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Question about pitching interfaces

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Old 03-18-2015, 10:34 PM   #49
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Re: Question about pitching interfaces

Quote:
Originally Posted by OhioCub
In your opinion.... The show has analog pitching perfect in mine.
My only real gripe with the analog system besides the redundancy of the pitching motion in the Show is the lack of consistency in controlling the amount of effort you put into each pitch. Sometimes I go max effort on a breaking ball I want to go slow and sometimes when I try to blow away a batter I throw it slow. Besides pulse pitching you have complete control with Meter and Classic pitching. If they could improve the ability to control pitch effort I can live with the repetitive motion
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Old 03-19-2015, 05:46 AM   #50
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Re: Question about pitching interfaces

Actually I didnt like the pitching in 2k but it was intuitive and innovative at the time. The Shows analog interface is much simpler and it can be robust.

It was universally known that the best thing 2k had was its pitching gameplay followed by the stats and presentation. Everything else was terrible lol.

I guess that is my opinion because I dont care enough to do research or a poll on the subject.
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Old 03-19-2015, 06:54 AM   #51
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Re: Question about pitching interfaces

I use Pulse because I think it is the most realistic representation of pitching in real life. You aim for an area around the strike zone and if you get it spot on you can spot the ball on a dime and if you get it wrong the ball could end up quite far away from where you want it.

I also like the simplicity of it.
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Old 03-19-2015, 05:42 PM   #52
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Re: Question about pitching interfaces

I'd have to agree with Ed, pulse is great for allowing you to see the beautiful pitching animations in the game but still have some user involvement in the outcome.

I like that the entire pulse mechanic is done before the windup starts.
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Old 03-19-2015, 07:11 PM   #53
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Re: Question about pitching interfaces

Quote:
Originally Posted by Ed21
I use Pulse because I think it is the most realistic representation of pitching in real life. You aim for an area around the strike zone and if you get it spot on you can spot the ball on a dime and if you get it wrong the ball could end up quite far away from where you want it.

I also like the simplicity of it.

I feel like classic and pulse are the same in that way

But i find myself waiting on pulse forever on some pitches because you have to wait for the circle thing to get small
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Old 03-23-2015, 12:36 PM   #54
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Re: Question about pitching interfaces

Quote:
Originally Posted by cardinalbird7
Actually I didnt like the pitching in 2k but it was intuitive and innovative at the time. The Shows analog interface is much simpler and it can be robust.

It was universally known that the best thing 2k had was its pitching gameplay followed by the stats and presentation. Everything else was terrible lol.

I guess that is my opinion because I dont care enough to do research or a poll on the subject.
I lost so many games because my players would get under a fly ball and just let it hit them. It was maddening.

Quote:
Originally Posted by OhioCub
If the show goes to the 2k analog pitching system I'll never use it again and lose a great deal of respect for the series.
i was thinking of it more as an addition, not a replacement for the current setup.

I just liked the way it made you really struggle to get solid pitches when a pitcher was getting tired or rattled. With the gauge filling up more quickly when being tired, you had to be a bit more sharp when choosing pitches. It was easy to throw fastballs, but curveballs with a tired pitcher became a real gamble later in the game when he was tired and getting into the high pitch counts.

Last edited by actionhank; 03-23-2015 at 12:39 PM.
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Old 03-23-2015, 06:34 PM   #55
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Re: Question about pitching interfaces

I actually made a video talking about each interface:

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