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Realisme IA sliders

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Old 01-19-2025, 11:13 AM   #9
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Re: Realisme IA sliders

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Originally Posted by aurel25
ps : For those who defend to perfection, simply set Body-Up Sensitivity - 0 (AI) and On-Ball Defense - 0 ( AI)

Conversely, for those who are not very good, Body-Up Sensitivity - 0 (player) and On-Ball Defense - 0 ( player)
I'm curious why you are recommending setting On-Ball D to 0 for the player if the player is not very good a playing defense. This would seem to make it harder for the player to play good defense.
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Old 01-20-2025, 02:49 PM   #10
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Re: Realisme IA sliders

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Originally Posted by talladega63
Witch roster do you use?

everything is in the first message : Name roster : realismV25 / Name sliders : realismV25
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Old 01-20-2025, 02:58 PM   #11
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Re: Realisme IA sliders

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Originally Posted by res2
I'm curious why you are recommending setting On-Ball D to 0 for the player if the player is not very good a playing defense. This would seem to make it harder for the player to play good defense.

I could be wrong, but the attributes are not reversed.
On-Ball Defense corresponds to the user's defensive value on the ball.
Make a test, if you set On-Ball Defense - 0 ( player), ai will pass your defender much more easily when dribbling.

sorry for my english
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Old 01-20-2025, 07:13 PM   #12
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Re: Realisme IA sliders

Quote:
Originally Posted by aurel25
I could be wrong, but the attributes are not reversed.
On-Ball Defense corresponds to the user's defensive value on the ball.
Make a test, if you set On-Ball Defense - 0 ( player), ai will pass your defender much more easily when dribbling.

sorry for my english
You English is great.

How you described it is how I understand it too. But I read your comment as suggesting to set the Player's On Ball D to 0 if the player is bad at defense. This would seem to make the player even worse at being able to defend. That seem like the opposite of what the advice should be.
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Old 01-20-2025, 09:32 PM   #13
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Re: Realisme IA sliders

yes I made a mistake in the message thank you I will correct it

and I add that to give a % of success better to the shoot without contest which comes from a bad defense in the end
Shot Coverage Impact - 55/55
Jump Shot Defense Strength (Gather) – 10/5
Jump Shot Defense Strength (Release) - 10/5
Contact Shot Success - 59/59
Layup Success – 55/60

that way, you won't have a 3pt success rate of between 33 and 35% every game.
IF you leave all 3-point shots open, ia will run at 42-45%, if you contest all shots to perfection, ia will run more like 25-30%.

You have to find the right balance, but the Shot Coverage Impact factor is very important for success in open shooting, which is quite logical with the days in the NBA. In training, when no contesting shots, almost all the guys get their shots in.

Last edited by aurel25; 01-20-2025 at 09:48 PM.
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