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Anybody liking MyGM?

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Old 11-21-2013, 03:27 PM   #9
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Re: Anybody liking MyGM?

Don't you just have to buy the rotation thing one time? And it's only 500, which you get after one game.?

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Old 11-21-2013, 03:32 PM   #10
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Re: Anybody liking MyGM?

Quote:
Originally Posted by KyotoCarl
Don't you just have to buy the rotation thing one time? And it's only 500, which you get after one game.?

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Yep. I was pissed when I first saw that I couldn't change my rotation. Then after one game I saw that I could unlock it and I was like "Oh, that's it?".



Not to mention that you can manually change your rotation in-game for your first game, as well.
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Old 11-21-2013, 03:37 PM   #11
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Re: Anybody liking MyGM?

So Question..Can we no longer just pick a team...play the games and not worry about the "front office" stuff? or do we HAVE to play a role in that? I mean I don't mind looking at draft picks during the year and etc. But setting hot dog/drink prices and assistant coaches and trainers isn't really my cup of tea!
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Old 11-21-2013, 03:40 PM   #12
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Re: Anybody liking MyGM?

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Originally Posted by niles08
I played it a little the first few days but then went to my career and have been trying to manage both. I think the idea behind MYGM is a great great idea, but it just needs a few tweaks. The VC is a bit of turn off, but then again your a new GM and shouldn't be able to control everything while getting your feet wet, and you honestly get like 500-600 vc for playing a game. That's not difficult as you can unlock rotations right away. It's not a bad mode and people have made it out to be a lot worse than it is. I think that you should dive into it and give it a shot.
+1 to this. try it out. it's much more enjoyable now that i know you can use custom rosters (somewhat), imo.
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Old 11-21-2013, 03:57 PM   #13
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Re: Anybody liking MyGM?

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Originally Posted by jayman504
So Question..Can we no longer just pick a team...play the games and not worry about the "front office" stuff? or do we HAVE to play a role in that? I mean I don't mind looking at draft picks during the year and etc. But setting hot dog/drink prices and assistant coaches and trainers isn't really my cup of tea!
I believe you can set it to where your Assistant GM handles all of that.
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Old 11-21-2013, 05:17 PM   #14
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Re: Anybody liking MyGM?

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Originally Posted by quehouston
MyGM just needs tweaks to the trade frequency and the player roles/morale and it could be a good mode to build on. I've played it a lot here recently, and there are just entirely to many trades, which results in the league looking like a fantasy draft league within the first 2 or 3 years.

And everyone knows about the player role/morale issue.

If you don't mind these issues its a pretty solid mode.
Dont have the game yet but you should edit certain players upfront. Extend some contracts and add no trade clauses for some guys. To keep the core of some teams intact for some years after which the league is flooded with rookies anyway
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Old 11-21-2013, 08:51 PM   #15
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Re: Anybody liking MyGM?

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Originally Posted by jeremym480
I believe you can set it to where your Assistant GM handles all of that.
If that's the case then that's cool. I mean that's a time consuming demand to be doing ALL that off court stuff
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Old 11-21-2013, 10:42 PM   #16
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Re: Anybody liking MyGM?

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apparently simming mygm seasons with the heat makes you a butload of VC
Not sure where you heard that. You don't get any VC for simulating games.
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