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MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Old 05-01-2017, 01:58 PM   #89
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by Armor and Sword
I will simply agree to disagree. It has not been automatic in my game time with this this current title. You claim every single dirt ball.

I say nope. I have seen plenty of blocked dirt balls and the CPU staying put and I have seen them also take off as well on some and the animation to get them out is the issue.

It is not one extreme which is what you are stating as a fact. It simply is not a fact when I can say I have seen dirt balls not resulting in the CPU taking off.

The real core issue is the catcher animation after he picks the ball up. He is too relaxed and has no urgency to throw the runner out. He does that mitt tap as well which also takes up precious time. And the throws are all lazy throws.

The issue is really the catcher animation once they pick up the ball. And I hope they can fix it.

But again....it is not a fact that they advance on every single dirt ball. I have seen the catcher smother a dirt balls right in front of them and the CPU stood pat. Seen plenty of that.

Also have seen a decent number of the other. So not disagreeing it needs to be tuned.

The ones I have seen the CPU take off.....they should be taking off. But the catcher does not throw it with force and urgency. That is the problem.
I renewed my MLB.TV subscription this year and have watched every real world Rockies game played to date this calendar year as well as watched a bunch of other real world games whenever time permits. In the real world there are tons and tons of balls in the dirt. In fact the frequency of the balls in the dirt in this game as well as in the real world are pretty close to each other. The difference is, in at least 80% of the time in this game, the base runners run and then we deal with the issues where the catcher animations take their time throwing the ball to the bag. However in the real world games, the number of times the base runner takes off is radically reduced. I don't know what the statistical average is, but it appears to be only about 20% of the time will the base runner take off in the real world, unlike the 80% or so that it does in this game.

Because passed balls and wild pitches happen in real world games, I want them to happen in our MLB The Show games. SDS just needs to tone down how often the base runners take off.

Last edited by My993C2; 05-01-2017 at 02:00 PM.
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Old 05-01-2017, 02:01 PM   #90
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by My993C2
I renewed my MLB.TV subscription this year and have watched every real world Rockies game played to date this calendar year as well as watched a bunch of other real world games whenever time permits. In the real world there are tons and tons of balls in the dirt. In fact the frequency of the balls in the dirt in this game as well as in the real world are pretty close to each other. The difference is, in at least 80% of the time in this game, the base runners run and then we deal with the issues where the catcher animations take their time throwing the ball to the bag. However in the real world games, the number of times the base runner takes off is radically reduced. I don't know what the statistical average is, but it appears to be only about 20% of the time will the base runner take off unlike the 80% or so that it does in this game.

Because passed balls and wild pitches happen in real world games, I want them to happen in our MLB The Show games. SDS just needs to tone down how often the base runners take off.
You said it all there. That's all they need to do. The dropped balls and runners advancing is more of a User vs Cpu issue. Not a User vs User issue.
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Old 05-01-2017, 02:03 PM   #91
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

So I take it catchers are still slow as molasses on retrieving and throwing balls in the dirt (that they never block)? Maybe they will get to this issue on patch 1.25.

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Old 05-01-2017, 02:03 PM   #92
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by My993C2
I renewed my MLB.TV subscription this year and have watched every real world Rockies game played to date this calendar year as well as watched a bunch of other real world games whenever time permits. In the real world there are tons and tons of balls in the dirt. In fact the frequency of the balls in the dirt in this game as well as in the real world are pretty close to each other. The difference is, in at least 80% of the time in this game, the base runners run and then we deal with the issues where the catcher animations take their time throwing the ball to the bag. However in the real world games, the number of times the base runner takes off is radically reduced. I don't know what the statistical average is, but it appears to be only about 20% of the time will the base runner take off unlike the 80% or so that it does in this game.

Because passed balls and wild pitches happen in real world games, I want them to happen in our MLB The Show games. SDS just needs to tone down how often the base runners take off.

I rather them not screw with base runner logic and fix the glaring issue of the catcher animation being too relaxed and nonchalant. Because in the real world while they don't all result in a gunned down runner, they are urgently trying to throw them out.

The problem in the past is there were no balls in the dirt animations like we have now (love the new blocking animations etc etc) and the catchers would be lighting fast.

Finding that balance will be something I think they get right for 18. I have this feeling this is what we got for 17.

Every year, every iteration we get some warts in sports games and as die hard sports gamers we need to find ways to reduce and mitigate it on our end when it can't be fixed for whatever reason. Because I believe if it can be fixed it will be. But if this is hard coded animations...I doubt it. Much like the glitchy check swing animations on 16 could not be repaired.

I know I can easily not cheese this exploit. The CPU will however cheese it. So I am far more afraid to throw junk, with a guy who has average to bad stuff that night, in critical situations, with men on base.

Unfortunately online gamer's will cheese each other badly. Can't do anything there.

But offline.....I can manage this in my little virtual baseball universe.

However if they can tune the base runner logic based on speed rating that can be a band aide.
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Last edited by Armor and Sword; 05-01-2017 at 02:07 PM.
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Old 05-01-2017, 02:06 PM   #93
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by Will I Am
So I take it catchers are still slow as molasses on retrieving and throwing balls in the dirt (that they never block)? Maybe they will get to this issue on patch 1.25.
They are not slow getting the ball. It is when they pick the ball up they are slow to get the throw out and you can't fire a rifle throw. All the throws are lazy half assed throws.
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Old 05-01-2017, 02:07 PM   #94
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MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by Razeart2422
I play on Hall of Fame Pitching and Veteran Batting. Veteran Batting because when I was playing on All Star I was only scoring off of homeruns. With Veteran Batting i score a bit more off of hits alone. Though still not enough runs off of hits alone on Veteran. But regardless of the hitting difficulty (Veteran or Allstar) I hit a ton of homeruns.

I tested the power slider at 1 in the first 2 months of my season.
I was averaging 0.8 Homeruns per game.

Then I decided to put it up to 3 and it seemed to be the sweet spot. Over ten games i was averaging 1.1 homeruns. But I was still hitting Homeruns with Brett Gardner.

Then when Patch 1.04 came in and I got excited and put all sliders back to default because I thought homeruns had been toned down. Over the course of 10 games I hit 24 homeruns.

That is a big no-no.

They need to tone down the homerun slider to 3.

I have played 104 games. If 104 games is not enough testing to see there is a homerun issue. Then I don't know what is.


Gotcha. Yeah obviously it's an issue out of the box. Don't think you will be able to play with power at default to get the results your looking for. I'm appreciate the team rolling out another patch so quickly,especially for the QC pitcher issue, but we probably won't see another patch for awhile. Probably need to keep the power slider down to 1-3 and might even look into the solid hits slider? Or maybe give HOF or Legend batting a try? That might be your best bet. Maybe you can find the settings to settle back into your sweet spot.






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Last edited by agentlaw13; 05-01-2017 at 02:09 PM.
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Old 05-01-2017, 02:07 PM   #95
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by Razeart2422
I play on Hall of Fame Pitching and Veteran Batting. Veteran Batting because when I was playing on All Star I was only scoring off of homeruns. With Veteran Batting i score a bit more off of hits alone. Though still not enough runs off of hits alone on Veteran. But regardless of the hitting difficulty (Veteran or Allstar) I hit a ton of homeruns.

...
I think you should try hitting on a higher level (start with All-star) again, and get in a little more games before making sweeping conclusions. It simply doesn't make sense for one to go "down" a difficulty level in hitting when you are trying to nerf some aspect of offense.

Looking at your screenshots, you seem to be hitting generally too well for whatever settings you are currently using. I'd fix that first.
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Old 05-01-2017, 02:14 PM   #96
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

We have a double edged sword here, so to speak, as I love the fact that we finally have catchers that are not spider monkeys, and can't pounce on balls in turbo-charged fashion.

In fact, I won't even complain about the amount of balls in the dirt, as last night, I watched the real Red Sox game, and saw passed balls tie up, and bring in the go ahead run, and one of them was a guy who scored from second on the passed ball.

Believe me, the first MLB The Show runner who scored from second base on a passed ball would bring out all the pitchforks and ropes to the lynching..

My only wish, and my only suggestion would be to break the branch of the animation off earlier, so that the user input would have some bearing on the throw to the base.

I play with manual fielding, and Pure Analog throwing, and there is definitely some input with regards to accuracy. I've had my catcher launch a throw into left field trying to catch a runner advancing to third, so that part of it works, but there is absolutely zero input with the strength of the throw, as they are always the same.

So, in conclusion to this particular matter, I would keep everything the way it is, and be more careful about my low-pitch selections, if I could be allowed to fire the throw to the base of my choosing, with my input recorded as such.

~syf
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