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New salary cap play prices reflect the greediness of 2k

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Old 10-02-2017, 11:05 AM   #25
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Re: New salary cap play prices reflect the greediness of 2k

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Originally Posted by Fakename22
They are not being greedy in this instance, this is how the system will work this year. We only REALLY notice it because its very early in the year. The NBA season hasnt even started ffs. This mode will only get better as more content is released.
what does this even mean? strong reasoning.

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Originally Posted by Fakename22
And you can still fit your good players and build teams people just dont want to do it. This isnt the first round those guys caps went up because we all had the same guys. Now all the teams will be diverse other than the Horford, Scott teams. I have no use for Horford though unless I can snipe him. But I get it hes only 100 towards the cap and guess what he will be next week? Im betting 400 or more because a lot of people will have him.

Play the mode, build your team so many people getting defeated already and its week 2 of super max. The over reaction to this is crazy. I love this mode its a challenge to come up with unique lu combinations and to go after and play players I would never think of playing.

Just running through all the 3 domination or just doing some would get you enough MT and players to flip and compete.

2k if you are reading this you got it right with this salary cap feature please dont change anything.
you're pretty much going off-topic with your statements.

We were talking about VC/Pack value at current state.

Nobody said:
- it's impossible to grind modes like domination to increase MT and be competitive
- diversity due to cap is a bad thing
- team building is annoying (I even made a thread because I enjoy that)

If you think that they are not being greedy about release schedules and VC/Pack value isn't a super short term investment at current state, then 2K got you as disillusioned as they wanted you to be.
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Old 10-02-2017, 12:13 PM   #26
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Re: New salary cap play prices reflect the greediness of 2k

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Originally Posted by justlaze
what does this even mean? strong reasoning.



you're pretty much going off-topic with your statements.

We were talking about VC/Pack value at current state.

Nobody said:
- it's impossible to grind modes like domination to increase MT and be competitive
- diversity due to cap is a bad thing
- team building is annoying (I even made a thread because I enjoy that)

If you think that they are not being greedy about release schedules and VC/Pack value isn't a super short term investment at current state, then 2K got you as disillusioned as they wanted you to be.
New players in packs being cheaper. People are acting like they are being shady. It makes perfect sense. Let the market set it self its week 2 man. Its early relax. Let people rip packs, let people used them let prices raise, let those same players come down in AH price and cap buy them, rinse repeat.

It only looks shady because its the 2nd week. There hasnt been enough time for cards to become old yet give it some time dude. 2k isnt out to get us they are actually providing a every enjoyable experience.

My point about playing the domination modes is that you can field an excellent team without giving in to opening packs.

What do you mean pack value is a super short investment?
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Old 10-02-2017, 01:07 PM   #27
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Re: New salary cap play prices reflect the greediness of 2k

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Originally Posted by Fakename22
New players in packs being cheaper. People are acting like they are being shady. It makes perfect sense. Let the market set it self its week 2 man. Its early relax. Let people rip packs, let people used them let prices raise, let those same players come down in AH price and cap buy them, rinse repeat.

It only looks shady because its the 2nd week. There hasnt been enough time for cards to become old yet give it some time dude. 2k isnt out to get us they are actually providing a every enjoyable experience.

My point about playing the domination modes is that you can field an excellent team without giving in to opening packs.

What do you mean pack value is a super short investment?
You are comparing pears with apples when talking of market dynamics of the auction house (MT-based) while we try to discuss the longevity of the value coming from packs(VC=based).

What I mean by short term investment is that this "journey" is planned out perfectly to encourage constant VC and pack buying. All the cards cycling in the market will be completely useless in no time.

Nothing wrong with playing the AH, making MT through domination and so on, but you can not tell me that it's smart dropping VC or a large amount of cash on a dying breed.

The gamble with boxes is going to be reasonable (if gambling is reasonable at all, lol) when end-game cards drop, which approx. will be starting around February. At least those diamonds will keep their value until the end of the game.

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Old 10-02-2017, 01:23 PM   #28
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Re: New salary cap play prices reflect the greediness of 2k

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Originally Posted by justlaze
You are comparing pears with apples when talking of market dynamics of the auction house (MT-based) while we try to discuss the longevity of the value coming from packs(VC=based).
You want 2K to go back to 2K16's card release strategy? That game had current players at their final/real stats and you could pull 90+ rated Lebron, AD, KD, etc from day one.

I mean that's a fine opinion to have but personally, I didn't like that model because it was very pay2win. Day 1 online had teams that were full of Amethysts and it was hard to compete without those cards once you reached the unrestricted MTO tier. It also didn't help that each upper tier card was well over 100k in the AH and the average no-VC player didn't really have a chance to obtain them.
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Old 10-02-2017, 01:59 PM   #29
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Re: New salary cap play prices reflect the greediness of 2k

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You want 2K to go back to 2K16's card release strategy? That game had current players at their final/real stats and you could pull 90+ rated Lebron, AD, KD, etc from day one.
That is EXACTLY what I and likely most others want. Playing a game with our favorite players, not one with nerfed currents who can't make a layup or spending hours studying the auction house to see if bonzi wells is a better fit than Derrick Williams. This is 5 on 5, not some 53 man scout roster where 90% of the players don't touch the ball.
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Old 10-02-2017, 02:03 PM   #30
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Re: New salary cap play prices reflect the greediness of 2k

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Originally Posted by Bi00
You want 2K to go back to 2K16's card release strategy? That game had current players at their final/real stats and you could pull 90+ rated Lebron, AD, KD, etc from day one.

I mean that's a fine opinion to have but personally, I didn't like that model because it was very pay2win. Day 1 online had teams that were full of Amethysts and it was hard to compete without those cards once you reached the unrestricted MTO tier. It also didn't help that each upper tier card was well over 100k in the AH and the average no-VC player didn't really have a chance to obtain them.
And you truly believe this is not a pay2win scenario right now?
Dropping new Sapphires and Rubies from week to week with 100-125 cap?
I mean have you seen possible 2400 teams? I will upload some pictures on that topic.

At least in 2k16 those 90+ cards kept some value, whereas current releases are determined to be "worth" for a week.

Yea I rather have that Bron all day.
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Old 10-02-2017, 02:05 PM   #31
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Re: New salary cap play prices reflect the greediness of 2k

Here are some pictures about the current pay2win situation.



I don't have recent pictures, but I know from this fella that he has nothing worse than a sapph in a 2400 squad right now, because of the 100-125 cap weekly god shuffle.

@Bi00 what's your fine opinion on that?
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Last edited by justlaze; 10-02-2017 at 02:14 PM.
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Old 10-02-2017, 02:11 PM   #32
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Re: New salary cap play prices reflect the greediness of 2k

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Originally Posted by justlaze
And you truly believe this is not a pay2win scenario right now?
Dropping new Sapphires and Rubies from week to week with 100-125 cap?
I mean have you seen possible 2400 teams? I will upload some pictures on that topic.
Yeah I think this year is very favorable to non-VC players so far. If anything, the game is "play"2win right now as players who have blistered through the content are the ones being rewarded the best usable cards.

For example, Al Horford is probably the most obvious problem card from the packs. But no one is talking about the reward 200(?) cost ruby Richard Hamilton from PacknPlayoffs or the 400 cost diamond Wes Unseld. If you have these cards, they are just as OP or even more so.

I also don't like the 100-125 cap players but I also think that it is a first week/first implementation issue. If we continue to have low cost superior cards from the Thursday pack release, then I will change my opinion.

And yeah I've seen lineups available right now. The best ones are not strictly pay2win.
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