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TC's Stat Based Sliders

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Old 10-02-2015, 11:37 PM   #9
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Re: TC's Stat Based Sliders

Shooting Fouls now USER/CPU -- 76/75 Reflected in OP

Pass Accuracy CPU -- 38

Defensive Consistency -- 50

User Blocking -- 75

Will be streaming live test games for the rest of the night at

http://www.twitch.tv/tc020791

Last edited by tc020791; 10-03-2015 at 12:46 AM.
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Old 10-03-2015, 01:15 AM   #10
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Re: TC's Stat Based Sliders

Cavs (me) -- Stat -- Kings (cpu)
112 -- Final -- 93
44/82 (54%) -- FG -- 33/87 (38%)
8/25 (32%) -- 3pt -- 10/31 (32%)
16/23 (70%) -- FT -- 17/20 (85%)**
60 -- PIP -- 30 **
46 (15) -- Reb. (Off.) -- 42(17)
5 -- Steals -- 6
15 -- Blocks -- 2***
12 -- Turnovers -- 14

** I had 60 points in the paint and only went to the line 23 times. Im going to up USER Driving Contact 5 points to 85.

*** I had 13 blocks in third quarter with USER Blocking at 95. I put it down to 50 for the last quarter and only had 2 blocks.

All updates are reflected in the OP

Last edited by tc020791; 10-03-2015 at 01:53 AM.
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Old 10-03-2015, 06:21 AM   #11
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Re: TC's Stat Based Sliders

Sliders look pretty good so far. I'm only half way through the 2nd quarter But from what I've played i can see that it plays pretty realistic. The turnovers though. Too many inbound passes from both me and the CPU go off line and out of bounds. I understand you're trying to create less shot attempts, but it's a bit out of hand bro. Should probably be upped some. I see the problem though. Anything below 50 on pass accuracy you'll get those bad inbound passes. Same thing use to happen with 2k15 and 14
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Old 10-03-2015, 07:00 AM   #12
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Re: TC's Stat Based Sliders

too many inbound turnovers which is unrealistic.
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Old 10-03-2015, 11:19 AM   #13
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Re: TC's Stat Based Sliders

Would be nice if you could upload them.

Just press save sliders in the sliders section and save and share them.
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Old 10-03-2015, 11:43 AM   #14
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Re: TC's Stat Based Sliders

Ok I'll upload them shortly. The thing with the inbound passes is still a WIP. Right now I'm.at 37/37 for pass acurracy and at one pont I was at 35/35. The thing is some games it only happens a couple of times and I just think.of it as a mental error which happens all the time . I know its really ugly and I hate it also, Ill try 38/38 next but if it comes down to it I'd rather have it on 37/37 and see 5 just dumb passes every game that result in non steal turnovers then have it at 40+ and have zero non steal turnovers.

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Old 10-03-2015, 12:33 PM   #15
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Re: TC's Stat Based Sliders

Changed Pass Accuracy to USER/CPU -- 38/39

Updated in OP, please let me know exactly how mny turnovers you're getting and how many of those are steals and how many are unoforced turnovers, aka pass out of bounds, shot clock runs out, etc...

Sliders have been put in the "share"

PSN: KingCole91
File Name: TC's OS Sliders
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Old 10-03-2015, 12:44 PM   #16
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Re: TC's Stat Based Sliders

Quote:
Originally Posted by tc020791
Ok I'll upload them shortly. The thing with the inbound passes is still a WIP. Right now I'm.at 37/37 for pass acurracy and at one pont I was at 35/35. The thing is some games it only happens a couple of times and I just think.of it as a mental error which happens all the time . I know its really ugly and I hate it also, Ill try 38/38 next but if it comes down to it I'd rather have it on 37/37 and see 5 just dumb passes every game that result in non steal turnovers then have it at 40+ and have zero non steal turnovers.

Sent from my SM-G900V using Tapatalk
Super slide set! I input these last night and almost literally got a tear in my eye: This console generation of the game is fantastic but not without it's frustrations as the developers work the kinks out. Default sliders make the game "over powering" at times: One slip of a defensive rotation, or a couple ill advised shots, and the CPU's momentum snowballs out of control, turning a six point deficit into fourteen. I've played 2K since 2006 but find myself struggling to learn 2K15 and 2K16. I've done a lot of cursing at 2K15 and 2K16 for the lack of human error on the part of the AI.

As noted in previous posts, the somewhat unrealistic unforced error animations for both teams are a little hard to stomach for me as a basketball junkie. However, strategically they are needed. Offensively, they force me to slow down and make good high percentage passes. Defensively, a few times I believe I've forced bad passes through positioning in the passing lane: That's as good as a steal. Execution is the only way to game-plan for unforced errors.

We should ask the devs for better unforced error animations for 2K17. All of us should research YouTube for reference examples the devs can use.

TC, with all the testing, Twitching, and recording your results here with explanations, the least I can do to help is take 2 minutes to "play" the "slider game" and input the sliders myself.

Appreciate what you're doing.
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