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Attention to Detail Project 2k25 (PC/PS5/XBox)

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Old 10-31-2024, 01:34 PM   #137
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

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Originally Posted by strosdood
Custom shoe colorways don’t transfer over into the roster


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I don’t know about that but I’ve downloaded custom rosters with custom shoe colorways.
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Old 10-31-2024, 01:42 PM   #138
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

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Originally Posted by Obi9
I don’t know about that but I’ve downloaded custom rosters with custom shoe colorways.

U must be on PC then


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Old 10-31-2024, 01:59 PM   #139
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

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Originally Posted by strosdood
U must be on PC then


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I’m on Ps5. I just downloaded a beta roster that has custom colorways. Since when doesn’t custom shoes transfer over? The attention to detail (no pun intended) is one of reasons Celtics roster is unique every year
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Old 10-31-2024, 02:01 PM   #140
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

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Originally Posted by Obi9
I’m on Ps5. I just downloaded a beta roster that has custom colorways. Since when doesn’t custom shoes transfer over? The attention to detail (no pun intended) is one of reasons Celtics roster is unique every year

The only colorways that transfer over are the ones that are in the game from 2K, user created colorways have never transferred over thru downloaded rosters


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Old 10-31-2024, 02:10 PM   #141
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

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Originally Posted by strosdood
The only colorways that transfer over are the ones that are in the game from 2K, user created colorways have never transferred over thru downloaded rosters


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Ok so I think we’re talking about 2 different things. I see what you’re talking about now. For example I’m a Knicks fan and Jalen Brunson usually wears the grinches at home. In the beta I downloaded the shoes were accurate to what the players actually wear and were real shoes not custom made.
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Old 11-02-2024, 03:48 PM   #142
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

What’s the injury duration and severity set at for this scenario? I want players to get hurt and stay hurt instead of healing quickly. Wish I can edit this after I make the save.
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Old 11-04-2024, 06:14 AM   #143
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

I am 30+ full 48 minute games in my franchise save, but seeing so much hype for this roster I decided to give it a go. I downloaded a scenario ATD X SGN and simmed 10-20 CPU games in the league, lowest offensive rebounds number I saw was 19. Usually 25 OREB 35 DREB, I think it's way off?
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Old 11-04-2024, 10:42 AM   #144
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Re: Attention to Detail Project 2k25 (PC/PS5/XBox)

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Originally Posted by Obi9
Thank you Celtic and everyone involved for all your hard work. By far one of the best rosters out. I’ve been using your roster for years. The only thing that’s throwing me off a bit is that the shoes this year seem generic. Usually everyone has a unique look in terms of shoes. Is there a reason for that? Again thank you for all the hard work you all put into this game.
Thanks a lot! A lot of people that worked on the roster have their costum shoes that can't be transferred via 2kshare roster file, so it leads to most of players wearing generic ones. Now that I'm handling the file day-to-day I'm updating them (a couple teams are already done).

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Originally Posted by PhlliesPhan6
Interesting. Would this method also get them into existing MyNBA saves? Or only into the roster file?
Only roster files. On MyNBA you can quickly add those badges by sharing Heat/Grizzlies team designs on 2kshare after starting a save with the lastest 2k roster, then download those designs in your ATD save.

Quote:
Originally Posted by RivaGe
I am 30+ full 48 minute games in my franchise save, but seeing so much hype for this roster I decided to give it a go. I downloaded a scenario ATD X SGN and simmed 10-20 CPU games in the league, lowest offensive rebounds number I saw was 19. Usually 25 OREB 35 DREB, I think it's way off?
Rebounds (and a bit of assists too) can't be fixed more than this during sims even with all sim values at 0, and those values are already a lot better than default cause we edited rebounds attributes and removed the Rebound Chaser badges. Nothing we could more, the rest of the sim stats luckly we were able to edit them very close to perfection.
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