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Old 05-10-2014, 04:10 PM   #129
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Re: Online Head to Head Impressions

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Originally Posted by Phobia
Just played another game online and it played amazing. Smooth as offline, no lag and no weird warping or issues!!!
Game is playing excellent today
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Old 05-10-2014, 05:55 PM   #130
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Re: Online Head to Head Impressions

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Yeah I think about 90% of the swings I took online today were "Too Early," "Early" or "Just Early."



The discrepancy between what you see on your TV and what the game actually registers just kills the hitting.

Just played a game where I got no-hit by Verlander and struck out 23 times. It was ranked and quick count, haven't figured out how to play without QC to this point. Every swing seemed to be times ok, but kept getting the same early stuff. Guy I was playing had seemingly figured out as I couldn't get anything by him, and he apparently could read pitches well as he didn't swing at anything out of the zone, meanwhile I was flailing at curve balls in the dirt...frustrating. I chalk that game up to some lag, but also just needing to get better.


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Old 05-10-2014, 07:20 PM   #131
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Re: Online Head to Head Impressions

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Originally Posted by jdeszcz
Just played a game where I got no-hit by Verlander and struck out 23 times. It was ranked and quick count, haven't figured out how to play without QC to this point. Every swing seemed to be times ok, but kept getting the same early stuff. Guy I was playing had seemingly figured out as I couldn't get anything by him, and he apparently could read pitches well as he didn't swing at anything out of the zone, meanwhile I was flailing at curve balls in the dirt...frustrating. I chalk that game up to some lag, but also just needing to get better.


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I'll try and explain how I judge where pitches are headed.

First, each one of my batters that walk up I mark a imaginary line from his belt line and see where that lines up with the pitcher on the mound. Say it is right at his shoulders. I know if the ball comes out and appears it will stay above his shoulders, I know it will be above my waist. Thus resulting in a pitch that will be high in the zone. Now same thing in reverse, if the ball comes out and breaks through lower than his shoulders quick, I know it will be a pitch below my waist line. Thus resulting in a pitch on bottom part of the strike zone.

As far as left, center, or right of the plate. Well that just comes to monitoring different types of pitches the guy has available and knowing the breaking direction. This then can help you key in on where the pitch will "end up".

Nothing like a curve ball coming out the pitchers hand and appearing to be a high ball, then it dives into the strike zone! Those can tie anyone up or catch them looking.
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Old 05-10-2014, 09:38 PM   #132
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Re: Online Head to Head Impressions

Have I said how much I love online this year, by far the best ever
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Old 05-10-2014, 09:47 PM   #133
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Re: Online Head to Head Impressions

Just played my first online game in 4 days. Mixed bag to report.

I'm the A's. Always the A's. Opponent selected Braves. Kazmir vs Minor on this day. Final score 10-1 good guys.

The Good
- It took less time. The online h2h ranked menus seemed to be moving a bit faster. There wasn't a hitch between selecting my team and my SP. The matchmaking and pre-game went more smoothly.
- Pitcher/Batter interaction was great. A few slightly-lagged curveballs, but outside of that, the core of the game is working just fine online and I have no complaints.
- Players are committing errors. There were two in this game in total, I think. It's so nice to see that element of baseball involved.

The Bad
- I'd like to say that baseball is the toughest online game to cheese in. This guy seemed to be trying, though. He spent 1/3 of the game basically trying to bunt his way on and manipulate the 'delay' in the throwing mechanic to take extra bases. Thankfully it didn't end well for him. I advise turning on the fielding option which allows you to 'fake out' of a throw, which came quite in handy for me in this game.
- Pitch guessing. I think this should be removed from ranked play. I never use it. I guess I'm just salty about when I see the guy have a red angle light up when I release a pitch. Eff that.

The Ugly
- I'm still seeing the same ball-in-play issues that persisted on launch day. Lots of confusing play-by-play from the announcers. They'll say a run scored on the play when it didn't.
- At one point, I hit a soft single into left field. For some reason my opponent fielded the ball and threw to first. My runner was standing on the bag and nothing was announced. However when I took my next at-bat, I noticed that I no longer had a base runner. he was apparently called out. Weird.
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Old 05-10-2014, 09:49 PM   #134
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Re: Online Head to Head Impressions

Quote:
Originally Posted by Phobia
I'll try and explain how I judge where pitches are headed.

First, each one of my batters that walk up I mark a imaginary line from his belt line and see where that lines up with the pitcher on the mound. Say it is right at his shoulders. I know if the ball comes out and appears it will stay above his shoulders, I know it will be above my waist. Thus resulting in a pitch that will be high in the zone. Now same thing in reverse, if the ball comes out and breaks through lower than his shoulders quick, I know it will be a pitch below my waist line. Thus resulting in a pitch on bottom part of the strike zone.

As far as left, center, or right of the plate. Well that just comes to monitoring different types of pitches the guy has available and knowing the breaking direction. This then can help you key in on where the pitch will "end up".

Nothing like a curve ball coming out the pitchers hand and appearing to be a high ball, then it dives into the strike zone! Those can tie anyone up or catch them looking.

This is a really great approach. Thanks for sharing.

My methodology is totally plebian. It's just "try and zone out and react to what you see". Works ok, though. My "when in doubt, take the pitch" philosophy is working alright thus far.
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Old 05-10-2014, 09:51 PM   #135
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Re: Online Head to Head Impressions

You can change your settings to no guess pitch and you will only match up with others who have GP off as well.
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Old 05-10-2014, 11:20 PM   #136
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Re: Online Head to Head Impressions

Quote:
Originally Posted by Phobia
I'll try and explain how I judge where pitches are headed.



First, each one of my batters that walk up I mark a imaginary line from his belt line and see where that lines up with the pitcher on the mound. Say it is right at his shoulders. I know if the ball comes out and appears it will stay above his shoulders, I know it will be above my waist. Thus resulting in a pitch that will be high in the zone. Now same thing in reverse, if the ball comes out and breaks through lower than his shoulders quick, I know it will be a pitch below my waist line. Thus resulting in a pitch on bottom part of the strike zone.



As far as left, center, or right of the plate. Well that just comes to monitoring different types of pitches the guy has available and knowing the breaking direction. This then can help you key in on where the pitch will "end up".



Nothing like a curve ball coming out the pitchers hand and appearing to be a high ball, then it dives into the strike zone! Those can tie anyone up or catch them looking.

Good approach, I just tested this out in a couple of games...I made considerably more contact but EVERY swing is (too) early...which when I'm offline I'm never this early, this often.

Also this last game just ended with a system error disconnect which for some lame reason I take the loss and the other dude gets the win. Pirates (him) vs Reds (me)...i induced an inning ending grounder by him with a man on 3rd in the top of the 9th of a 0-0 ball game and then the disconnect.


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