliders - 2016

          Originally posted by XxKnicksRules215xX
          How are you going to account for newly added sliders??
          There really aren't that many new sliders, only three:

          Fastball Pitch Speed
          Breaking Ball Pitch Speed
          Trade Frequency

          I currently have both pitch speed sliders set at 7, although this slider is likely be user preference. What I look for when adjusting these sliders is my ability to have "perfect" timing. Realistically, you shouldn't have perfect timing on every swing. You should have a balanced mix of early, late, just late, etc. That's why I say that it'll likely come down to user preference.

          I won't even touch Trade Frequency, because I will play a 30-team franchise with real-life transactions. No CPU trades in my franchise.

          Comment

          • ninertravel
            MVP
            • Aug 2015
            • 4831

            #6
            Re: Itbeme23 True Simulation Sliders - 2016

            I have come to the realization CPU manager hook is 100% useless slider, I had it set to 0 and still the CPU would sub out a starting pitcher in the 6th with a 1-0 lead only at 70 pitches because it goes by score rather then situation or fatigue.

            itbeme23 I am finding that using your MLB 15 sliders I am still getting a pretty much perfect variety gameplay, Archer was unstoppable against me having 14 strikeouts, yet Voltquez was terrible and Wild all over the place, I think you got the perfect balance where it's not to easy or hard just like real baseball is where you can have a on and off day, I don't think you need may changes from what I have used so far as far as contact goes, and CPU pitcher consistancy possibly Power might have to move up to 5, my home runs have dried up might be that I am still getting used to the fisheye cam

            I have come to the realization CPU manager hook is 100% useless slider, I had it set to 0 and still the CPU would sub out a starting pitcher in the 6th with a 1-0 lead only at 70 pitches because it goes by score rather then situation or fatigue.

            Really looking forward to your take and 16 sliders what I really love about your sliders is you explain about each one and why you turn it up or down!

            Comment

            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14762

              #7
              Re: Itbeme23 True Simulation Sliders - 2016

              So glad to see you back at it bro! Can't wait to help test these out!

              Sent from my LG G2 using Tapatalk
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

              Comment

              • The Kid 24
                It's Show Time!
                • Jan 2007
                • 14762

                #8
                Re: Itbeme23 True Simulation Sliders - 2016

                Will there be a set for those that don't use DD?
                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                Comment

                • itbeme23
                  Pro
                  • Sep 2007
                  • 875

                  #9
                  Re: Itbeme23 True Simulation Sliders - 2016

                  Here's the deal, Dynamic Difficulty is an excellent tool to help determine your true skill level. It makes slider making much easier in the long run. I played one more game last night, giving me a total of 11 in my current testing phase. I've looked over the stars over the past few games, and it seems like I'm going to be floating right in the All-Star Pitching/Veteran Hitting levels.

                  As far as pitching goes, I think All-Star is going to work best. I flirted with All-Star+ for a few innings in my last game, and I got absolutely hammered by the CPU. I was leading 3-2 going into the 5th inning of my last game, and ended up losing 7-3, once my difficulty increases to All-Star+. With the user Control/Consistency sliders being set so low (and I'm still thinking of lowering Control by another click), the CPU seems to be more aggressive early in the count, which does lead to an increase in offense. I hinted at the domino-effect that can cause in my last post. Anyway, I think I'm going to stick with All-Star Pitching, and make any necessary slider adjustments from there.

                  I'm extremely undecided about hitting. Part of me just wants to start at Veteran, and make adjustments from there. But, looking at my stats, I'm really more of a Veteran+ hitter. Again, the reason why DD is so useful when it's used correctly is it limits the amount of slider adjustments that need to be made. IIRC, all of my hitting sliders were at default on Veteran+ last season. As a slider maker, that's the winning ticket. Still undecided, though.

                  Comment

                  • The Kid 24
                    It's Show Time!
                    • Jan 2007
                    • 14762

                    #10
                    Re: Itbeme23 True Simulation Sliders - 2016

                    Originally posted by itbeme23
                    Here's the deal, Dynamic Difficulty is an excellent tool to help determine your true skill level. It makes slider making much easier in the long run. I played one more game last night, giving me a total of 11 in my current testing phase. I've looked over the stars over the past few games, and it seems like I'm going to be floating right in the All-Star Pitching/Veteran Hitting levels.

                    As far as pitching goes, I think All-Star is going to work best. I flirted with All-Star+ for a few innings in my last game, and I got absolutely hammered by the CPU. I was leading 3-2 going into the 5th inning of my last game, and ended up losing 7-3, once my difficulty increases to All-Star+. With the user Control/Consistency sliders being set so low (and I'm still thinking of lowering Control by another click), the CPU seems to be more aggressive early in the count, which does lead to an increase in offense. I hinted at the domino-effect that can cause in my last post. Anyway, I think I'm going to stick with All-Star Pitching, and make any necessary slider adjustments from there.

                    I'm extremely undecided about hitting. Part of me just wants to start at Veteran, and make adjustments from there. But, looking at my stats, I'm really more of a Veteran+ hitter. Again, the reason why DD is so useful when it's used correctly is it limits the amount of slider adjustments that need to be made. IIRC, all of my hitting sliders were at default on Veteran+ last season. As a slider maker, that's the winning ticket. Still undecided, though.
                    I guess I've never tried DD... I always put hitting on Veteran/pitching on All-Star, inputted numbers into the different slider categories and went from there.
                    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                    Comment

                    • stealyerface
                      MVP
                      • Feb 2004
                      • 1803

                      #11
                      Re: Itbeme23 True Simulation Sliders - 2016

                      Don't forget that you now get Classic Pitching Feedback, so you can learn where to "feel" the release point with each guy on your staff, and learn how to make that ball move where you want it to.

                      I immediately went to Legend, and Pitch Consist and Accuracy set to Zero.

                      I want the pitching experience to have that same feeling of trepidation that you actually get, when you realize that you have to execute EVERY pitch with the utmost care, and plan your attack accordingly for who is at the plate, and their strengths and weaknesses.

                      My results so far have been great after six games, where I can get a guy fairly deep into the game, but I risk those first pitch strikes getting me into trouble. Likewise, when I nibble and try to stay on the black, the accuracy setting makes it touch to really dial it in. The caveat to this is the release point, and if you can get consistent "good" feedback on the pitches, you can figure out how to move the ball around the zone, and get some roll-over contact.

                      Try a game or three with your #1, #3 and #5 starters, and see what a HUGE difference there is within the game itself, with trying to control the pitching within the staff, and their ratings. I have longed for a game where I did not have my #5 starter pitch like Cy Young, because I had mastered the pitching meter/pulse/analog minigames.

                      My newfound love with the Classic Pitching has be heightened with my "Zero" sliders for the Pitching, and ramping up to Legend. I want to feel like pitching is hard work, because, well, it is.

                      Certainly not telling you how to set your sliders, but try a few games with the settings as mentioned above, and let me know what you think.
                      ~syf
                      "Ain't gonna learn what you don't wanna know"....GD

                      Comment

                      • galbyjr420
                        Just started!
                        • Sep 2015
                        • 3

                        #12
                        Re: Itbeme23 True Simulation Sliders - 2016

                        Do you leave dd slider at default?

                        Comment

                        • itbeme23
                          Pro
                          • Sep 2007
                          • 875

                          #13
                          Re: Itbeme23 True Simulation Sliders - 2016

                          In the process of testing a few things.

                          Will report back later.

                          Comment

                          • itbeme23
                            Pro
                            • Sep 2007
                            • 875

                            #14
                            Re: Itbeme23 True Simulation Sliders - 2016

                            After reading syf's post, it really got me thinking about how I will proceed with my Classic Pitching sliders. As I said before, my main issue with CP has always been the lack of walks. While I think I was off to a good start with Control/Consistency set at 2/0, respectively, I think syf made some very good points in his post, so I decided to try a game with Control/Consistency both set at 0. Truth be told, I was already thinking that I would be lowering Control at least by another click, and syf's post just confirmed what I was already starting to notice.

                            Below are some pros and cons of the game I just played.

                            Keep in mind, these observations are based on All-Star difficulty (more on that later).

                            Pros:

                            1. Having Control and Consistency at 0 is definitely more of a challenge. I can definitely see this improving the user walk rates over the course of a season. I never would've noticed the classic pitching "feedback" that syf was talking about had he not posted in the thread. Thanks for that.

                            2. User strike percentages remained in realistic ranges (both overall and first pitch). This will vary somewhat from user to user, but if you pitch realistically (i.e. set hitters up), then I don't think zeroing out these two sliders will have any negative effects on strike percentages.

                            Cons:

                            1. The very things that I noted in my previous posts happened. I've observed this issue for the past couple seasons of The Show: the CPU seems to recognize that the user Control/Consistency sliders are set at low values. As a result, the CPU hitters are overly aggressive early in the count. While this didn't have a negative affect on the strike percentages (at least in this game), I can only imagine that those percentages will steadily creep up if they are not addressed. In addition, the CPU's over-aggressiveness also led to a low user pitch count. I was at 58 pitches entering the 6th inning with Alex Wood (#3 starter), and had it not been for a heavy pitch count during that inning (I ended up at 80 pitches at the end of the 6th), the user pitch count wouldn't have been realistic at all. Lastly, the increased aggressiveness led to more balls being put in play, thus having a negative effect on user pitcher strikeouts.

                            So, basically, it turned out exactly how I thought it would.

                            However, I feel that zeroing out the user Control/Consistency sliders provides the best possible solution (that I can think of) for rectifying the lack of walks issue. Because of that , I have made the decision to base my CPU hitting sliders around the Control/Consistency sliders being set to 0.

                            There are a few solutions that I've come up with last season that I will begin testing later this week:

                            1. The over-aggressiveness early in the count.
                            - I will likely be lowering the CPU Contact slider by one or two clicks. This will obviously cut down the number of balls put in play, but it will also bring strikeouts back to a realistic rate. Depending on the CPU's offensive output after lowering Contact, I will consider raising Solid Hits by one click, if necessary.

                            2. The low user pitch count.
                            - A couple things can be done to rectify this issue. It really depends on the effect of lowering the Contact slider. If user pitch counts improve with that, then all is well. However, if user pitch counts remain on the low side, then an increase to CPU Foul Frequency may be needed in order to increase battles at the plate, which will inevitably raise user pitch counts.

                            Thoughts???

                            Comment

                            • stealyerface
                              MVP
                              • Feb 2004
                              • 1803

                              #15
                              Re: Itbeme23 True Simulation Sliders - 2016

                              Glad you found some success in your game at Zeros. You really want to take a white knuckle ride, bump up the pitching difficulty for a game to the Legend difficulty.

                              What I realized is that the pitching feedback via the vibration, is so, so, so sensitive, that it requires you to feel the buzzing on the controller, then move it a red one back towards the zone to dial in the black.

                              But alas, yes you made the great point that the CPU seems to “realize” that you have set your sliders to Zero, so they become ultra aggressive early on, trying to jump on the mistake. I fixed this in just the manners you mentioned.

                              I lowered the contact for the CPU and I increased the foul balls by the CPU, to accomplish two things. I get rewarded on a perfect pitch, by some swings and misses, but I get punished by the CPU making some great at-bats against me, with fouling off my really nasty stuff, and thereby increasing my pitch counts.

                              I played a game this morning before work, and matched up the opening day starters with Price v Kluber in a Cleveland matchup. Price got out of the first inning with 6 pitches, and I started to lament your sentiments about unrealistic pitch counts, but I had to take him out after 7.1 with 98 pitches in a 6-5 game. I was pretty happy with that, and had I been smart, and let Tazawa throw his warm up pitches on the mound, I may have fared better, but Junichi gave up three runs in the 8th, and I blew a great game by Price.

                              My goal every year with my sliders, is to make the game play just like you watch a game on TV. I am nine games into this season, and I have the gameplay itself dialed in to where I feel the games plays as close to the real thing as I can make it. I am a Pitch Speed Zero guy as well, so my ability to work walks against the CPU pitcher is based on actually getting to see the movement of the pitches with the lowered speed.

                              If you are really feeling randy, set your pitch control at Zero and then bring both pitch speeds down to zero, and play a game that way. It is not that much slower than default, but it is slow enough that when you recognize the curveball as such, and you realize that as it starts to break, it cannot be in the zone, you’ll get some moments at the plate where you are commending the CPU pitcher on some nasty stuff, but you will revel in your ability to lay off, increase his pitch count, and wait for something fat to swat.

                              I can PM you my 2016 Version of my Ultra-Real set, and I urge you to play three games, and give yourself enough time to actually play them as you would manage a real game.

                              You’ll need to move defenses around, as I have the fielders’ speeds tuned down to really highlight the fast guys, and you’ll pay dearly for guys who have lost a step. I have throwing speed and accuracy down to realistic levels, and if you are an Analog fielder like me, those throws from deep short to first will get the juices flowing…The result is baserunners out by a half step when they ought to be, and I think you’ll really, really enjoy the realistic outcomes of the plays as they pan out on the field.

                              The last piece to my ultra-realistic jigsaw puzzle was the pitching, and with these Accuracy and Consistency Sliders at Zero, coupled with the CPU contact down and foul balls up, you can start to see some real challenges blossom at the pitcher/batter duals.

                              Enjoy the game, and feel free to bounce some ideas for slider tweaks off me.
                              ~syf
                              "Ain't gonna learn what you don't wanna know"....GD

                              Comment

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