I would also look at other aspects. A lower BABiP is caused by swinging at bad early in a count instead of waiting. So you could also look at how you pitch the ai, in relegation to their swing tendency, to see if you can induce more bad swings, as well as if you are not taking enough pitches. Are you swinging at breaking balls early, instead of looking for a fastball?
The main reason I am finding this game so rewarding this year is that how you play affects the game. If you make poor swinging decisions, over the course of 100 pitches, you are going to suffer.
By the same token, if you pitch by the book, or just super consistent, the CPU will learn when you are going to throw a pitch, and it will become less effective. It’s also why it is critical to throw outside the zone, with intention. Sometimes I view the catcher’s suggestion as a time to do the opposite.
I mean, it feels so wicked good to freeze a hitter with a two strike change-up over the heart of the plate. I know he’s sitting fastball. Everything says fastball. Honestly, it’s less risky than it sounds, because the change of speed comes with some break, and maybe you get a groundout or fly out.
If you tweak the sliders so the CPU grounds out more, or more of your hits get through, you might have just missed part of what makes playing sports great. Finding a flaw, and then fixing it.
The game isn’t just happening to us. We are driving it. One of the main reasons I focus on pitch count so much is that it drives the narrative of an inning.
One of the best places I learned this, believe it or not, was in SMB3 in online play. There is a point when you begin getting matched up against guys that know how to exploit the typical weaknesses guys have when they move up a level, just in the minors.
One thing I learned was the importance of taking a ton of pitches early, because if a good guy got you to chase, that guy was going to battle you hard. But if you could take strikes, they are less likely to throw balls, and now I’m starting to see pitches.
But Metalhead is also insanely good at using this info to drive their ai hitters and pitchers. (Side note: maybe THAT’S what EA really bought.) You could lull yourself into thinking you were playing a human a lot. The ai decision making is so good.
That said, I feel like the AI has been equally good in those areas in The Show over the last two years. It becomes less about a checklist, and more about adaptation. And if an AI can make me game plan it like I would a human, I’m going to stick with it for awhile. So far, The Show has given that to me in spades.
Also, bouncing between DD and franchise play will mess with you. The way rosters are built and games are played is completely different, as your goals are different. When to get aggressive or conservative switches up fast.
Back in the day, verifying the supposed accuracy of a sim model wasn’t the end all. The point was to change things to see what results you got. Somehow, it has morphed into making the game play “correctly” no matter what the user does, so the game can always reward them for being good.
I play this on default sliders, and it is just remarkable. I feel like real baseball decisions result in real baseball results.