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Custome Roster and CAP "Trading"

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Old 10-24-2016, 02:28 PM   #1
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Custome Roster and CAP "Trading"

I was curious if we are able to combine multiple users CAPS into one roster, for example -


1. Player A posts a legend roster with say 50 CAPS
2. Player B downloads player A's roster and adds 10 caps and then uploads his revised roster.
3. Player C then downloads player B's roster add his own CAPS and uploads his version - and so on and so on.


Is this possible, or is there some type of limit? Is it possible to be using 100 CAPS from other users, and still add 150 CAPS on my own roster? With some of the amazing CAPS we see from the people on these boards it would seem people could work together to put together a "perfect" roster.
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Old 10-24-2016, 03:10 PM   #2
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Re: Custome Roster and CAP "Trading"

Thanks! I figured as much, I just didn't know the limit or if there were and corruption problems.
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Old 10-24-2016, 03:59 PM   #3
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Re: Custome Roster and CAP "Trading"

Once you reach a limit, the game asks you overwrite newly added players. You can create as many as you want, but there's a limit where you need to overwrite whomever you prefer. A current player, a FA, a classic player or someone from the EuroLeague.
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Old 10-24-2016, 07:07 PM   #4
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Re: Custome Roster and CAP "Trading"

Quote:
Originally Posted by SkillazKill
You can do everything you said. The limit is 200 CAPs. I know because I've reached that limit and have done these steps you have said 1-3.
Was wondering what the limit was this year. Thanks man
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Old 10-24-2016, 09:19 PM   #5
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Re: Custome Roster and CAP "Trading"

Quote:
Originally Posted by nico1270
Once you reach a limit, the game asks you overwrite newly added players. You can create as many as you want, but there's a limit where you need to overwrite whomever you prefer. A current player, a FA, a classic player or someone from the EuroLeague.
So by the sound of that, creating a league full of CAPs isn't an issue?
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Old 10-24-2016, 11:28 PM   #6
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Re: Custome Roster and CAP "Trading"

Quote:
Originally Posted by BluFu
So by the sound of that, creating a league full of CAPs isn't an issue?
Seems like that is the case
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Old 10-25-2016, 02:22 AM   #7
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Re: Custome Roster and CAP "Trading"

Quote:
Originally Posted by BluFu
So by the sound of that, creating a league full of CAPs isn't an issue?
In theory, but there are no guarantees. Just because they added UI and save data functions for replacing player slots with CAP slots, it doesn't mean there are no hard coded limits that can actually be present in a roster. From what I'm hearing though, so far so good.
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Old 10-25-2016, 01:17 PM   #8
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Re: Custome Roster and CAP "Trading"

Quote:
Originally Posted by BluFu
So by the sound of that, creating a league full of CAPs isn't an issue?
I'm doing that with the FIBA Roster. I first filled all the NBA teams with generic 25 ovr created players, almost 300.

As a ballpark figure the game can handle rosters of more than 1200 players. No matter if they are all created or not. Once you reach that limit (tonight I can provide a more accurate figure), each time you want to add a new player, you will have to remove another one to fill that spot.

The only issue is that the game can store 150 CAPS on a limbo for any roster at the same time.

Last edited by nico1270; 10-25-2016 at 01:23 PM.
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