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Has anyone else been unable to play MyEra because of the shooting?

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Old 10-05-2022, 08:15 PM   #9
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Re: Has anyone else been unable to play MyEra because of the shooting?

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Originally Posted by Mikelopedia
I wouldnt categorize it as "problem solved" as there is not a slider that counteracts animations outweighing ratings, but yes, those couple of adjustments do improve the experience a bit.
Another adjustment that can be made if you dont want to jack up the success sliders is shot coverage impact. Raising it will increase the window a bit on open shots.
For those who play with Real FG% it's a must to raise that slider as one of the drawbacks has always been that shot selection wouldn't matter as much with Real FG%.
The shooting with real player % isn't that much better. In the all star game of 2002 I airballed a 3 with dirk because it was contested. This is with default sliders mind you, but the shooting from outside and contested is just nowhere near realistic with the higher level players even on real player %

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Old 10-05-2022, 08:21 PM   #10
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Re: Has anyone else been unable to play MyEra because of the shooting?

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Originally Posted by EccentricMeat
I wouldn’t do this. With shot timing impact at 0 you can make shots even when TRYING to miss (holding the shot button/stick until the game forces you to shoot, immediately letting go of the shot early, etc). If that’s what you’re looking for, go ahead. But I think it kind of completely removes the point of doing User Timing for shots.


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Definitely doesn’t work like that. Try user timing at 0 with standard hof shooting success sliders. It’s still not easy to make at all. It’s how the game should feel imo. What it does is take a game that made timing difficult, to feel more balanced. Also it solves the issue where every made shot was a swish.
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Old 10-06-2022, 12:16 AM   #11
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Re: Has anyone else been unable to play MyEra because of the shooting?

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Originally Posted by ggsimmonds
I don't think that is accurate. Its the opposite, usually that slider should be lowered so that the occasional contested jumper goes in.
Real FG% doesn't just look at a player's rating, it factors in situation and defense.
No, we are both correct. Raising the slider gives a "boost" to open shots but makes a contested window's smaller. However to counteract that, that's where lowering defensive strength sliders matter. All these sliders need to be understood what they do together, that's what makes slider testing so tough.

Didn't say Real FG% didn't factor those in, just not as much as some would want/think. Raising that slider a bit (in conjunction with other slider adjustments) helps that mechanic perform a bit more realistic in the sense of varying performances game to game.

Quote:
Originally Posted by mtoo22
The shooting with real player % isn't that much better. In the all star game of 2002 I airballed a 3 with dirk because it was contested. This is with default sliders mind you, but the shooting from outside and contested is just nowhere near realistic with the higher level players even on real player %

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Like I was saying above, this is because 2k's contests are too strong, or rather also too forgiving to what a contest actually is as opposed to what is an open shot in the NBA.

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Originally Posted by AIRJ23
Definitely doesn’t work like that. Try user timing at 0 with standard hof shooting success sliders. It’s still not easy to make at all. It’s how the game should feel imo. What it does is take a game that made timing difficult, to feel more balanced. Also it solves the issue where every made shot was a swish.
It does work like that, Eccentric wasn't saying it makes it easier, he was saying it makes it possible for Very Lates or Very Early releases to go in which if that's you're looking for you're probably better off rolling with Real FG.
Shot timing at zero simply gives the shot trajectory a better opportunity to fall, whether it's slightly or very off. So it doesnt make the window bigger, it just provides the opportunity for a couple random poorly timed shots to fall. Where as if you did the opposite and raised it to 99, slightly mistimed shots would be harder bricks and some airballs. But to your point about swisher, that's true as well.
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Old 10-06-2022, 12:36 AM   #12
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Re: Has anyone else been unable to play MyEra because of the shooting?

Quote:
Originally Posted by Mikelopedia
No, we are both correct. Raising the slider gives a "boost" to open shots but makes a contested window's smaller. However to counteract that, that's where lowering defensive strength sliders matter. All these sliders need to be understood what they do together, that's what makes slider testing so tough.

Didn't say Real FG% didn't factor those in, just not as much as some would want/think. Raising that slider a bit (in conjunction with other slider adjustments) helps that mechanic perform a bit more realistic in the sense of varying performances game to game.
Unless I misunderstand you, the window size doesn't matter for real player %.

There are different ways to skin this particular cat. You could raise coverage impact while lowering defensive strength could arrive at a desirable outcome.

But so can lowering the shot coverage slider while raising the defensive strength sliders and/or lowering the base shooting sliders.

I just disagree that raising the shot coverage slider is a must for those who use real player fg%. Most slider makers lower it to the 25-35 range and offset it elsewhere if they are using real player %
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Old 10-06-2022, 01:24 AM   #13
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Re: Has anyone else been unable to play MyEra because of the shooting?

Quote:
Originally Posted by Mikelopedia
No, we are both correct. Raising the slider gives a "boost" to open shots but makes a contested window's smaller. However to counteract that, that's where lowering defensive strength sliders matter. All these sliders need to be understood what they do together, that's what makes slider testing so tough.

Didn't say Real FG% didn't factor those in, just not as much as some would want/think. Raising that slider a bit (in conjunction with other slider adjustments) helps that mechanic perform a bit more realistic in the sense of varying performances game to game.



Like I was saying above, this is because 2k's contests are too strong, or rather also too forgiving to what a contest actually is as opposed to what is an open shot in the NBA.



It does work like that, Eccentric wasn't saying it makes it easier, he was saying it makes it possible for Very Lates or Very Early releases to go in which if that's you're looking for you're probably better off rolling with Real FG.
Shot timing at zero simply gives the shot trajectory a better opportunity to fall, whether it's slightly or very off. So it doesnt make the window bigger, it just provides the opportunity for a couple random poorly timed shots to fall. Where as if you did the opposite and raised it to 99, slightly mistimed shots would be harder bricks and some airballs. But to your point about swisher, that's true as well.
I think shot timing at 0 actually is like real player fg% but with some control over the shot. Kind of a best of both worlds imo. All I know is when I use it, it feels like I have to time the shots very well for them to go in. I did notice a couple very poorly timed shots going in, but that’s literally 2/200. I like it like that as it reminds of of older 2K’s with a much more forgiving window. It basically makes it feel like you don’t need to green to make it. I don’t use the shot meter so I don’t see thr mechanics of how it works (which makes it much better).
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Old 10-06-2022, 02:10 AM   #14
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Re: Has anyone else been unable to play MyEra because of the shooting?

Quote:
Originally Posted by ggsimmonds
Unless I misunderstand you, the window size doesn't matter for real player %.



There are different ways to skin this particular cat. You could raise coverage impact while lowering defensive strength could arrive at a desirable outcome.



But so can lowering the shot coverage slider while raising the defensive strength sliders and/or lowering the base shooting sliders.



I just disagree that raising the shot coverage slider is a must for those who use real player fg%. Most slider makers lower it to the 25-35 range and offset it elsewhere if they are using real player %
Yeah you don't want to raise it on real player % trust me..the contests are triggering from really far away as it is on default. If anything it still has to go lower.

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Old 10-06-2022, 08:35 AM   #15
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Re: Has anyone else been unable to play MyEra because of the shooting?

I’m glad to see this thread pop up. I’ve been tinkering with shooting sliders for weeks. The problem is I don’t always know what direction yields what result.

My current conundrum is that one difficulty level has shot timing that feels way too easy to green, but the next level up feels almost impossible to green. So it feels like I’m picking between making everything and literally making 10 percent of my jumpers.

As such, I’m just struggling to to find out which sliders can make the easy shooting a little tougher or the harder shooting a little more forgivable without going straight Real FG% (I like feeling somewhat responsible for shooting success).
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Old 10-06-2022, 09:17 AM   #16
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Re: Has anyone else been unable to play MyEra because of the shooting?

Hey i was having the same problem as you..anything less than hall of fame and the CPU can't seem to shoot anything but on HOF I cant score. I'm doing HOF now and matched my shooting to 56 like the CPU. Lowered shot contest impact to 35(for me and CPU) and the shooting feels pretty good to me. It's not All star shooting but its definetly not HOF impossible. Im now having challenging games in the range of 95 to 130pts. Hope this helps
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