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How to handle changeup velocity gaps

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Old 03-25-2018, 10:20 PM   #9
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Re: How to handle changeup velocity gaps

Here's an excerpt from an article written in 2016 which should still be quite relevant to this discussion.

Quote:
Changeup

Average Velocity Difference: 7.5 mph
Standard Deviation: 1.8 mph
Maximum: 15.3 mph – Scott Kazmir
Minimum: 3.3 mph – Zack Greinke
Range: 12 mph

Like the curveball, changeups can win on both velocity and movement. Zack Greinke and Felix Hernandez are among the main contributors to the rise of the fast changeup. Greinke has seen success with his 3.3 mph gap, a contributing factor into his league-best wCH of over 20 runs, while the latter has earned a deserving reputation for possessing one of the most lethal changes in the game. We have all had the pleasure of bearing witness to King Felix’s change-up.

On the other, more traditional side, there is a pitch intended to win with the deception that stems from a more significant velocity difference. Movement on the pitch is a nice bonus, but for a slower changeup, deception and velocity are essential. Cole Hamels and his 8.2 mph difference set the standard for the offering, while others like Scott Kazmir see an even larger gap. There is no single velocity ideal for a changeup and, despite its’ origins as a pitch that wins with a large velocity difference, the modern changeup relies on movement and deception as much as a lack of speed.
It's quite disappointing if pitchers don't have accurate pitches and velocities with how much data there is regarding this. This is something that should be rated correctly on the games base rosters and not have to rely on community edits to get it corrected.
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Old 03-30-2018, 08:42 PM   #10
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Re: How to handle changeup velocity gaps

I have fastball pitch speed up a couple notches and offspeed pitch speed up more and that's seemed to help.

Any other suggestions that have worked for you?
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Old 03-30-2018, 09:17 PM   #11
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Re: How to handle changeup velocity gaps

Wait, are you suggesting that pitch speeds in the game are actually accurate in regards to the time it takes for them to reach home plate? Isn't pitch speed different for every difficulty?

I would agree that the devs ought to just label the pitch speed with whatever source they use claims, but it never occurred to me that people actually thought that they were seeing pitches with true life velocity.

There are a million issues with how that has to be handled. And the most important one is how the average user interprets the change in speed within the limits of a video game versus real life. In that realm, the speed differential seems to work pretty well.
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Old 03-30-2018, 09:46 PM   #12
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Re: How to handle changeup velocity gaps

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Originally Posted by JayhawkerStL
Wait, are you suggesting that pitch speeds in the game are actually accurate in regards to the time it takes for them to reach home plate? Isn't pitch speed different for every difficulty?

I would agree that the devs ought to just label the pitch speed with whatever source they use claims, but it never occurred to me that people actually thought that they were seeing pitches with true life velocity.

There are a million issues with how that has to be handled. And the most important one is how the average user interprets the change in speed within the limits of a video game versus real life. In that realm, the speed differential seems to work pretty well.
Not sure who you're addressing but I'll speak for myself, I don't think pitches are or should be true to life with the time they take to reach the batter. What I'm asking for is true to life velocity differentials between pitchers' fastballs and changeups. So in the example of Aaron Bummer, his velo gap is 11 mph in this year's game, while it was 5.6 mph in real life.

To me, the way it is now, too many pitchers have such a gap between changeup and fastball that it makes hitting artificially hard. You're late on fastballs or way early on changeups (the animation is comical when you swing and miss out in front).

I've edited pitch types/velocities to match real life repertoires in franchises in the past and the game plays more true to life. You can still be fooled by changeups but not every pitcher is Alex Claudio throwing a Bugs Bunny change.
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Old 03-30-2018, 09:55 PM   #13
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Re: How to handle changeup velocity gaps

I recently read something someone wrote here, that on Legend with the Fastball Speed slider set to a 10, that this was basically the same as a 90 mph Fastball in real life. Not sure if it is true, but if it is it, it just shows how talented the real world guys are. But that is off topic I guess.

I have my Fastball Speed slider set at the max of 10 and the Offspeed slider set to a 7. I have seen some people saying their Offspeed slider set to 10, but that just seems contradictory? Or maybe it's not. I do know that I have swung early at offspeed pitches in my games and felt rather silly. But I am a rookie when it comes to hitting so I just chalked it up as something to try and learn from.
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Old 03-30-2018, 10:57 PM   #14
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Re: How to handle changeup velocity gaps

Quote:
Originally Posted by coreyerb
Makes sense but I wonder if they've ever played their own game and been 10 feet out in front of a million changeups. That's not realistic.

What vault rosters have been good for pitch edits, either historically or this year?
Maybe they have a lot better eyes than I do! lol

I wait for OSFM...then I see if anyone is going to do pitch edits...the same guy usually puts out a spread sheet. I can't seem to recall his name. If no one on here talks about it I will do it myself. I have never uploaded a roster. I will if no one else does it. My OCD can't handle things being wrong....

Last edited by shark547; 03-30-2018 at 11:00 PM. Reason: doh
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Old 03-30-2018, 11:59 PM   #15
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Re: How to handle changeup velocity gaps

I turn the breakingball speed slider up by one notch. It's helped a good bit.
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Old 03-31-2018, 11:44 PM   #16
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Re: How to handle changeup velocity gaps

Quote:
Originally Posted by coreyerb
Not sure who you're addressing but I'll speak for myself, I don't think pitches are or should be true to life with the time they take to reach the batter. What I'm asking for is true to life velocity differentials between pitchers' fastballs and changeups. So in the example of Aaron Bummer, his velo gap is 11 mph in this year's game, while it was 5.6 mph in real life.

To me, the way it is now, too many pitchers have such a gap between changeup and fastball that it makes hitting artificially hard. You're late on fastballs or way early on changeups (the animation is comical when you swing and miss out in front).

I've edited pitch types/velocities to match real life repertoires in franchises in the past and the game plays more true to life. You can still be fooled by changeups but not every pitcher is Alex Claudio throwing a Bugs Bunny change.
Once you accept that the speed of the pitch you are seeing is not authentic, then it really no longer matters what the differentials are. Then, all that matters is if the differential has the same effect on video game players as real life hitters, and from my experience, they do. Gameplay is more important than realism in this regard. The ability to see an read a pitch in a game is really nothing like real life, at all.

I don't think a single person would be complaining if the the numbers SDS used for the pitches were more accurate, but the actual speed of the pitches stayed the same in the game. The speed of the pitches changes with difficulty, so the differential would change, too.

Expecting the average gamer to see the difference between pitches that are only change in speed by a few mph is asking a lot. And all we have to do is press a button. So they enlarged the difference so that a change up would have there same effect on a gamer as they do in real life.
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