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***Official NBA 2K15 Impressions Thread***

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Old 10-13-2014, 07:41 PM   #785
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Re: ***Official NBA 2K15 Impressions Thread***

it seems games in mycareer are decided when im on bench. usually we are down big after im subbed back in, and because wall and beal jack up random pull up shots, i can hardly ever win. anyone has that?
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Old 10-13-2014, 07:43 PM   #786
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Re: ***Official NBA 2K15 Impressions Thread***

also my team hardly ever shoots 3s even when open, and when we play golden state, we lose by at least 30 because of all the open 3s
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Old 10-13-2014, 07:46 PM   #787
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Re: ***Official NBA 2K15 Impressions Thread***

Ive never played against the Knicks bcus im always using them but I know john wall takes a lot of pull up 15 footers and if u gap him on ball he will shoot 3s from triple threat and by god he has missed A LOT of them lol.
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Old 10-13-2014, 08:09 PM   #788
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Re: ***Official NBA 2K15 Impressions Thread***

if i dont interfere and we play a set play, my team throw ball to humphries at 3 point line, and he will stay there untill shot clock, then he passes to nearest guard who puts up a fade away almost-half court shot with buzzer. at least i can get 15+ boards from all these misses
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Old 10-13-2014, 08:36 PM   #789
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Re: ***Official NBA 2K15 Impressions Thread***

Quote:
Originally Posted by jdareal21
- Still not sure how I feel about the new shot meter. Granted, it's pretty tough to hit that sweet spot for a perfect release, but whenever I do, it's 100% going in. From what I read, that wasn't supposed to be the case, it was just going to give you the best chance of sinking it.

- Do love the new size ups and signature styles, it's just another layer to add individualism to different players and for once playing with D-Rose & Russell Westbrook feels different even though they have that same attacking mentality.
Ive missed at least 2 perfect releases so far. (in 10 games or so)

I love the signature styles. I just played against the Spurs (im LAL) and Tony Parker hit like 2 or 3 floaters on me, and at least 5 mid range pull ups on the wing.

The thing I think that I'm most impressed with is the detail of the tattoos. I'm still amazed at how real Boozer's tatts look.

My one pet peeve is on Defense. My teams AI players switch on picks that they shouldn't (i havent noticed the cpu's team doing this, but will look for it starting now). And to make things worse, they rotate improperly (not always, but mostly)



Horford should have stayed on the ball handler instead of trying to take vince carter on the wing.

That being said, the CPU seems to defend the pick and roll very well. That I do like.
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Old 10-13-2014, 08:39 PM   #790
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Re: ***Official NBA 2K15 Impressions Thread***

Man, don't get me wrong the A.I is great and everything, but can we talk about the amount of cheating that goes on in this game. It's almost ridiculous. You really can't stop these guys from scoring.
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Old 10-13-2014, 09:22 PM   #791
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Re: ***Official NBA 2K15 Impressions Thread***

Besides the BS shot clock cheese that the CPU loves to pull off....certain other lil things they also seem to do "cheapen" the user experience.


1. Has anybody gotten a steal as the CPU pulls of dribble moves? Often dribbling right through my players hands?


2. Human player picks up a loose ball on D and try's to push the ball(with GSW no less) NOPE! your player seems to be stuck in mud while defence gets back.


really trying to enjoy this but sometimes can be quite difficult..
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Old 10-13-2014, 09:32 PM   #792
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Re: ***Official NBA 2K15 Impressions Thread***

Quote:
Originally Posted by jayman504
Besides the BS shot clock cheese that the CPU loves to pull off....certain other lil things they also seem to do "cheapen" the user experience.


1. Has anybody gotten a steal as the CPU pulls of dribble moves? Often dribbling right through my players hands?


2. Human player picks up a loose ball on D and try's to push the ball(with GSW no less) NOPE! your player seems to be stuck in mud while defence gets back.


really trying to enjoy this but sometimes can be quite difficult..
The amount of speed and acceleration "boosts" the AI gets is unbelievable. Next time there's a loose ball, watch how slow you and your players react, while the AI literally warps to the ball and snatches it out of the air.

While you try to initiate a fast break, your guy hunches over and is running in mud while the AI gets shot out of a cannon back on defense.

AI controlled players jumping and warping over 4 of your in position players to grab an offensive board, and go directly back up while you're still stuck on the ground.

These are glaring issues that just take away from the experience.
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