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23 CPU lineup logic is not fixed

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Old 02-21-2023, 04:15 PM   #9
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Re: 23 CPU lineup logic is not fixed

Does anyone have any workarounds for the CPU lineup logic?

I've dabbled with online batting order optimization tools but haven't settled on a real workaround to set their lineups.
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Old 02-21-2023, 05:09 PM   #10
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Re: 23 CPU lineup logic is not fixed

I’m so tired of of the godawful CPU lineup logic
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Old 02-21-2023, 05:25 PM   #11
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Re: 23 CPU lineup logic is not fixed

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Originally Posted by ninertravel
yes and I am sure the BP logic will be the same and as bad as always with the obsession of using the LR everytime the Starter can't make it to 5 innings and sticking to the LR for the remainder of the game.
I spike the hell out of the CPU Reliever Stamina and increase the Manager Hook for this reason.
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Old 02-21-2023, 07:31 PM   #12
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Re: 23 CPU lineup logic is not fixed

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Originally Posted by Cycloniac
Does anyone have any workarounds for the CPU lineup logic?

I've dabbled with online batting order optimization tools but haven't settled on a real workaround to set their lineups.
30 team manual management.

I just go in every Sunday of franchise after the first 3 weeks and do a quick pass. Move ppl up or down in the lineup if they're hot or cold. A lot more viable if you're playing all the games though.

I also rotate the relievers. Put the RP with most innings in the setup role and then the least used pitchers as the 2 LRP's.

Monthly, ill kind of promote/demote players. I'll also notate any potential DFA candidates. Ill note their stats and in my next weekly lineup pass, i'll dfa them if they do any worse.

Since progression isn't dynamic either, after the first 45 days, ill give like 15 significant ratings boost to top performing players/minor leaguers and then do the same as far as decreasing under performers. That way you can kind of get some breakout players and pop up prospects.
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Old 02-21-2023, 08:46 PM   #13
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Re: 23 CPU lineup logic is not fixed

the first thing logically speaking I want to try out in 23 is making sure the cpu slots an actual closer at closer and not just the highest rated reliever. I don't have a problem if the cpu decides to play a better player in the outfield (who for instance might be listed as a leftfielder) and play him at RF over a lower rated ''true'' RF'er.

but Closer is very different. let the guy designated closer, close.
maybe its time to get rid of the generic reliever title and have closers, middle men, setup men, and long relief/spot starter

*shrug*
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Old 02-21-2023, 09:31 PM   #14
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Re: 23 CPU lineup logic is not fixed

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Originally Posted by Ragnar84
Assuming this is not new but as an example that I’ve seen with cpu lineups in my RANGERS FRANCHISE. SHOHEI, listed as #1 starter but is not in the cpu controlled lineups. Played Angels many times obviously, and never once was he in the lineup or as a pinch hitter. The two way player thing has to be fixed along with the ai bullpen logic.


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They have had 5 years to fix it and still can't get it right, he has to be the 3rd starter to be put at DH in the cpu lineup... so yeah this sounds like the same old same old problems again with him.
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Old 02-21-2023, 09:34 PM   #15
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Re: 23 CPU lineup logic is not fixed

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Originally Posted by soxfanbs91
I spike the hell out of the CPU Reliever Stamina and increase the Manager Hook for this reason.
that doesn't do anything. all you are doing is making the CPU think they should use them even more. no matter what settings you make or sliders changes the CPU will ALWAYS bring in the LR pitcher if your start can't go 5 innings. it doesn't matter how damm tired they are no matter what they will do it. and then they have to face 3 batter min even if they are brought in on red stamina.

and the way the BP is used in the rotations menu you can't NOT have a guy as a LR I wish there was a way you could have everyone as a MRP or SUP but there isn't

6 man rotations would be nice too because they are useless now because the CPU will always use your LR who is suppose to be your 6th guy and be gassed by the time you can even give them a spot start.. really screws the angels all this lineup and BP logic the most.
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Old 02-21-2023, 09:42 PM   #16
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Re: 23 CPU lineup logic is not fixed

Quote:
Originally Posted by Caulfield
the first thing logically speaking I want to try out in 23 is making sure the cpu slots an actual closer at closer and not just the highest rated reliever. I don't have a problem if the cpu decides to play a better player in the outfield (who for instance might be listed as a leftfielder) and play him at RF over a lower rated ''true'' RF'er.

but Closer is very different. let the guy designated closer, close.
maybe its time to get rid of the generic reliever title and have closers, middle men, setup men, and long relief/spot starter

*shrug*

the BP is completely outdated for the show the way it is.. I reckon most MLB teams use 2 or 3 closers a week now on a rotation. the way SUP are used in the show are really a joke. the CPU only uses them if they have a 1 or 2 run lead. they never used them if behind by 1 or a tied game. 6 man rotations, BP games it is a mess the way the show has the BP for 2023 MLB. ifind myself managing the CPU BP but the stupid BP within 1 pitch will sit down who I was going to warm up and go to 'their go to logic' so unless I am managing their BP after every pitch to stop them making moves it can't be fixed.


on a completely separate note BP pitchers NEVER get injured too in a game only in simmed games randomly, maybe they need to add in random injures so after the game you get a message that 'someone was getting elbow tightness after the game and will need 2 weeks off'

Injures don't just happen during a game to pitchers it is after a game.

as for Lineup logic. what does help is primary positions. the Ai logic is primary position 1st base = lets go for highest rated player who is 1st base into lineup. I don't even think it goes by OBP for her leads off. it seems to love people like IKF leading off for yankees by default just because he hits singles a lot as a 300 AVG with 0 power. it won't go by OBP at all.
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