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NBA 2K18 "The Eccentric Edition" - Realistic Slider Set

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Old 07-21-2018, 01:51 AM   #793
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set

Thanks for the update!

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Old 07-21-2018, 06:05 PM   #794
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set

Just some feedback.
Played two games and it was great!

My biggest issue is CPU recovery speed.
I can crossover the defender, he is clearly beat but then slides into the riding animation.
Also regardless of a player speed attribute the user ball handler seems to be the slowest in transition.

Ex. Sexton vs Trae Young

Sexton: ball SPD 84, ACCEL 84
Young: SPD 83, ACCEL 82

Young 2-3 steps behind, he would always run past Sexton when Sexton was on the break.
Sexton got 4 defensive rebounds and could never out run Young on a fastbreak.

Maybe acceleration and speed both being 35 is the reason.

Sliders seem to reduce the blow by animation but seems too hard for faster players to get around slower defenders even after a good pick.
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Last edited by keshunleon; 07-21-2018 at 06:29 PM.
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Old 07-21-2018, 06:21 PM   #795
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set

Should I put the Offensive Consistency to 50? I play MyLeague Player Lock only, and I always see my teammates miss shot after shot, with our team shot percentage around the low 30s. Maybe that's the problem? The Off consistency was set at 0.
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Old 07-21-2018, 06:28 PM   #796
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set

Quote:
Originally Posted by TheSerbian
Yes, movements are realistic... With these sliders Pick and Roll is more harder for USER ...
Defininately harder for the user but too much unrealistic CPU movement IMO.
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Old 07-21-2018, 09:54 PM   #797
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set

Quote:
Originally Posted by thefranchise03
Should I put the Offensive Consistency to 50? I play MyLeague Player Lock only, and I always see my teammates miss shot after shot, with our team shot percentage around the low 30s. Maybe that's the problem? The Off consistency was set at 0.

It would probably be best to increase Consistency, but there may be other tweaks needed to make Player Lock play as these sliders intend. I’ve never played Player Lock so I’m not 100% sure what effects different tweaks may have.

Quote:
Originally Posted by keshunleon
Just some feedback.
Played two games and it was great!

My biggest issue is CPU recovery speed.
I can crossover the defender, he is clearly beat but then slides into the riding animation.
Also regardless of a player speed attribute the user ball handler seems to be the slowest in transition.

Ex. Sexton vs Trae Young

Sexton: ball SPD 84, ACCEL 84
Young: SPD 83, ACCEL 82

Young 2-3 steps behind, he would always run past Sexton when Sexton was on the break.
Sexton got 4 defensive rebounds and could never out run Young on a fastbreak.

Maybe acceleration and speed both being 35 is the reason.

Sliders seem to reduce the blow by animation but seems too hard for faster players to get around slower defenders even after a good pick.


There’s not really a way to fix the transition issue. It seems like it’s hard coded in the game for the user ballhandler to be the slowest player off the break.

If you’re having an issue with speed differential, set Acceleration and Speed 5 clicks lower for the CPU. So the user Accel/Speed would be 40/35, and the CPU settings would be 35/30. I personally don’t do this simply because it’s easy enough for me to get past the defense and I don’t want to make that easier. Just a personal preference.

Also if you want to lower the defender’s ability to stick with a player on the drive, INCREASE Driving Shot Contact Frequency until you like the results. Higher settings = more blow-by animations, lower settings = more “suction cup” defense.
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Old 07-22-2018, 07:56 AM   #798
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NBA 2K18 "The Eccentric Edition" - Realistic Slider Set

Wassup Ecc back again bro.

I just had a dope game vs BKN. I entered your latest tweaks from post 792. I like the results I’m getting but the CPU is still way too tough and I changed it from HOF to Superstar.


I enjoyed the gameplay but would like to make a few tweaks of my own.
Which slider decreases the CPU’s ability to close out on 3 point shooters? I feel like my 3% is so low because of the CPU’s great close outs.
I wanna get less OFF REB’s, do I just lower both CPU/User OFF REB slider?
Also wanna get less successful steals when the CPU is defending me.
More FT’s by both CPU User would be great.

Thanks again Ecc. Without your sliders this game would be neat unplayable bro.


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Last edited by eich6bc; 07-22-2018 at 08:33 AM.
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Old 07-22-2018, 07:35 PM   #799
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set

These are amazing man thank you
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Old 07-22-2018, 10:24 PM   #800
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Re: NBA 2K18 "The Eccentric Edition" - Realistic Slider Set

Quote:
Originally Posted by eich6bc
Wassup Ecc back again bro.

I just had a dope game vs BKN. I entered your latest tweaks from post 792. I like the results I’m getting but the CPU is still way too tough and I changed it from HOF to Superstar.


I enjoyed the gameplay but would like to make a few tweaks of my own.
Which slider decreases the CPU’s ability to close out on 3 point shooters? I feel like my 3% is so low because of the CPU’s great close outs.
I wanna get less OFF REB’s, do I just lower both CPU/User OFF REB slider?
Also wanna get less successful steals when the CPU is defending me.
More FT’s by both CPU User would be great.

Thanks again Ecc. Without your sliders this game would be neat unplayable bro.


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Close-out ability: Lower the Jump Shot Defense Strength (Release) slider.

Offensive rebounds: I would increase the Defensive Rebound. slider instead of decreasing Offensive Rebounding. You still want players to be aggressive and capable of getting offensive rebounds, so it would be best not to decrease that ability.

FTs are tricky. The game just doesn’t trigger many/any off-ball fouls, and you’ll rarely get a blocking foul called against you or a charge called against the CPU.

It looks like 2K19 has greatly improved the ability of defenders to stick with the ballhandler on a drive, as well as increasing the frequency and realism of contact animations on the perimeter AND when putting up a shot/layup. Hopefully the frequency of these animations will also increase the frequency of fouls called, as you really don’t get foul calls without contact animations.

Quote:
Originally Posted by drewdavi
These are amazing man thank you


Glad you like them man!
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