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SimWorld NBA 2K15 Experience (Xbox One)

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Old 12-08-2014, 02:49 PM   #401
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Re: SimWorld NBA 2K15 Experience (Xbox One)

Man it sucks kamackeris. So at this point, the only option we have is to manually go through players 28 and over and edit them accordingly? Right?
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Old 12-08-2014, 03:10 PM   #402
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Re: SimWorld NBA 2K15 Experience (Xbox One)

since patches are now applicable to existing saves; i'm thinking i will take my time in my MyLeague through season 1 once the patch drops & hopefully we can campaign enough for them to get another patch / fix in... will need ALL of our followers & more to help though. i'm assuming we can make some noise through the premise that they toughted the MyLeague mode as a primary marketing mode & as it it currently is; it is unplayable.
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Old 12-08-2014, 03:25 PM   #403
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Re: SimWorld NBA 2K15 Experience (Xbox One)

I'm looking at the Google doc and can't find the hard cap value.. Am I just blind?


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Old 12-08-2014, 03:27 PM   #404
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Re: SimWorld NBA 2K15 Experience (Xbox One)

Quote:
Originally Posted by BDubb3424
I'm looking at the Google doc and can't find the hard cap value.. Am I just blind?


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I didn't see it either.
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Old 12-08-2014, 04:21 PM   #405
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Re: SimWorld NBA 2K15 Experience (Xbox One)

fixed hard cap value in google doc.
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Old 12-08-2014, 04:36 PM   #406
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Re: SimWorld NBA 2K15 Experience (Xbox One)

im still going to play every game out in my league and hopefully the patch fixes the player regression.... i am curious if the frequency of injuries plays a factor into the huge player regression......

on a side note... i found that inorder to make this game extremely fun FOR ME.... is to set the option to run plays automatically....with play vision on full.... and what you set your offensive focus(Feed the post, get shooters, open pick and roll) on is the plays it'll run... for us Sim users.... its very easy to find plays that work and are money .. and etc etc but to set a change the game plans and constantly run whatever the computer calls is EPIC and gets the whole team involved IMO unless you play through a star..... and even if the play breaks down... you have the free lance you can resort too or call your own play.. been getting my BEST games with this... Very competitive, and i thoroughly enjoy when the computer makes adjustments and stops whatever im running and forces me to change...
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Old 12-08-2014, 05:10 PM   #407
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Re: SimWorld NBA 2K15 Experience (Xbox One)

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Originally Posted by raiderz4eva
im still going to play every game out in my league and hopefully the patch fixes the player regression.... i am curious if the frequency of injuries plays a factor into the huge player regression......

on a side note... i found that inorder to make this game extremely fun FOR ME.... is to set the option to run plays automatically....with play vision on full.... and what you set your offensive focus(Feed the post, get shooters, open pick and roll) on is the plays it'll run... for us Sim users.... its very easy to find plays that work and are money .. and etc etc but to set a change the game plans and constantly run whatever the computer calls is EPIC and gets the whole team involved IMO unless you play through a star..... and even if the play breaks down... you have the free lance you can resort too or call your own play.. been getting my BEST games with this... Very competitive, and i thoroughly enjoy when the computer makes adjustments and stops whatever im running and forces me to change...
Thanks for the tip. I'll have to give that a try.
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Old 12-08-2014, 05:50 PM   #408
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Re: SimWorld NBA 2K15 Experience (Xbox One)

Excited to get MyLeague started with this project. Hopefully they fix the regression issue but apparently the patch significantly improved gameplay.

Two Questions:

Will you all be adjusting sliders post patch or are these good to go?

I have had issues with to many in-game injuries. What slider should I adjust to significantly decrease these injuries? (In a user controlled game)

Thanks!!!
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