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Somebody point me in the right direction re: training

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Old 11-26-2014, 05:37 PM   #1
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Somebody point me in the right direction re: training

I've searched but cannot find an explanation of training for myleague. Team training, player training, training schedule.

Does anybody have a link to an explanation?

Thanks.
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Old 11-26-2014, 07:57 PM   #2
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Re: Somebody point me in the right direction re: training

I don't have a link to anything (I actually asked this on here a month or so ago when I first got the game but never got a good answer) but after spending some time with the game I can mention a few things.

First off, give this a read to make sure you understand the new "player type" system and how it affects player overall ratings.

With regards to training itself: I generally ignore the team training screen as I like to set each player's progression myself anyways via "player training" (you only have a dozen players so it's not that much). By default, a player will train according to his player type. This is useful as it will usually result in the best progression for the player in terms of his overall. Another option is to make a player focus on one or two individual skills. I suppose this could be useful if a player is particularly deficient in one crucial skill, but overall it will stunt his development and he won't progress as well.

A better way to get a player to focus on different skills would be to have him train as another player type. This took me a while to figure out, but to do so within the training screen you need to be selecting the player type and press either Y/triangle or RB/R1, I can't remember which (it will tell you on the screen). At this point a list pops up showing the player's compatibility with other player types, ranging from low to very high. Kevin Love, for example, is "rebounding" by default but he should also have a "very high" compatibility for "outside scoring." You can even train a player as a player type for another position, but this will be with limited returns.

There are plenty of reasons you might want to train a player as his current type would dictate, or deviate and train as another type. To mention Love again--since he is a rebounding type, if left alone his rebounding will be trained and other stats largely ignored. In a few years his outside shooting will regress and his rebounding will not really have progressed since it's already nearly maxed out. He would be a good player to change his training type.

Ultimately, train players in a way that they will become the player you want them to be. If you like all your guards to be able to hit 3s reasonably well and your bigs to be rim protectors, train them as such. Just keep in mind that training a player as a type with which he has limited compatibility will mean limited returns that will stunt his development.

As far as intensity goes, I still hardly know what to do. Generally speaking, I set my reserves to "very high" as they will never play in games, young role players to "high," and starters to "medium," "low," or "very low" depending on minutes played, age/stamina, and work ethic. You can view a player's overall fatigue level from the player training screen. I typically try to work players are hard as they can without letting the fatigue meter get out of hand...I don't fine tune it as much as you probably should, though.

I really don't know what setting training to "injury rehab" does; my best guess is that it helps to lessen the durability hit players receive from major injuries. If anyone else knows more I'd love if they could chime in.

The new training system (combined with the amazing dynamic injury system) is pretty fun, even if it could use some work. There's nothing like the feeling of drafting a 70ish overall 20 year old and shaping him to become the role player you want him to be. Don't be concerned, though, if you see your players regressing sooner (as soon as 26-27 for most role players) or more rapidly (3-4 overall every year) than you expect. It seems the general consensus is that regression is a bit overdone this year; after a few seasons in MyLeague veteran players will be a scarce commodity. Having players frequently out of the league at age 29 doesn't necessarily mean you trained them poorly.

Sorry if these were scattered and overexplained, I just sort of wrote things as they came to mind.
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Old 11-26-2014, 10:28 PM   #3
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Re: Somebody point me in the right direction re: training

Quote:
Originally Posted by joosegoose
I don't have a link to anything (I actually asked this on here a month or so ago when I first got the game but never got a good answer) but after spending some time with the game I can mention a few things.

First off, give this a read to make sure you understand the new "player type" system and how it affects player overall ratings.

With regards to training itself: I generally ignore the team training screen as I like to set each player's progression myself anyways via "player training" (you only have a dozen players so it's not that much). By default, a player will train according to his player type. This is useful as it will usually result in the best progression for the player in terms of his overall. Another option is to make a player focus on one or two individual skills. I suppose this could be useful if a player is particularly deficient in one crucial skill, but overall it will stunt his development and he won't progress as well.

A better way to get a player to focus on different skills would be to have him train as another player type. This took me a while to figure out, but to do so within the training screen you need to be selecting the player type and press either Y/triangle or RB/R1, I can't remember which (it will tell you on the screen). At this point a list pops up showing the player's compatibility with other player types, ranging from low to very high. Kevin Love, for example, is "rebounding" by default but he should also have a "very high" compatibility for "outside scoring." You can even train a player as a player type for another position, but this will be with limited returns.

There are plenty of reasons you might want to train a player as his current type would dictate, or deviate and train as another type. To mention Love again--since he is a rebounding type, if left alone his rebounding will be trained and other stats largely ignored. In a few years his outside shooting will regress and his rebounding will not really have progressed since it's already nearly maxed out. He would be a good player to change his training type.

Ultimately, train players in a way that they will become the player you want them to be. If you like all your guards to be able to hit 3s reasonably well and your bigs to be rim protectors, train them as such. Just keep in mind that training a player as a type with which he has limited compatibility will mean limited returns that will stunt his development.

As far as intensity goes, I still hardly know what to do. Generally speaking, I set my reserves to "very high" as they will never play in games, young role players to "high," and starters to "medium," "low," or "very low" depending on minutes played, age/stamina, and work ethic. You can view a player's overall fatigue level from the player training screen. I typically try to work players are hard as they can without letting the fatigue meter get out of hand...I don't fine tune it as much as you probably should, though.

I really don't know what setting training to "injury rehab" does; my best guess is that it helps to lessen the durability hit players receive from major injuries. If anyone else knows more I'd love if they could chime in.

The new training system (combined with the amazing dynamic injury system) is pretty fun, even if it could use some work. There's nothing like the feeling of drafting a 70ish overall 20 year old and shaping him to become the role player you want him to be. Don't be concerned, though, if you see your players regressing sooner (as soon as 26-27 for most role players) or more rapidly (3-4 overall every year) than you expect. It seems the general consensus is that regression is a bit overdone this year; after a few seasons in MyLeague veteran players will be a scarce commodity. Having players frequently out of the league at age 29 doesn't necessarily mean you trained them poorly.

Sorry if these were scattered and overexplained, I just sort of wrote things as they came to mind.
Thanks for the reply.
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Old 11-26-2014, 11:15 PM   #4
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Re: Somebody point me in the right direction re: training

I am testing this out. Started a MyLeague with Detroit, and I made a trade so my 5 is Jennings, Mayo, Butler, Smith, Drummond. I want to train Luigi Datome to be my future 3.

This was very helpful!
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Old 11-27-2014, 12:05 AM   #5
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Re: Somebody point me in the right direction re: training

The instances a specific attribute should be trained:

when you have a player like D ROSE who's ATHLETICISM is ridiculous. There is no real reason for his athletic training to be by type. For him, you could easily get away with setting it at strength for a year or two and it wouldnt kill his athleticism that much. However, he would then become the nastiest post player ever. You change his vitals under edit player to guard postup and no one will be able to stop him.

When you have a rookie or a specialist that just needs consistency. IE Bruno Caboccolo(?) is an amazing offensive threat, especially after a year or two of development as a outside scorer. But his fatal flaw is NO CONSISTENCY WHATSOEVER. He was literally a 90+ in every kind of shot in year 3 but he was a ****ing 30 in offensive consistency. I dont care what your shot iq is or any other tactical attribute. if you're supposed to be my number one option, I say **** it to training by player type and focus on off consistency. Same applies for a defensive specialist but maybe they need help defense iq more than anything or whatever.

Finally, you have a player like a pg that can slash to the rim and shoot a 3, but cant make a mid range jumper to save his life. I dont care if it takes a little of his abilities elsewhere, Im building up midrange shooting under fundamental.

These are basic rules to follow when deciding who to specifically train for one attribute...
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Old 11-27-2014, 12:22 AM   #6
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Re: Somebody point me in the right direction re: training

Also, For training intensity, I do it as I feel Coach Thibs would. Everyone says he's a grinder that gets everything he can out of you. How? His practices are legendarily grueling. To me, that means Very high intensity.

Now, I put EVERYONE at that, but beware as this WILL INCREASE INJURIES, especially to the injury prone. I dont change my intensity until the first player starts bitching, and even then, I dont change everyone, just him, down once to high. I follow this until anyone who would regularly bitch wont anymore.

There are people I dont let get their way though. Anyone with a legendary work ethic badge forever stays at Very High. Anyone with High stays at High or very high. Older BIGS will be dropped to medium, IE Pau Gasol and even Noah later in your career. But younger centers stay at very high till they bitch and then are set at high. Anyone young in general I keep at very high unless I get tired of coddling or giving them tough love. Also, NEVER PROMISE TO CHANGE THE INTENSITY. You ALWAYS DENY, and then change if you feel you must. The minute you promise ANYTHING TO ANYONE is the minute you start losing your teams faith in you(as a gm at least). Cause one guy is gonna ask to lower it, another to raise it, and the person you promise to is gonna get pissed if it gets changed again. That effects everyone else's morale.

If the talent level is higher than you, when the playoffs start, drop everyone to medium or lower in intensity. If the talent level is lower than you, keep it up around high. I say this because if you are not as good as your opponents, you need to be fresh, if you're way better, you should be tired as **** to get the most progression out of your players.

Also, under team practices, you have the option to choose if you want a day off forced in the schedule after a back to back. I ALWAYS TURN THAT OFF. If my players need a day off after a doubleheader, I do it manually, and based on the talent level of the next opponent. That means sometimes they may go back to back, practice then verse some scrub THEN GET A DAY OFF. Other times they get the day off before that 3rd game because its crucial or they're really good. I give a day off if they've been practicing a lot so that instead of game practice game practice game practice game practice, theres at least one day off after 3 games and 2 practices. If there are 2 days "off" before the next game, I practice the first day and take a day off before the game, but only when Im tired. sometimes you have 3 or 4 days off before the next game, I go as many days straight practicing until the day before the game, that day is off to recoup stamina.

If your training staff is good enough, you should never have to worry about too many injuries, barring your players that have too many yellow or red zones in health. I frequently have players gain 8+ points to their overall throughout the season.

Last edited by Vtownwaves; 11-27-2014 at 12:38 AM.
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