Sorry guys but just redid the Raptors again. They are up now and finalized. Get ready to adjust PNR defenses!
This will lead me to my next post and point. I spoke earlier about breaking PNR's down to personnel and actions and locking down 30 of the best from different areas of the floor. There are some plays with different names you might not see on the list but I have the action covered and might be the same as a different play. No need to use the same set up and play name twice throughout playbooks as we want to create familiarity for a user as we go through the playbooks. Example is Fist 19 Up and Fist 5 Up Horns. These have great spacing and the CPU runs them well. It's now just about fitting best play to personnel in spots on the floor. So you will see all these plays littered in throughout all the teams books depending on scouting & personnel. Some plays have STS action, running screens, etc. Also, keep in mind when setting play types you can set P&R point, ball handler, or wing. So, when I set up the order for a wing PNR it will go in order of the PNR plays we want them to run 1st to last. I could have 15 PNR plays for the 1 that the wing can't use. They can only use the 24, 34, plays etc if set to wing PNR... Hope that makes sense.
Top Key PNR- Fist 14 Horns STS
- Fist 5 Horns Down
- Fist 15 Horns Alley
- Fist 5 Down 4 CNR
- Fist 4 Short
- Fist 5 Short
- Fist 15 Out
- 06 Fist 15
- Fist 5 Dive 4 Out
- Fist 61
- Fist 71 Spain
Wing PNR (To The Middle)- Fist 5 Out
- Fist 4 Side Out
- Fist 4 Side (Back Lifts)
- Fist 15 High
Wing PNR (To The Side)- Fist 25 Quick
- Fist 25 Quick 5 Out
- Fist 4 Out Spread
- Fist 4 Up Side
- Fist 5 Lift Side
- Fist 25 Clear
- Fist 52 Side
- Fist 15 Wide
DBL Screens- Fist 92 Loop - W2T
- Fist 19 - T2W
- Fist 5 Up Horns - T2W
- Fist 92 Side W2T
- Fist 91 Side - W2T
- Fist 63 Side - W2T
- Fist Euro 91 Side - W2T
- Fist 19 Up - T2W
- Fist 91 Swing DBL - Either to Top or Side
SG/SF PNR's- Fist Swing 34
- Fist 25 Quick Swing - After DBL Stagger
- Fist 92 Side - DBL W2T
- Give 35 Fist - DHO into PNR
- Fist 24 Twist - Zipper into PNR
- Fist 25 PNR - T2S
- Fist 35 RIP 4 - Corner PNR
- Fist 35 Horns X
- Fist 25 Motion High
- Fist 25 Give 43 - DHO into PNR
- Fist 25 Zipper - Zipper into PNR
- Fist 52 Dive 4 Out - Running PNR W2T
- *Fist 25 Quick - Pin Down to Side PNR
- Fist 26 Side - DBL W2T
- Fist 25 5 Out
- Fist 25 High
- Fist 92 Loop - DBL W2T
W2T = Wing to Top/Middle of floor attack
T2W = Top Key to wing/side attack
W2S = Side PNR to baseline