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***Official NBA 2K15 Impressions Thread***

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Old 10-13-2014, 09:43 PM   #793
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Re: ***Official NBA 2K15 Impressions Thread***

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Originally Posted by Gosens6
The amount of speed and acceleration "boosts" the AI gets is unbelievable. Next time there's a loose ball, watch how slow you and your players react, while the AI literally warps to the ball and snatches it out of the air.

While you try to initiate a fast break, your guy hunches over and is running in mud while the AI gets shot out of a cannon back on defense.

AI controlled players jumping and warping over 4 of your in position players to grab an offensive board, and go directly back up while you're still stuck on the ground.

These are glaring issues that just take away from the experience.

totally agree with being stuck when trying to grab offensive board. only way i can get any is with 7 foot guy, at least 70 rebounding and proper positioning
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Old 10-13-2014, 11:51 PM   #794
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Re: ***Official NBA 2K15 Impressions Thread***

I dont know what happened. 2k14 it seemed they were on the right path and they just totally went left with this one. I mean players are standing all the way back by half court at times what is that about? Everything seems way too loose this year . Reminds me of Live so much to Some degree
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Old 10-13-2014, 11:51 PM   #795
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Re: ***Official NBA 2K15 Impressions Thread***

Because the cpu is so relentless about scoring it turns the game into this weird kind of race...I don't like to take mid range shots because they may miss so my offensive possessions revolve around getting as close as possible so that either A) I make the basket or B) because I am closer to the basket I can get a missed rebound.

So trying to keep pace with the cpu is making me restrict my gameplay.

But yeah I can change my sliders up...so it can be balanced a bit in some gameplay modes.
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Old 10-14-2014, 01:14 AM   #796
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Problem is you can jump to block a shot under the rim and your player will not jump, responsiveness on defense seems to be an issue. Also the defensive ai on my team on superstar sim is terrible, sometimes they don't have a clue. The game seems fun though just some frustrations. Offense feels pretty good. Computer offense a bit too good especially players making some crazy shots with players you may. Ot expect. Hopefully a patch can solve some issues.
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Old 10-14-2014, 01:30 AM   #797
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Re: ***Official NBA 2K15 Impressions Thread***

If I hear the 2k girl say "hey, guys!" one more time I am going to lose my mind...
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Old 10-14-2014, 02:39 AM   #798
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Re: ***Official NBA 2K15 Impressions Thread***

I'm having a really hard time with 1.) How often players are running 10 feet from their assigned spot when they're passed the ball during plays and 2.) how often people are wide open, and somehow get the front of their shoe on the 3 point line and only earn a 2. And it's not just my players having this issue. In my most recent game, I intentionally left a guy wide open on two separate occasions in the 1st quarter from the corner - both shots went in, both were 2s. Without a doubt my biggest gripes with the gameplay.
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Old 10-14-2014, 02:43 AM   #799
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Re: ***Official NBA 2K15 Impressions Thread***

nba 2k15 ultra-realistic ... cloth simulatorrrr kaboom
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Old 10-14-2014, 02:46 AM   #800
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***Official NBA 2K15 Impressions Thread***

I just played a game against the Lakers as the clippers. We were battling back and forth the whole game. They were up by 2 in the final minute of the fourth when I decided to double Kobe off the screen which forced him to shoot an off balance fadeaway 3 that air balls. On my next possession I run a pick and roll with CP3 and Griffin. The A.I doubles CP3 off the pick so I pass it to Griffin with an open lane to the basket. He then proceeds to posterized Boozer and the camera zooms out and shows the crowd going wild.

This is all on superstar sim. I find the game challenging and rewarding if you strategized properly. I also won the offensive rebound battle. They had 4 to my 6. That's just my 2 cents.
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