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Nasa's and Dowie's all star AND mvp 3.0 sliders finally

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Old 06-05-2006, 12:14 AM   #1
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Nasa's and Dowie's all star AND mvp 3.0 sliders finally

O.K. like I said earlier this depends if you love realistic strategic baseball and your skill level is similar to ours. Nasa has worked tirelessly on these.With me bouncing feedback back on them. 3 weeks worth of dynasty testing. The gameplay options i.e. hitters eye, batting view, pitch fade etc. is a personal preference as they shouldn't effect the sliders very much.
ALL STAR LEVEL 2.O
pitch meter -37
pitch speed 0
ball rate 8
user pitch fatigue 3
cpu pitch fatigue 17
user pitch control -50
cpu pitch control -21
bullpen rate 50
bullpen grace -40
user bat contact 25
cpu bat contact 28
user bat power 40
cpu bat power 15
user bunt 50
cpu bunt 50
user foul 50
cpu foul 50
cpu swing -28
user of spd -13manual
cpu of spd -13 manual
user if spd -8
cpu if spd -8
user throw spd -9
cpu throw spd -9
user throw accuracy 5
cpu throw accuracy 5
user error 22
cpu error 22
user dive -25
cpu catch -5
user base running spd 2
cpu baserunning spd 2
user run aggression 10
cpu run aggression 7
user stl spd -2
cpu stl spd -4
user stl delay -11
cpu stl delay 5
cpu stl rate 30
injuries havent been figured out, but they should all be in the low negatives. I use -13,-15,-7, -13 Running and fielding injuries should be quite low as double play's result in too many injuries. Same with pitchers, because of the high fatigue rate.

MVP LEVEL 3.0
meter -37
speed 0
ball 8
user fat 7
cpu fat 17
user control -50
cpu control -21
bullpen rate 50
bullpen grace -40
user bat contact 4
cpu bat contact 14
user bat power 2
cpu bat power 8
both bunts 50
both fouls 50
cpu swing -28
both of spd's -13 manual
both if spd's -8 manual
both throw spd's -9
both throw accuracy 5
user error 18
cpu error 20
user dive -25
cpu catch -5
user baserunning spd 2
cpu baserunning spd 2
user run aggression 10
cpu run aggression 6
user stl spd -2
cpu stl spd -4
user stl dly -11
cpu stl dly 5
cpu stl rate 30
check all star injuries above for these

****notes
mvp level hitting can be for the cpu either 15 and 7 or 16 and 6 or 10, 10
cpu hitting for all star can be either 30,15 or 35,15
Stealing is set where it's at cuz it shouldn't be a given to steal like little league.Pick your spots wisely.
Bullpen settings are great for in game fatigue, but you will have to use the honor system in dynasty as to how many days in a row a reliever pitches. Can't fix it!
Pitcher fatigues are high cuz we went for realism in innings pitched instead of pitches thrown. You have to pick because the game's programmed to be off by 20 pitches or so. If you would rather have pitch counts then user at -17 fatigue and cpu at 0. BEWARE ,YOU'LL THROW ALOT OF COMPLETE GAMES AND SO WILL THE CPU!
Please try these in dynasty at least 5 games before you respond to these due to variable stuff being on in the options. DONT TRY ON EXHIBITION FOR THEY PLAY DIFFERENTLY.
Many thanks go to Nasa for all his hard work..you are the man. Go Yankees and Tigers.
You'll notice alot of the settings are the same for both levels it's intended to be this way. Alot of sliders work so well off of each other. So if you adjust one then you have to adjust 3 or 4 so be careful if choosing to do so! If you are having a hard time hitting on mvp like me try user at 9 and 3.Thanks and enjoy Roger and Nasa

Last edited by dowie; 06-11-2006 at 08:15 PM.
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Old 06-05-2006, 12:27 AM   #2
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Re: Nasa's and Dowie's all star AND mvp 3.0 sliders finally

im pretty bad at telling balls and strikes....if i were to change the ball rate and lower it would i have to adjust any other sliders along with it?

i.e. - cpu pitch control?
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Old 06-05-2006, 12:28 AM   #3
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Re: Nasa's and Dowie's all star AND mvp 3.0 sliders finally

Hey can you post what your gameplay options are at right now? I want to know because i personally do think hitter's eye and all the pitching options make a difference in the gameplay. The vibration, strike-zone, hot and cold zones all make a difference in how the game is played. Can you just go down the list of gameplay options and put whatever you have so i can work from there with developing my settings? Thanks for all your work guys!
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Old 06-05-2006, 12:28 AM   #4
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Re: Nasa's and Dowie's all star AND mvp 3.0 sliders finally

i usually like it on 0.....u think that would still make for a good game?
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Old 06-05-2006, 12:29 AM   #5
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Re: Nasa's and Dowie's all star AND mvp 3.0 sliders finally

these sliders look sweet....thanks for taking the time to do these...

it looks like i have a LOOOONNNNG night ahead of me!
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Old 06-05-2006, 12:30 AM   #6
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Re: Nasa's and Dowie's all star AND mvp 3.0 sliders finally

respek
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Old 06-05-2006, 12:31 AM   #7
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Re: Nasa's and Dowie's all star AND mvp 3.0 sliders finally

Quote:
Originally Posted by maddeninyoeye
im pretty bad at telling balls and strikes....if i were to change the ball rate and lower it would i have to adjust any other sliders along with it?

i.e. - cpu pitch control?
you wouldn't have to adjust anything else, but any lower and the cpu will pound the strike zone which might lead to a ton more hits for you as well as alot of complete games for the pitcher because his pitch count will be so low. So what if your bad at telling balls and strikes (so you think) you shouldn't have to lower the ball rate. Just be patient and wait the ball in and go the opposite way with it. If you lower it you'll see too many MEAT pitches right down the middle. Hope this helped. Roger
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Old 06-05-2006, 12:38 AM   #8
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Re: Nasa's and Dowie's all star AND mvp 3.0 sliders finally

so ur saying on balls inside dont try and turn on it? just hit it the other way?

any tips would be greatly appreciated....

like on ball rate 8 in my dynasty i was 1-9, then i put it at 0 and started getting more hits...and still had like 3 walks...

just curious 4 any help!
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