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Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Sliders

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Old 03-29-2017, 01:27 PM   #89
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

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Old 03-29-2017, 01:50 PM   #90
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

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Can you summarize classic pitching? I read some of that link but there is so much info.

1. Read the sign
2. Pick pitch w/ button
3. Pick location
4. Press/hold X? This is the point where i can't figure it if you should tap or press it. Not sure what was concluded.
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Old 03-29-2017, 01:58 PM   #91
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

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Originally Posted by Marino
Here's my two cents on the testing about HRs so far (7 games into testing)

I've had the following amount of HRs in these games:

3
3
0
0
2
3
1


So I can't really comment on HRs fully, but I am not seeing many if any HRs in some games compared to others. After the first two games, I was concerned, but I stand by our philosophy of sample size around 20. So we will continue to test.
Are these total HR's in a game (both user and CPU) or just user?
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Old 03-29-2017, 02:02 PM   #92
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

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Originally Posted by MSU124
Can you summarize classic pitching? I read some of that link but there is so much info.

4. Press/hold X? This is the point where i can't figure it if you should tap or press it. Not sure what was concluded.
This is the 'art' of classic pitching...the answer is both and neither. Duration of the button press has an impact. Tap it, and pitches have less velocity, a loopier break, but better control. Holding down is less control, more velocity and sharper break. Both have their uses depending situation.

It's sort of like pitchers adding and subtracting velocity from their pitches....
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Old 03-29-2017, 02:03 PM   #93
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

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Originally Posted by JoshC1977
This is the 'art' of classic pitching...the answer is both and neither. Duration of the button press has an impact. Tap it, and pitches have less velocity, a loopier break, but better control. Holding down is less control, more velocity and sharper break. Both have their uses depending situation.

It's sort of like pitchers adding and subtracting velocity from their pitches....
This is my first time playing the show. Can you go past the little vibration? what's the sweet spot?
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Old 03-29-2017, 02:15 PM   #94
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

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Originally Posted by JoshC1977
This is the 'art' of classic pitching...the answer is both and neither. Duration of the button press has an impact. Tap it, and pitches have less velocity, a loopier break, but better control. Holding down is less control, more velocity and sharper break. Both have their uses depending situation.

It's sort of like pitchers adding and subtracting velocity from their pitches....
I've never understood if its only tap or hold, or if holding and releasing halfway before the vibration does anything?
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Old 03-29-2017, 02:18 PM   #95
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

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Originally Posted by MDgolf
Thanks! You're also using the stick to direct where you want to hit the ball correct?


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Yes as well as your timing if you swing early and make contact you have a better chance of pulling the ball you swing a little late and make contact you have a chance of going opposite field.


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Old 03-29-2017, 02:19 PM   #96
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I just use the stick


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